{
const int MINIMUM_DIMENSION_CHANGE( 1 ); ///< Minimum change for window to be considered to have moved
-const int TILE_SIZE = 16u; ///< Unit of tile size at GPU driver
#if defined(DEBUG_ENABLED)
Debug::Filter* gWindowRenderSurfaceLogFilter = Debug::Filter::New(Debug::Verbose, false, "LOG_WINDOW_RENDER_SURFACE");
mOutputTransformedSignal(),
mRotationAngle( 0 ),
mScreenRotationAngle( 0 ),
- mBufferAge( 0 ),
- mPreBufferAge( 0 ),
mOwnSurface( false ),
mRotationSupported( false ),
mRotationFinished( true ),
mScreenRotationFinished( true ),
mResizeFinished( true ),
mDpiHorizontal( 0 ),
- mDpiVertical( 0 ),
- mPreDamagedRect()
+ mDpiVertical( 0 )
{
DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n" );
Initialize( surface );
// Check rotation capability
mRotationSupported = mWindowBase->IsEglWindowRotationSupported();
- int screenWidth, screenHeight;
- WindowSystem::GetScreenSize( screenWidth, screenHeight );
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: w = %d h = %d screenWidth = %d screenHeight = %d angle = %d screen rotation = %d\n",
- mPositionSize.width, mPositionSize.height, screenWidth, screenHeight, mRotationAngle, mScreenRotationAngle );
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: w = %d h = %d angle = %d screen rotation = %d\n",
+ mPositionSize.width, mPositionSize.height, mRotationAngle, mScreenRotationAngle );
}
void WindowRenderSurface::DestroySurface()
return true;
}
-std::vector<int32_t> WindowRenderSurface::MergeRect( const Rect<int32_t>& damagedRect, int bufferAge )
-{
- std::vector<int32_t> mergedRectArray;
- // merge bounding
- int dx1 = mPositionSize.width, dx2 = 0, dy1 = mPositionSize.height, dy2 = 0;
- int checkWidth = mPositionSize.width - TILE_SIZE;
- int checkHeight = mPositionSize.height - TILE_SIZE;
-
- dx1 = std::min( damagedRect.x, dx1 );
- dx2 = std::max( damagedRect.x + damagedRect.width, dx2);
- dy1 = std::min( damagedRect.y, dy1 );
- dy2 = std::max( damagedRect.y + damagedRect.height, dy2 );
-
- for( int j = 0; j <= bufferAge; j++ )
- {
- if( !mPreDamagedRect[j].IsEmpty() )
- {
- dx1 = std::min( mPreDamagedRect[j].x, dx1 );
- dx2 = std::max( mPreDamagedRect[j].x + mPreDamagedRect[j].width, dx2);
- dy1 = std::min( mPreDamagedRect[j].y, dy1 );
- dy2 = std::max( mPreDamagedRect[j].y + mPreDamagedRect[j].height, dy2 );
-
- if( dx1 < TILE_SIZE && dx2 > checkWidth && dy1 < TILE_SIZE && dy2 > checkHeight )
- {
- dx1 = 0, dx2 = mPositionSize.width, dy1 = 0, dy2 = mPositionSize.height;
- break;
- }
- }
- }
-
- dx1 = TILE_SIZE * (dx1 / TILE_SIZE);
- dy1 = TILE_SIZE * (dy1 / TILE_SIZE);
- dx2 = TILE_SIZE * ((dx2 + TILE_SIZE - 1) / TILE_SIZE);
- dy2 = TILE_SIZE * ((dy2 + TILE_SIZE - 1) / TILE_SIZE);
-
- mergedRectArray.push_back( dx1 );
- mergedRectArray.push_back( dy1 );
- mergedRectArray.push_back( dx2 - dx1 );
- mergedRectArray.push_back( dy2 - dy1 );
-
- return mergedRectArray;
-}
-
-
-Rect<int32_t> WindowRenderSurface::SetDamagedRect( const Rect<int32_t>& damagedRect )
-{
- auto eglGraphics = static_cast<EglGraphics *>( mGraphics );
- std::vector<int32_t> rectArray;
- Rect<int32_t> mergedDamagedRect;
- if( eglGraphics )
- {
- Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
-
- rectArray = MergeRect( damagedRect, mBufferAge );
-
- mPreDamagedRect[4] = std::move( mPreDamagedRect[3] );
- mPreDamagedRect[3] = std::move( mPreDamagedRect[2] );
- mPreDamagedRect[2] = std::move( mPreDamagedRect[1] );
- mPreDamagedRect[1] = std::move( mPreDamagedRect[0] );
- mPreDamagedRect[0] = std::move( damagedRect );
-
- eglImpl.SetDamagedRect( rectArray, mEGLSurface );
- }
-
- if( !rectArray.empty() )
- {
- mergedDamagedRect.x = rectArray[0];
- mergedDamagedRect.y = rectArray[1];
- mergedDamagedRect.width = rectArray[2];
- mergedDamagedRect.height = rectArray[3];
- }
-
- return mergedDamagedRect;
-}
-
-int32_t WindowRenderSurface::GetBufferAge()
-{
- int result = mBufferAge = 0;
- auto eglGraphics = static_cast<EglGraphics *>( mGraphics );
- if( eglGraphics )
- {
- Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- mBufferAge = eglImpl.GetBufferAge( mEGLSurface );;
- result = ( mBufferAge != mPreBufferAge ) ? 0 : mBufferAge;
- mPreBufferAge = mBufferAge;
- }
- return result;
-}
-
void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface )
{
// Inform the gl implementation that rendering has finished before informing the surface
}
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
-
eglImpl.SwapBuffers( mEGLSurface );
if( mRenderNotification )