{
}
+CameraActor::CameraActor(const CameraActor& copy)
+: Actor(copy)
+{
+}
+
+CameraActor& CameraActor::operator=(const CameraActor& rhs)
+{
+ BaseHandle::operator=(rhs);
+ return *this;
+}
+
void CameraActor::SetType( Dali::Camera::Type type )
{
GetImplementation(*this).SetType(type);