/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/window-system/common/window-render-surface.h>
// EXTERNAL INCLUDES
-#include <dali/integration-api/gl-abstraction.h>
#include <dali/integration-api/debug.h>
+#include <dali/integration-api/gl-abstraction.h>
// INTERNAL INCLUDES
#include <dali/integration-api/adaptor-framework/thread-synchronization-interface.h>
#include <dali/internal/adaptor/common/adaptor-internal-services.h>
#include <dali/internal/graphics/gles/egl-graphics.h>
#include <dali/internal/graphics/gles/egl-implementation.h>
+#include <dali/internal/system/common/environment-variables.h>
#include <dali/internal/window-system/common/window-base.h>
#include <dali/internal/window-system/common/window-factory.h>
#include <dali/internal/window-system/common/window-system.h>
-#include <dali/internal/system/common/environment-variables.h>
namespace Dali
{
{
namespace Adaptor
{
-
namespace
{
-
-const int MINIMUM_DIMENSION_CHANGE( 1 ); ///< Minimum change for window to be considered to have moved
-const float FULL_UPDATE_RATIO( 0.8f ); ///< Force full update when the dirty area is larget than this ratio
+const int MINIMUM_DIMENSION_CHANGE(1); ///< Minimum change for window to be considered to have moved
+const float FULL_UPDATE_RATIO(0.8f); ///< Force full update when the dirty area is larget than this ratio
#if defined(DEBUG_ENABLED)
Debug::Filter* gWindowRenderSurfaceLogFilter = Debug::Filter::New(Debug::Verbose, false, "LOG_WINDOW_RENDER_SURFACE");
#endif
-void MergeRects( Rect< int >& mergingRect, const std::vector< Rect< int > >& rects )
+void MergeRects(Rect<int>& mergingRect, const std::vector<Rect<int>>& rects)
{
uint32_t i = 0;
- if( mergingRect.IsEmpty() )
+ if(mergingRect.IsEmpty())
{
- for( ; i < rects.size(); i++ )
+ for(; i < rects.size(); i++)
{
- if( !rects[i].IsEmpty() )
+ if(!rects[i].IsEmpty())
{
mergingRect = rects[i];
break;
}
}
- for( ; i < rects.size(); i++ )
+ for(; i < rects.size(); i++)
{
- mergingRect.Merge( rects[i] );
+ mergingRect.Merge(rects[i]);
}
}
-void InsertRects( WindowRenderSurface::DamagedRectsContainer& damagedRectsList, const std::vector< Rect< int > >& damagedRects )
+void InsertRects(WindowRenderSurface::DamagedRectsContainer& damagedRectsList, const std::vector<Rect<int>>& damagedRects)
{
- damagedRectsList.push_front( damagedRects );
- if( damagedRectsList.size() > 4 ) // past triple buffers + current
+ damagedRectsList.push_front(damagedRects);
+ if(damagedRectsList.size() > 4) // past triple buffers + current
{
damagedRectsList.pop_back();
}
}
+Rect<int32_t> RecalculateRect0(Rect<int32_t>& rect, const Rect<int32_t>& surfaceSize)
+{
+ return rect;
+}
+
+Rect<int32_t> RecalculateRect90(Rect<int32_t>& rect, const Rect<int32_t>& surfaceSize)
+{
+ Rect<int32_t> newRect;
+ newRect.x = surfaceSize.height - (rect.y + rect.height);
+ newRect.y = rect.x;
+ newRect.width = rect.height;
+ newRect.height = rect.width;
+ return newRect;
+}
+
+Rect<int32_t> RecalculateRect180(Rect<int32_t>& rect, const Rect<int32_t>& surfaceSize)
+{
+ Rect<int32_t> newRect;
+ newRect.x = surfaceSize.width - (rect.x + rect.width);
+ newRect.y = surfaceSize.height - (rect.y + rect.height);
+ newRect.width = rect.width;
+ newRect.height = rect.height;
+ return newRect;
+}
+
+Rect<int32_t> RecalculateRect270(Rect<int32_t>& rect, const Rect<int32_t>& surfaceSize)
+{
+ Rect<int32_t> newRect;
+ newRect.x = rect.y;
+ newRect.y = surfaceSize.width - (rect.x + rect.width);
+ newRect.width = rect.height;
+ newRect.height = rect.width;
+ return newRect;
+}
+
+using RecalculateRectFunction = Rect<int32_t> (*)(Rect<int32_t>&, const Rect<int32_t>&);
+
+RecalculateRectFunction RecalculateRect[4] = {RecalculateRect0, RecalculateRect90, RecalculateRect180, RecalculateRect270};
+
} // unnamed namespace
WindowRenderSurface::WindowRenderSurface(Dali::PositionSize positionSize, Any surface, bool isTransparent)
mWindowBase(),
mThreadSynchronization(nullptr),
mRenderNotification(nullptr),
- mRotationTrigger(nullptr),
+ mPostRenderTrigger(),
mFrameRenderedTrigger(),
mGraphics(nullptr),
mEGLSurface(nullptr),
mWindowRotationFinished(true),
mScreenRotationFinished(true),
mResizeFinished(true),
- mDefaultScreenRotationAvailable(false)
+ mDefaultScreenRotationAvailable(false),
+ mIsImeWindowSurface(false),
+ mNeedWindowRotationAcknowledgement(false)
{
- DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n" );
- Initialize( surface );
+ DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n");
+ Initialize(surface);
}
WindowRenderSurface::~WindowRenderSurface()
{
- if( mRotationTrigger )
- {
- delete mRotationTrigger;
- }
}
-void WindowRenderSurface::Initialize( Any surface )
+void WindowRenderSurface::Initialize(Any surface)
{
// If width or height are zero, go full screen.
