Add front buffer rendering APIs in Dali::Window
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / macos / window-base-mac.h
index 63e77a8..640d527 100644 (file)
@@ -412,6 +412,47 @@ public:
    */
   bool PointerWarp(int32_t x, int32_t y) override;
 
+  /**
+   * @copydoc Dali::Internal::Adaptor::WindowBase::CursorVisibleSet()
+   */
+  void CursorVisibleSet(bool visible) override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::WindowBase::KeyboardGrab()
+   */
+  bool KeyboardGrab(Device::Subclass::Type deviceSubclass) override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::WindowBase::KeyboardUnGrab()
+   */
+  bool KeyboardUnGrab() override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::WindowBase::SetFullScreen()
+   */
+  void SetFullScreen(bool fullscreen) override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::WindowBase::GetFullScreen()
+   */
+  bool GetFullScreen() override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::WindowBase::SetFrontBufferRendering()
+   */
+  void SetFrontBufferRendering(bool enable) override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::WindowBase::GetFrontBufferRendering()
+   */
+  bool GetFrontBufferRendering() override;
+
+  /**
+   * @brief Sets front buffer rendering to the egl window.
+   * @param[in] enable True to enable front buffer rendering mode, False to otherwise.
+   */
+  void SetEglWindowFrontBufferMode(bool enable) override;
+
 private:
   // Undefined
   WindowBaseCocoa(const WindowBaseCocoa&) = delete;