[Tizen] Implement partial update
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-render-surface.cpp
old mode 100644 (file)
new mode 100755 (executable)
index cac09c5..e9288ca
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali/integration-api/trigger-event-factory-interface.h>
-#include <dali/integration-api/thread-synchronization-interface.h>
-#include <dali/internal/graphics/gles/egl-implementation.h>
+#include <dali/integration-api/adaptor-framework/thread-synchronization-interface.h>
+#include <dali/integration-api/adaptor-framework/trigger-event-factory-interface.h>
 #include <dali/internal/adaptor/common/adaptor-impl.h>
+#include <dali/internal/adaptor/common/adaptor-internal-services.h>
+#include <dali/internal/graphics/gles/egl-graphics.h>
+#include <dali/internal/graphics/gles/egl-implementation.h>
 #include <dali/internal/window-system/common/window-base.h>
 #include <dali/internal/window-system/common/window-factory.h>
 #include <dali/internal/window-system/common/window-system.h>
-#include <dali/internal/graphics/gles/egl-graphics.h>
-
+#include <dali/internal/system/common/environment-variables.h>
 
 namespace Dali
 {
@@ -44,6 +45,7 @@ namespace
 {
 
 const int MINIMUM_DIMENSION_CHANGE( 1 ); ///< Minimum change for window to be considered to have moved
+const int TILE_SIZE = 16u;  ///< Unit of tile size at GPU driver
 
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gWindowRenderSurfaceLogFilter = Debug::Filter::New(Debug::Verbose, false, "LOG_WINDOW_RENDER_SURFACE");
@@ -52,21 +54,30 @@ Debug::Filter* gWindowRenderSurfaceLogFilter = Debug::Filter::New(Debug::Verbose
 } // unnamed namespace
 
 WindowRenderSurface::WindowRenderSurface( Dali::PositionSize positionSize, Any surface, bool isTransparent )
-: mPositionSize( positionSize ),
+: mEGL( nullptr ),
+  mDisplayConnection( nullptr ),
+  mPositionSize( positionSize ),
   mWindowBase(),
   mThreadSynchronization( NULL ),
   mRenderNotification( NULL ),
   mRotationTrigger( NULL ),
   mGraphics( nullptr ),
+  mEGLSurface( nullptr ),
+  mEGLContext( nullptr ),
   mColorDepth( isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24 ),
   mOutputTransformedSignal(),
   mRotationAngle( 0 ),
   mScreenRotationAngle( 0 ),
+  mBufferAge( 0 ),
+  mPreBufferAge( 0 ),
   mOwnSurface( false ),
   mRotationSupported( false ),
   mRotationFinished( true ),
   mScreenRotationFinished( true ),
-  mResizeFinished( true )
+  mResizeFinished( true ),
+  mDpiHorizontal( 0 ),
+  mDpiVertical( 0 ),
+  mPreDamagedRect()
 {
   DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n" );
   Initialize( surface );
@@ -78,6 +89,11 @@ WindowRenderSurface::~WindowRenderSurface()
   {
     delete mRotationTrigger;
   }
+
+  if ( mEGLSurface )
+  {
+    DestroySurface();
+  }
 }
 
 void WindowRenderSurface::Initialize( Any surface )
@@ -104,6 +120,7 @@ void WindowRenderSurface::Initialize( Any surface )
   if( mScreenRotationAngle != 0 )
   {
     mScreenRotationFinished = false;
+    mResizeFinished = false;
   }
 }
 
@@ -134,12 +151,6 @@ void WindowRenderSurface::SetTransparency( bool transparent )
 
 void WindowRenderSurface::RequestRotation( int angle, int width, int height )
 {
-  if( !mRotationSupported )
-  {
-    DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: Rotation is not supported!\n" );
-    return;
-  }
-
   if( !mRotationTrigger )
   {
     TriggerEventFactoryInterface& triggerFactory = Internal::Adaptor::Adaptor::GetImplementation( Adaptor::Get() ).GetTriggerEventFactoryInterface();
@@ -174,31 +185,47 @@ PositionSize WindowRenderSurface::GetPositionSize() const
 
 void WindowRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical )
 {
-  mWindowBase->GetDpi( dpiHorizontal, dpiVertical );
-}
+  if( mDpiHorizontal == 0 || mDpiVertical == 0 )
+  {
+    const char* environmentDpiHorizontal = std::getenv( DALI_ENV_DPI_HORIZONTAL );
+    mDpiHorizontal = environmentDpiHorizontal ? std::atoi( environmentDpiHorizontal ) : 0;
 
-void WindowRenderSurface::InitializeGraphics( GraphicsInterface& graphics, Dali::DisplayConnection& displayConnection )
-{
-  mGraphics = &graphics;
+    const char* environmentDpiVertical = std::getenv( DALI_ENV_DPI_VERTICAL );
+    mDpiVertical = environmentDpiVertical ? std::atoi( environmentDpiVertical ) : 0;
 
-  auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
+    if( mDpiHorizontal == 0 || mDpiVertical == 0 )
+    {
+      mWindowBase->GetDpi( mDpiHorizontal, mDpiVertical );
+    }
+  }
 
