/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/common/dali-common.h>
-#include <dali/public-api/math/degree.h>
#include <dali/public-api/math/radian.h>
#include <dali/public-api/math/vector2.h>
void Actor::SetSize(float width, float height)
{
- if( IsRelayoutEnabled() )
- {
- GetImplementation(*this).SetPreferredSize( Vector2( width, height ) );
- }
- else
- {
- GetImplementation(*this).SetSize(width, height);
- }
+ GetImplementation(*this).SetSize(width, height);
}
void Actor::SetSize(float width, float height, float depth)
{
- if( IsRelayoutEnabled() )
- {
- GetImplementation(*this).SetPreferredSize( Vector2( width, height ) );
- }
- else
- {
- GetImplementation(*this).SetSize(width, height, depth);
- }
+ GetImplementation(*this).SetSize(width, height, depth);
}
void Actor::SetSize(const Vector2& size)
{
- if( IsRelayoutEnabled() )
- {
- GetImplementation(*this).SetPreferredSize( size );
- }
- else
- {
- GetImplementation(*this).SetSize( size );
- }
+ GetImplementation(*this).SetSize( size );
}
void Actor::SetSize(const Vector3& size)
{
- if( IsRelayoutEnabled() )
- {
- GetImplementation(*this).SetPreferredSize( size.GetVectorXY() );
- }
- else
- {
- GetImplementation(*this).SetSize( size );
- }
+ GetImplementation(*this).SetSize( size );
}
Vector3 Actor::GetTargetSize() const
return GetImplementation(*this).GetPositionInheritanceMode();
}
-void Actor::SetOrientation(const Degree& angle, const Vector3& axis)
-{
- GetImplementation(*this).SetOrientation(Radian(angle), axis);
-}
-
void Actor::SetOrientation(const Radian& angle, const Vector3& axis)
{
GetImplementation(*this).SetOrientation(angle, axis);
GetImplementation(*this).SetOrientation(orientation);
}
-void Actor::RotateBy(const Degree& angle, const Vector3& axis)
-{
- GetImplementation(*this).RotateBy(Radian(angle), axis);
-}
-
void Actor::RotateBy(const Radian& angle, const Vector3& axis)
{
GetImplementation(*this).RotateBy(angle, axis);
return GetImplementation(*this).IsKeyboardFocusable();
}
-void Actor::SetRelayoutEnabled( bool enabled )
-{
- GetImplementation(*this).SetRelayoutEnabled( enabled );
-}
-
-bool Actor::IsRelayoutEnabled() const
-{
- return GetImplementation(*this).IsRelayoutEnabled();
-}
-
-void Actor::SetResizePolicy( ResizePolicy policy, Dimension dimension )
+void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
GetImplementation(*this).SetResizePolicy( policy, dimension );
}
-ResizePolicy Actor::GetResizePolicy( Dimension dimension ) const
+ResizePolicy::Type Actor::GetResizePolicy( Dimension::Type dimension ) const
{
return GetImplementation(*this).GetResizePolicy( dimension );
}
-void Actor::SetSizeScalePolicy( SizeScalePolicy policy )
+void Actor::SetSizeScalePolicy( SizeScalePolicy::Type policy )
{
GetImplementation(*this).SetSizeScalePolicy( policy );
}
-SizeScalePolicy Actor::GetSizeScalePolicy() const
+SizeScalePolicy::Type Actor::GetSizeScalePolicy() const
{
return GetImplementation(*this).GetSizeScalePolicy();
}
return GetImplementation(*this).GetWidthForHeight( height );
}
-float Actor::GetRelayoutSize( Dimension dimension ) const
+float Actor::GetRelayoutSize( Dimension::Type dimension ) const
{
return GetImplementation(*this).GetRelayoutSize( dimension );
}
-void Actor::RelayoutRequestTree()
-{
- GetImplementation(*this).RelayoutRequestTree();
-}
-
-void Actor::PropagateRelayoutFlags()
-{
- GetImplementation(*this).PropagateRelayoutFlags();
-}
-
void Actor::SetPadding( const Padding& padding )
{
Internal::Actor& impl = GetImplementation(*this);
Vector2 widthPadding( padding.left, padding.right );
- impl.SetPadding( widthPadding, WIDTH );
+ impl.SetPadding( widthPadding, Dimension::WIDTH );
Vector2 heightPadding( padding.bottom, padding.top );
- impl.SetPadding( heightPadding, HEIGHT );
+ impl.SetPadding( heightPadding, Dimension::HEIGHT );
}
void Actor::GetPadding( Padding& paddingOut ) const
{
const Internal::Actor& impl = GetImplementation(*this);
- Vector2 widthPadding = impl.GetPadding( WIDTH );
- Vector2 heightPadding = impl.GetPadding( HEIGHT );
+ Vector2 widthPadding = impl.GetPadding( Dimension::WIDTH );
+ Vector2 heightPadding = impl.GetPadding( Dimension::HEIGHT );
paddingOut.left = widthPadding.x;
paddingOut.right = widthPadding.y;
{
Internal::Actor& impl = GetImplementation(*this);
- impl.SetMinimumSize( size.x, WIDTH );
- impl.SetMinimumSize( size.y, HEIGHT );
+ impl.SetMinimumSize( size.x, Dimension::WIDTH );
+ impl.SetMinimumSize( size.y, Dimension::HEIGHT );
}
Vector2 Actor::GetMinimumSize()
{
Internal::Actor& impl = GetImplementation(*this);
- return Vector2( impl.GetMinimumSize( WIDTH ), impl.GetMinimumSize( HEIGHT ) );
+ return Vector2( impl.GetMinimumSize( Dimension::WIDTH ), impl.GetMinimumSize( Dimension::HEIGHT ) );
}
void Actor::SetMaximumSize( const Vector2& size )
{
Internal::Actor& impl = GetImplementation(*this);
- impl.SetMaximumSize( size.x, WIDTH );
- impl.SetMaximumSize( size.y, HEIGHT );
+ impl.SetMaximumSize( size.x, Dimension::WIDTH );
+ impl.SetMaximumSize( size.y, Dimension::HEIGHT );
}
Vector2 Actor::GetMaximumSize()
{
Internal::Actor& impl = GetImplementation(*this);
- return Vector2( impl.GetMaximumSize( WIDTH ), impl.GetMaximumSize( HEIGHT ) );
+ return Vector2( impl.GetMaximumSize( Dimension::WIDTH ), impl.GetMaximumSize( Dimension::HEIGHT ) );
}
Actor::TouchSignalType& Actor::TouchedSignal()
return GetImplementation(*this).HoveredSignal();
}
-Actor::MouseWheelEventSignalType& Actor::MouseWheelEventSignal()
+Actor::WheelEventSignalType& Actor::WheelEventSignal()
{
- return GetImplementation(*this).MouseWheelEventSignal();
+ return GetImplementation(*this).WheelEventSignal();
}
Actor::OnStageSignalType& Actor::OnStageSignal()
{
}
-void UnparentAndReset( Actor& actor )
-{
- if( actor )
- {
- actor.Unparent();
- actor.Reset();
- }
-}
-
} // namespace Dali