*/
bool PointerWarp(int32_t x, int32_t y) override;
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::CursorVisibleSet()
+ */
+ void CursorVisibleSet(bool visible) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::KeyboardGrab()
+ */
+ bool KeyboardGrab(Device::Subclass::Type deviceSubclass) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::KeyboardUnGrab()
+ */
+ bool KeyboardUnGrab() override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::SetFullScreen()
+ */
+ void SetFullScreen(bool fullscreen) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::GetFullScreen()
+ */
+ bool GetFullScreen() override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::SetFrontBufferRendering()
+ */
+ void SetFrontBufferRendering(bool enable) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::WindowBase::GetFrontBufferRendering()
+ */
+ bool GetFrontBufferRendering() override;
+
+ /**
+ * @brief Sets front buffer rendering to the egl window.
+ * @param[in] enable True to enable front buffer rendering mode, False to otherwise.
+ */
+ void SetEglWindowFrontBufferMode(bool enable) override;
+
private:
// Undefined
WindowBaseCocoa(const WindowBaseCocoa&) = delete;