int mScreenRotationAngle;
uint32_t mDpiHorizontal;
uint32_t mDpiVertical;
- std::vector<Rect<int>> mDamagedRects{}; ///< Keeps collected damaged render items rects for one render pass
+ std::vector<Rect<int>> mDamagedRects{}; ///< Keeps collected damaged render items rects for one render pass. These rects are rotated by scene orientation.
bool mOwnSurface; ///< Whether we own the surface (responsible for deleting it)
bool mWindowRotationFinished;
bool mScreenRotationFinished;