-  EglInterface* mEGL = eglGraphics->Create();
+  dpiHorizontal = mDpiHorizontal;
+  dpiVertical = mDpiVertical;
+}
 
-  // Initialize EGL & OpenGL
-  displayConnection.Initialize();
+int WindowRenderSurface::GetOrientation() const
+{
+  return mWindowBase->GetOrientation();
+}
 
-  Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>(*mEGL);
-  eglImpl.ChooseConfig(true, mColorDepth);
+void WindowRenderSurface::InitializeGraphics()
+{
 
-  // Create the OpenGL context
-  mEGL->CreateContext();
+  mGraphics = &mAdaptor->GetGraphicsInterface();
 
-  // Create the OpenGL surface
-  CreateSurface();
+  auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
+  mEGL = &eglGraphics->GetEglInterface();
+
+  if ( mEGLContext == NULL )
+  {
+    // Create the OpenGL context for this window
+    Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>(*mEGL);
+    eglImpl.ChooseConfig(true, mColorDepth);
+    eglImpl.CreateWindowContext( mEGLContext );
 
-  // Make it current
-  mEGL->MakeContextCurrent();
+    // Create the OpenGL surface
+    CreateSurface();
+  }
 }
 
 void WindowRenderSurface::CreateSurface()
@@ -223,12 +250,13 @@ void WindowRenderSurface::CreateSurface()
   auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
 
   Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
-  eglImpl.CreateSurfaceWindow( window, mColorDepth );
+  mEGLSurface = eglImpl.CreateSurfaceWindow( window, mColorDepth );
 
   // Check rotation capability
   mRotationSupported = mWindowBase->IsEglWindowRotationSupported();
 
-  DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateSurface: w = %d h = %d angle = %d screen rotation = %d\n", mPositionSize.width, mPositionSize.height, mRotationAngle, mScreenRotationAngle );
+  DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: w = %d h = %d angle = %d screen rotation = %d\n",
+      mPositionSize.width, mPositionSize.height, mRotationAngle, mScreenRotationAngle );
 }
 
 void WindowRenderSurface::DestroySurface()
@@ -238,7 +266,7 @@ void WindowRenderSurface::DestroySurface()
   auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
 
   Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
-  eglImpl.DestroySurface();
+  eglImpl.DestroySurface( mEGLSurface );
 
   mWindowBase->DestroyEglWindow();
 }
@@ -271,7 +299,7 @@ bool WindowRenderSurface::ReplaceGraphicsSurface()
   auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
 
   Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
-  return eglImpl.ReplaceSurfaceWindow( window );
+  return eglImpl.ReplaceSurfaceWindow( window, mEGLSurface, mEGLContext );
 }
 
 void WindowRenderSurface::MoveResize( Dali::PositionSize positionSize )
@@ -326,14 +354,15 @@ void WindowRenderSurface::StartRender()
 
 bool WindowRenderSurface::PreRender( bool resizingSurface )
 {
+  MakeContextCurrent();
+
   if( resizingSurface )
   {
-#ifdef OVER_TIZEN_VERSION_4
+    int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360;
+
     // Window rotate or screen rotate
     if( !mRotationFinished || !mScreenRotationFinished )
     {
-      int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360;
-
       mWindowBase->SetEglWindowRotation( totalAngle );
       mWindowBase->SetEglWindowBufferTransform( totalAngle );
 
@@ -348,12 +377,25 @@ bool WindowRenderSurface::PreRender( bool resizingSurface )
     {
       mWindowBase->SetEglWindowTransform( mRotationAngle );
     }
-#endif
 
     // Resize case
-    if( !mResizeFinished )
+    if ( !mResizeFinished )
     {
-      mWindowBase->ResizeEglWindow( mPositionSize );
+      Dali::PositionSize positionSize;
+      positionSize.x = mPositionSize.x;
+      positionSize.y = mPositionSize.y;
+      if( totalAngle == 0 || totalAngle == 180 )
+      {
+        positionSize.width = mPositionSize.width;
+        positionSize.height = mPositionSize.height;
+      }
+      else
+      {
+        positionSize.width = mPositionSize.height;
+        positionSize.height = mPositionSize.width;
+      }
+
+      mWindowBase->ResizeEglWindow( positionSize );
       mResizeFinished = true;
 
       DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set resize\n" );
@@ -370,6 +412,92 @@ bool WindowRenderSurface::PreRender( bool resizingSurface )
   return true;
 }
 
