Add front buffer rendering APIs in Dali::Window
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / x11 / window-base-x.cpp
index be48605..da92eff 100644 (file)
@@ -658,6 +658,10 @@ void WindowBaseX::MoveResize(PositionSize positionSize)
   WindowSystem::GetImplementation().MoveResize(mWindow, positionSize.x, positionSize.y, positionSize.width, positionSize.height);
 }
 
+void WindowBaseX::SetLayout(unsigned int numCols, unsigned int numRows, unsigned int column, unsigned int row, unsigned int colSpan, unsigned int rowSpan)
+{
+}
+
 void WindowBaseX::SetClass(const std::string& name, const std::string& className)
 {
   WindowSystem::GetImplementation().SetClass(mWindow, name, className);
@@ -951,6 +955,66 @@ void WindowBaseX::ExcludeInputRegion(const Rect<int>& inputRegion)
 {
 }
 
+bool WindowBaseX::PointerConstraintsLock()
+{
+  return false;
+}
+
+bool WindowBaseX::PointerConstraintsUnlock()
+{
+  return false;
+}
+
+void WindowBaseX::LockedPointerRegionSet(int32_t x, int32_t y, int32_t width, int32_t height)
+{
+}
+
+void WindowBaseX::LockedPointerCursorPositionHintSet(int32_t x, int32_t y)
+{
+}
+
+bool WindowBaseX::PointerWarp(int32_t x, int32_t y)
+{
+  return false;
+}
+
+void WindowBaseX::CursorVisibleSet(bool visible)
+{
+}
+
+bool WindowBaseX::KeyboardGrab(Device::Subclass::Type deviceSubclass)
+{
+  return false;
+}
+
+bool WindowBaseX::KeyboardUnGrab()
+{
+  return false;
+}
+
+void WindowBaseX::SetFullScreen(bool fullscreen)
+{
+  return;
+}
+
+bool WindowBaseX::GetFullScreen()
+{
+  return false;
+}
+
+void WindowBaseX::SetFrontBufferRendering(bool enable)
+{
+}
+
+bool WindowBaseX::GetFrontBufferRendering()
+{
+  return false;
+}
+
+void WindowBaseX::SetEglWindowFrontBufferMode(bool enable)
+{
+}
+
 } // namespace Adaptor
 
 } // namespace Internal