- if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) )
+ if((mPositionSize.width == 0) || (mPositionSize.height == 0))
{
// Default window size == screen size
mPositionSize.x = 0;
mPositionSize.y = 0;
- WindowSystem::GetScreenSize( mPositionSize.width, mPositionSize.height );
+ WindowSystem::GetScreenSize(mPositionSize.width, mPositionSize.height);
}
// Create a window base
auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory();
- mWindowBase = windowFactory->CreateWindowBase( mPositionSize, surface, ( mColorDepth == COLOR_DEPTH_32 ? true : false ) );
+ mWindowBase = windowFactory->CreateWindowBase(mPositionSize, surface, (mColorDepth == COLOR_DEPTH_32 ? true : false));
// Connect signals
- mWindowBase->OutputTransformedSignal().Connect( this, &WindowRenderSurface::OutputTransformed );
+ mWindowBase->OutputTransformedSignal().Connect(this, &WindowRenderSurface::OutputTransformed);
// Check screen rotation
mScreenRotationAngle = mWindowBase->GetScreenRotationAngle();
- if( mScreenRotationAngle != 0 )
+ if(mScreenRotationAngle != 0)
{
- mScreenRotationFinished = false;
- mResizeFinished = false;
+ mScreenRotationFinished = false;
+ mResizeFinished = false;
mDefaultScreenRotationAvailable = true;
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::Initialize, screen rotation is enabled, screen rotation angle:[%d]\n", mScreenRotationAngle );
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::Initialize, screen rotation is enabled, screen rotation angle:[%d]\n", mScreenRotationAngle);
}
}
mWindowBase->Show();
}
-void WindowRenderSurface::SetRenderNotification( TriggerEventInterface* renderNotification )
+void WindowRenderSurface::SetRenderNotification(TriggerEventInterface* renderNotification)
{
mRenderNotification = renderNotification;
}
-void WindowRenderSurface::SetTransparency( bool transparent )
+void WindowRenderSurface::SetTransparency(bool transparent)
{
- mWindowBase->SetTransparency( transparent );
+ mWindowBase->SetTransparency(transparent);
}
void WindowRenderSurface::RequestRotation(int angle, int width, int height)
{
- if(!mRotationTrigger)
+ if(!mPostRenderTrigger)
{
- mRotationTrigger = TriggerEventFactory::CreateTriggerEvent(MakeCallback(this, &WindowRenderSurface::ProcessRotationRequest), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER);
+ mPostRenderTrigger = std::unique_ptr<TriggerEventInterface>(TriggerEventFactory::CreateTriggerEvent(MakeCallback(this, &WindowRenderSurface::ProcessPostRender),
+ TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER));
}
mPositionSize.width = width;
mWindowRotationAngle = angle;
mWindowRotationFinished = false;
+ mResizeFinished = false;
mWindowBase->SetWindowRotationAngle(mWindowRotationAngle);
- DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: angle = %d screen rotation = %d\n", mWindowRotationAngle, mScreenRotationAngle);
+ DALI_LOG_RELEASE_INFO("angle = %d screen rotation = %d, flag = %d\n", mWindowRotationAngle, mScreenRotationAngle, mWindowRotationFinished);
}
WindowBase* WindowRenderSurface::GetWindowBase()
return mPositionSize;
}
-void WindowRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical )
+void WindowRenderSurface::GetDpi(unsigned int& dpiHorizontal, unsigned int& dpiVertical)
{
- if( mDpiHorizontal == 0 || mDpiVertical == 0 )
+ if(mDpiHorizontal == 0 || mDpiVertical == 0)
{
- const char* environmentDpiHorizontal = std::getenv( DALI_ENV_DPI_HORIZONTAL );
- mDpiHorizontal = environmentDpiHorizontal ? std::atoi( environmentDpiHorizontal ) : 0;
+ const char* environmentDpiHorizontal = std::getenv(DALI_ENV_DPI_HORIZONTAL);
+ mDpiHorizontal = environmentDpiHorizontal ? std::atoi(environmentDpiHorizontal) : 0;
- const char* environmentDpiVertical = std::getenv( DALI_ENV_DPI_VERTICAL );
- mDpiVertical = environmentDpiVertical ? std::atoi( environmentDpiVertical ) : 0;
+ const char* environmentDpiVertical = std::getenv(DALI_ENV_DPI_VERTICAL);
+ mDpiVertical = environmentDpiVertical ? std::atoi(environmentDpiVertical) : 0;
- if( mDpiHorizontal == 0 || mDpiVertical == 0 )
+ if(mDpiHorizontal == 0 || mDpiVertical == 0)
{
- mWindowBase->GetDpi( mDpiHorizontal, mDpiVertical );
+ mWindowBase->GetDpi(mDpiHorizontal, mDpiVertical);
}
}
dpiHorizontal = mDpiHorizontal;
- dpiVertical = mDpiVertical;
+ dpiVertical = mDpiVertical;
}
int WindowRenderSurface::GetOrientation() const
void WindowRenderSurface::InitializeGraphics()
{
- mGraphics = &mAdaptor->GetGraphicsInterface();
+ if(mEGLContext == NULL)
+ {
