#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/layer-impl.h>
-#include <dali/internal/event/rendering/renderer-impl.h>
#include <dali/internal/event/animation/constraint-impl.h>
+#include <dali/internal/event/rendering/renderer-impl.h>
#include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
namespace Dali
{
-
-Actor::Actor()
-{
-}
+Actor::Actor() = default;
Actor Actor::New()
{
return Actor(internal.Get());
}
-Actor Actor::DownCast( BaseHandle handle )
+Actor Actor::DownCast(BaseHandle handle)
{
- return Actor( dynamic_cast<Dali::Internal::Actor*>(handle.GetObjectPtr()) );
+ return Actor(dynamic_cast<Dali::Internal::Actor*>(handle.GetObjectPtr()));
}
-Actor::~Actor()
-{
-}
+Actor::~Actor() = default;
-Actor::Actor(const Actor& copy)
-: Handle(copy)
-{
-}
+Actor::Actor(const Actor& copy) = default;
-Actor& Actor::operator=(const Actor& rhs)
-{
- BaseHandle::operator=(rhs);
- return *this;
-}
+Actor& Actor::operator=(const Actor& rhs) = default;
-Actor::Actor( Actor&& rhs ) = default;
+Actor::Actor(Actor&& rhs) = default;
-Actor& Actor::operator=( Actor&& rhs ) = default;
+Actor& Actor::operator=(Actor&& rhs) = default;
Layer Actor::GetLayer()
{
return GetImplementation(*this).GetChildCount();
}
-Actor Actor::GetChildAt( uint32_t index ) const
+Actor Actor::GetChildAt(uint32_t index) const
{
- Internal::ActorPtr child = GetImplementation(*this).GetChildAt( index );
- return Actor( child.Get() );
+ Internal::ActorPtr child = GetImplementation(*this).GetChildAt(index);
+ return Actor(child.Get());
}
Actor Actor::FindChildByName(const std::string& actorName)
{
- Internal::ActorPtr child = GetImplementation(*this).FindChildByName( actorName );
- return Actor( child.Get() );
+ Internal::ActorPtr child = GetImplementation(*this).FindChildByName(actorName);
+ return Actor(child.Get());
}
-Actor Actor::FindChildById( const uint32_t id )
+Actor Actor::FindChildById(const uint32_t id)
{
- Internal::ActorPtr child = GetImplementation(*this).FindChildById( id );
- return Actor( child.Get() );
+ Internal::ActorPtr child = GetImplementation(*this).FindChildById(id);
+ return Actor(child.Get());
}
Actor Actor::GetParent() const
void Actor::Raise()
{
- GetImplementation( *this ).Raise();
+ GetImplementation(*this).Raise();
}
void Actor::Lower()
{
- GetImplementation( *this ).Lower();
+ GetImplementation(*this).Lower();
}
void Actor::RaiseToTop()
{
- GetImplementation( *this ).RaiseToTop();
+ GetImplementation(*this).RaiseToTop();
}
void Actor::LowerToBottom()
{
- GetImplementation( *this ).LowerToBottom();
+ GetImplementation(*this).LowerToBottom();
}
-void Actor::RaiseAbove( Actor target )
+void Actor::RaiseAbove(Actor target)
{
- GetImplementation( *this ).RaiseAbove( GetImplementation( target ) );
+ GetImplementation(*this).RaiseAbove(GetImplementation(target));
}
-void Actor::LowerBelow( Actor target )
+void Actor::LowerBelow(Actor target)
{
- GetImplementation( *this ).LowerBelow( GetImplementation( target ) );
+ GetImplementation(*this).LowerBelow(GetImplementation(target));
}
-void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+void Actor::SetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
{
- GetImplementation(*this).SetResizePolicy( policy, dimension );
+ GetImplementation(*this).SetResizePolicy(policy, dimension);
}
-ResizePolicy::Type Actor::GetResizePolicy( Dimension::Type dimension ) const
