void CameraActor::SetTargetPosition( const Vector3& targetPosition )
{
- GetImplementation(*this).SetTargetPosition(targetPosition);
+ GetImplementation(*this).SetTarget(targetPosition);
}
Vector3 CameraActor::GetTargetPosition() const
{
- return GetImplementation(*this).GetTargetPosition();
+ return GetImplementation(*this).GetTarget();
}
void CameraActor::SetInvertYAxis(bool invertYAxis)