*
* Hit Priority of above Actor tree (all overlays): 1 - Lowest. 6 - Highest.
* @endcode
- * - Stencil Actors can be used to influence the result of hits on renderable actors within a layer.
- * If a Stencil Actor exists on a layer and that Actor is marked visible then a successful
- * hit on a renderable actor can only take place in the area that the stencil Actor marks as visible.
- * The hit can be in any Stencil Actor in that layer, but must be in the region of one of them.
- * Stencil Actor inheritance behaves as with rendering in that any child of a Stencil Actor will
- * also be considered a Stencil Actor.
- * Non-renderable actors can be hit regardless of whether a stencil actor is hit or not.
+ * For more information, see SetDrawMode().
*
* <i>Touch or hover Event Delivery:</i>
*
PADDING, ///< name "padding", type Vector4 @SINCE_1_0.0
MINIMUM_SIZE, ///< name "minimumSize", type Vector2 @SINCE_1_0.0
MAXIMUM_SIZE, ///< name "maximumSize", type Vector2 @SINCE_1_0.0
- INHERIT_POSITION, ///< name "inheritPosition", type bool @SINCE_1_1.24
- BATCH_PARENT, ///< name "batchParent", type bool @SINCE_1_2.0
+ INHERIT_POSITION, ///< name "inheritPosition", type bool @SINCE_1_1.24
};
};