+ResizePolicy::Type Actor::GetResizePolicy(Dimension::Type dimension) const
{
- return GetImplementation(*this).GetResizePolicy( dimension );
+ return GetImplementation(*this).GetResizePolicy(dimension);
}
-float Actor::GetHeightForWidth( float width )
+float Actor::GetHeightForWidth(float width)
{
- return GetImplementation(*this).GetHeightForWidth( width );
+ return GetImplementation(*this).GetHeightForWidth(width);
}
-float Actor::GetWidthForHeight( float height )
+float Actor::GetWidthForHeight(float height)
{
- return GetImplementation(*this).GetWidthForHeight( height );
+ return GetImplementation(*this).GetWidthForHeight(height);
}
-float Actor::GetRelayoutSize( Dimension::Type dimension ) const
+float Actor::GetRelayoutSize(Dimension::Type dimension) const
{
- return GetImplementation(*this).GetRelayoutSize( dimension );
+ return GetImplementation(*this).GetRelayoutSize(dimension);
}
-Actor::TouchSignalType& Actor::TouchedSignal()
+Actor::TouchEventSignalType& Actor::TouchedSignal()
{
- DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: TouchedSignal() is deprecated and will be removed from next release. Use TouchSignal() instead.\n" );
-
return GetImplementation(*this).TouchedSignal();
}
-Actor::TouchDataSignalType& Actor::TouchSignal()
-{
- return GetImplementation( *this ).TouchSignal();
-}
-
Actor::HoverSignalType& Actor::HoveredSignal()
{
return GetImplementation(*this).HoveredSignal();
return GetImplementation(*this).WheelEventSignal();
}
-Actor::OnStageSignalType& Actor::OnStageSignal()
+Actor::OnSceneSignalType& Actor::OnSceneSignal()
{
- return GetImplementation(*this).OnStageSignal();
+ return GetImplementation(*this).OnSceneSignal();
}
-Actor::OffStageSignalType& Actor::OffStageSignal()
+Actor::OffSceneSignalType& Actor::OffSceneSignal()
{
- return GetImplementation(*this).OffStageSignal();
+ return GetImplementation(*this).OffSceneSignal();
}
-uint32_t Actor::AddRenderer( Renderer& renderer )
+uint32_t Actor::AddRenderer(Renderer& renderer)
{
- return GetImplementation(*this).AddRenderer( GetImplementation( renderer ) );
+ return GetImplementation(*this).AddRenderer(GetImplementation(renderer));
}
uint32_t Actor::GetRendererCount() const
return GetImplementation(*this).GetRendererCount();
}
-Renderer Actor::GetRendererAt( uint32_t index )
+Renderer Actor::GetRendererAt(uint32_t index)
{
- Internal::RendererPtr renderer = GetImplementation(*this).GetRendererAt( index );
- return Renderer( renderer.Get() );
+ Internal::RendererPtr renderer = GetImplementation(*this).GetRendererAt(index);
+ return Renderer(renderer.Get());
}
-void Actor::RemoveRenderer( Renderer& renderer )
+void Actor::RemoveRenderer(Renderer& renderer)
{
- GetImplementation(*this).RemoveRenderer( GetImplementation( renderer ) );
+ GetImplementation(*this).RemoveRenderer(GetImplementation(renderer));
}
-void Actor::RemoveRenderer( uint32_t index )
+void Actor::RemoveRenderer(uint32_t index)
{
- GetImplementation(*this).RemoveRenderer( index );
+ GetImplementation(*this).RemoveRenderer(index);
}
Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal()
Actor::LayoutDirectionChangedSignalType& Actor::LayoutDirectionChangedSignal()
{
- return GetImplementation( *this ).LayoutDirectionChangedSignal();
+ return GetImplementation(*this).LayoutDirectionChangedSignal();
}
Actor::Actor(Internal::Actor* internal)