*/
void MoveResize(PositionSize positionSize) override;
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::SetLayout()
+ */
+ void SetLayout(unsigned int numCols, unsigned int numRows, unsigned int column, unsigned int row, unsigned int colSpan, unsigned int rowSpan) override;
+
/**
* @copydoc Dali::Internal::Adaptor::WindowBase::SetClass()
*/
*/
PositionSize RecalculatePositionSizeToCurrentOrientation(PositionSize positionSize);
+
+ /**
+ * @brief Return the rect value to recalulate with the default system coordinates.
+ *
+ * Some native window APIs work the geometry value based on the default system coordinates.
+ * IncludeInputRegion() and ExcludeInputRegion() are one of them.
+ * When the window is rotated, current window's geometry already were set with the rotated angle.
+ * If IncludeInputRegion() or ExcludeInputRegion() are called with rotated angle by application,
+ * the rect's area should be re-calcuated on the default system coordinates.
+ *
+ * @param[in] rect the window's current position and size with current window rotation angle.
+ * @return the re-calculated rect on the default system coordinates.
+ */
+ Rect<int> RecalculateInputRect(const Rect<int>& rect);
+
protected:
// Undefined
WindowBaseEcoreWl2(const WindowBaseEcoreWl2&) = delete;
int mWindowRotationAngle;
int mScreenRotationAngle;
int mSupportedPreProtation;
- int mScreenWidth;
- int mScreenHeight;
uint32_t mNotificationChangeState;
uint32_t mScreenOffModeChangeState;