{
}
-void WindowBaseWin::SetAvailableOrientations( const std::vector< Dali::Window::WindowOrientation >& orientations )
+void WindowBaseWin::SetAvailableAnlges( const std::vector< int >& angles )
{
}
-void WindowBaseWin::SetPreferredOrientation( Dali::Window::WindowOrientation orientation )
+void WindowBaseWin::SetPreferredAngle( int angle )
{
}
{
}
-int WindowBaseWin::GetWindowRotationAngle()
-{
-}
-
void WindowBaseWin::WindowRotationCompleted( int degree, int width, int height )
{
}
{
}
-int WindowBaseWin::GetOrientation() const
-{
-}
-
unsigned int WindowBaseWin::GetSurfaceId( Any surface ) const
{
unsigned int surfaceId = 0;