+std::vector<int32_t> WindowRenderSurface::MergeRect( const Rect<int32_t>& damagedRect, int bufferAge )
+{
+  std::vector<int32_t> mergedRectArray;
+  // merge bounding
+  int dx1 = mPositionSize.width, dx2 = 0, dy1 = mPositionSize.height, dy2 = 0;
+  int checkWidth = mPositionSize.width - TILE_SIZE;
+  int checkHeight = mPositionSize.height - TILE_SIZE;
+
+  dx1 = std::min( damagedRect.x, dx1 );
+  dx2 = std::max( damagedRect.x + damagedRect.width, dx2);
+  dy1 = std::min( damagedRect.y, dy1 );
+  dy2 = std::max( damagedRect.y + damagedRect.height, dy2 );
+
+  for( int j = 0; j <= bufferAge; j++ )
+  {
+    if( !mPreDamagedRect[j].IsEmpty() )
+    {
+      dx1 = std::min( mPreDamagedRect[j].x, dx1 );
+      dx2 = std::max( mPreDamagedRect[j].x + mPreDamagedRect[j].width, dx2);
+      dy1 = std::min( mPreDamagedRect[j].y, dy1 );
+      dy2 = std::max( mPreDamagedRect[j].y + mPreDamagedRect[j].height, dy2 );
+
+      if( dx1 < TILE_SIZE && dx2 > checkWidth && dy1 < TILE_SIZE && dy2 > checkHeight )
+      {
+        dx1 = 0, dx2 = mPositionSize.width, dy1 = 0, dy2 = mPositionSize.height;
+        break;
+      }
+    }
+  }
+
+  dx1 = TILE_SIZE * (dx1 / TILE_SIZE);
+  dy1 = TILE_SIZE * (dy1 / TILE_SIZE);
+  dx2 = TILE_SIZE * ((dx2 + TILE_SIZE - 1) / TILE_SIZE);
+  dy2 = TILE_SIZE * ((dy2 + TILE_SIZE - 1) / TILE_SIZE);
+
+  mergedRectArray.push_back( dx1 );
+  mergedRectArray.push_back( dy1 );
+  mergedRectArray.push_back( dx2 - dx1 );
+  mergedRectArray.push_back( dy2 - dy1 );
+
+  return mergedRectArray;
+}
+
+
+void WindowRenderSurface::SetDamagedRect( const Dali::DamagedRect& damagedRect, Dali::DamagedRect& mergedRect )
+{
+  auto eglGraphics = static_cast<EglGraphics *>( mGraphics );
+  std::vector<int32_t> rectArray;
+  if( eglGraphics )
+  {
+    Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+
+    rectArray = MergeRect( damagedRect, mBufferAge );
+
+    mPreDamagedRect[4] = std::move( mPreDamagedRect[3] );
+    mPreDamagedRect[3] = std::move( mPreDamagedRect[2] );
+    mPreDamagedRect[2] = std::move( mPreDamagedRect[1] );
+    mPreDamagedRect[1] = std::move( mPreDamagedRect[0] );
+    mPreDamagedRect[0] = std::move( damagedRect );
+
+    eglImpl.SetDamagedRect( rectArray, mEGLSurface );
+  }
+
+  if( !rectArray.empty() )
+  {
+    mergedRect.x = rectArray[0];
+    mergedRect.y = rectArray[1];
+    mergedRect.width = rectArray[2];
+    mergedRect.height = rectArray[3];
+  }
+}
+
+int32_t WindowRenderSurface::GetBufferAge()
+{
+  int result = mBufferAge = 0;
+  auto eglGraphics = static_cast<EglGraphics *>( mGraphics );
+  if( eglGraphics )
+  {
+    Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+    mBufferAge = eglImpl.GetBufferAge( mEGLSurface );;
+    result = ( mBufferAge != mPreBufferAge ) ? 0 : mBufferAge;
+    mPreBufferAge = mBufferAge;
+  }
+  return result;
+}
+
 void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface )
 {
   // Inform the gl implementation that rendering has finished before informing the surface
@@ -404,7 +532,8 @@ void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, b
     }
 
     Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
-    eglImpl.SwapBuffers();
+
+    eglImpl.SwapBuffers( mEGLSurface );
 
     if( mRenderNotification )
     {
@@ -429,11 +558,29 @@ void WindowRenderSurface::ReleaseLock()
   // Nothing to do.
 }
 
-RenderSurface::Type WindowRenderSurface::GetSurfaceType()
+Integration::RenderSurface::Type WindowRenderSurface::GetSurfaceType()
 {
   return RenderSurface::WINDOW_RENDER_SURFACE;
 }
 
+void WindowRenderSurface::MakeContextCurrent()
+{
+  if ( mEGL != nullptr )
+  {
+    mEGL->MakeContextCurrent( mEGLSurface, mEGLContext );
+  }
+}
+
+Integration::DepthBufferAvailable WindowRenderSurface::GetDepthBufferRequired()
+{
+  return mGraphics ? mGraphics->GetDepthBufferRequired() : Integration::DepthBufferAvailable::FALSE;
+}
+
+Integration::StencilBufferAvailable WindowRenderSurface::GetStencilBufferRequired()
+{
+  return mGraphics ? mGraphics->GetStencilBufferRequired() : Integration::StencilBufferAvailable::FALSE;
+}
+
 void WindowRenderSurface::OutputTransformed()
 {
   int screenRotationAngle = mWindowBase->GetScreenRotationAngle();
@@ -442,6 +589,7 @@ void WindowRenderSurface::OutputTransformed()
   {
     mScreenRotationAngle = screenRotationAngle;
     mScreenRotationFinished = false;
+    mResizeFinished = false;
 
     mOutputTransformedSignal.Emit();