/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/common/dali-common.h>
-#include <dali/public-api/math/degree.h>
#include <dali/public-api/math/radian.h>
#include <dali/public-api/math/vector2.h>
return GetImplementation(*this).GetPositionInheritanceMode();
}
-void Actor::SetOrientation(const Degree& angle, const Vector3& axis)
-{
- GetImplementation(*this).SetOrientation(Radian(angle), axis);
-}
-
void Actor::SetOrientation(const Radian& angle, const Vector3& axis)
{
GetImplementation(*this).SetOrientation(angle, axis);
GetImplementation(*this).SetOrientation(orientation);
}
-void Actor::RotateBy(const Degree& angle, const Vector3& axis)
-{
- GetImplementation(*this).RotateBy(Radian(angle), axis);
-}
-
void Actor::RotateBy(const Radian& angle, const Vector3& axis)
{
GetImplementation(*this).RotateBy(angle, axis);
return GetImplementation(*this).IsKeyboardFocusable();
}
-void Actor::SetRelayoutEnabled( bool enabled )
-{
- GetImplementation(*this).SetRelayoutEnabled( enabled );
-}
-
-bool Actor::IsRelayoutEnabled() const
-{
- return GetImplementation(*this).IsRelayoutEnabled();
-}
-
void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
GetImplementation(*this).SetResizePolicy( policy, dimension );
return GetImplementation(*this).GetRelayoutSize( dimension );
}
-void Actor::RelayoutRequestTree()
-{
- GetImplementation(*this).RelayoutRequestTree();
-}
-
-void Actor::PropagateRelayoutFlags()
-{
- GetImplementation(*this).PropagateRelayoutFlags();
-}
-
void Actor::SetPadding( const Padding& padding )
{
Internal::Actor& impl = GetImplementation(*this);
return GetImplementation(*this).HoveredSignal();
}
-Actor::MouseWheelEventSignalType& Actor::MouseWheelEventSignal()
+Actor::WheelEventSignalType& Actor::WheelEventSignal()
{
- return GetImplementation(*this).MouseWheelEventSignal();
+ return GetImplementation(*this).WheelEventSignal();
}
Actor::OnStageSignalType& Actor::OnStageSignal()
{
}
-void UnparentAndReset( Actor& actor )
-{
- if( actor )
- {
- actor.Unparent();
- actor.Reset();
- }
-}
-
} // namespace Dali