+ mGraphics = &mAdaptor->GetGraphicsInterface();
- DALI_ASSERT_ALWAYS( mGraphics && "Graphics interface is not created" );
+ DALI_ASSERT_ALWAYS(mGraphics && "Graphics interface is not created");
- auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
- mEGL = &eglGraphics->GetEglInterface();
+ auto eglGraphics = static_cast<EglGraphics*>(mGraphics);
+ mEGL = &eglGraphics->GetEglInterface();
- if ( mEGLContext == NULL )
- {
// Create the OpenGL context for this window
Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>(*mEGL);
eglImpl.ChooseConfig(true, mColorDepth);
- eglImpl.CreateWindowContext( mEGLContext );
+ eglImpl.CreateWindowContext(mEGLContext);
// Create the OpenGL surface
CreateSurface();
void WindowRenderSurface::DestroySurface()
{
- DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter );
+ DALI_LOG_TRACE_METHOD(gWindowRenderSurfaceLogFilter);
- auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
- if( eglGraphics )
+ auto eglGraphics = static_cast<EglGraphics*>(mGraphics);
+ if(eglGraphics)
{
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::DestroySurface: WinId (%d)\n", mWindowBase->GetNativeWindowId() );
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::DestroySurface: WinId (%d)\n", mWindowBase->GetNativeWindowId());
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- eglImpl.DestroySurface( mEGLSurface );
+ eglImpl.DestroySurface(mEGLSurface);
mEGLSurface = nullptr;
// Destroy context also
- eglImpl.DestroyContext( mEGLContext );
+ eglImpl.DestroyContext(mEGLContext);
mEGLContext = nullptr;
mWindowBase->DestroyEglWindow();
bool WindowRenderSurface::ReplaceGraphicsSurface()
{
- DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter );
+ DALI_LOG_TRACE_METHOD(gWindowRenderSurfaceLogFilter);
// Destroy the old one
mWindowBase->DestroyEglWindow();
int width, height;
- if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 )
+ if(mScreenRotationAngle == 0 || mScreenRotationAngle == 180)
{
- width = mPositionSize.width;
+ width = mPositionSize.width;
height = mPositionSize.height;
}
else
{
- width = mPositionSize.height;
+ width = mPositionSize.height;
height = mPositionSize.width;
}
// Create the EGL window
- EGLNativeWindowType window = mWindowBase->CreateEglWindow( width, height );
+ EGLNativeWindowType window = mWindowBase->CreateEglWindow(width, height);
// Set screen rotation
mScreenRotationFinished = false;
- auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
+ auto eglGraphics = static_cast<EglGraphics*>(mGraphics);
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- return eglImpl.ReplaceSurfaceWindow( window, mEGLSurface, mEGLContext );
+ return eglImpl.ReplaceSurfaceWindow(window, mEGLSurface, mEGLContext);
}
-void WindowRenderSurface::MoveResize( Dali::PositionSize positionSize )
+void WindowRenderSurface::MoveResize(Dali::PositionSize positionSize)
{
- bool needToMove = false;
+ bool needToMove = false;
bool needToResize = false;
// Check moving
- if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) ||
- (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) )
+ if((fabs(positionSize.x - mPositionSize.x) >= MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.y - mPositionSize.y) >= MINIMUM_DIMENSION_CHANGE))
{
needToMove = true;
}
// Check resizing
- if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) ||
- (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) )
+ if((fabs(positionSize.width - mPositionSize.width) >= MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.height - mPositionSize.height) >= MINIMUM_DIMENSION_CHANGE))
{
needToResize = true;
}
- if( needToResize )
+ if(needToResize)
{
- if( needToMove )
+ if(needToMove)
{
- mWindowBase->MoveResize( positionSize );
+ mWindowBase->MoveResize(positionSize);
}
else
{
- mWindowBase->Resize( positionSize );
+ mWindowBase->Resize(positionSize);
}
mResizeFinished = false;
- mPositionSize = positionSize;
+ mPositionSize = positionSize;
}
else
{
- if( needToMove )
+ if(needToMove)
{
- mWindowBase->Move( positionSize );
+ mWindowBase->Move(positionSize);
mPositionSize = positionSize;
}
}
- DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height );
+ DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height);
}
void WindowRenderSurface::StartRender()
bool WindowRenderSurface::PreRender(bool resizingSurface, const std::vector<Rect<int>>& damagedRects, Rect<int>& clippingRect)
{
+ InitializeGraphics();
+
+ mDamagedRects.assign(damagedRects.begin(), damagedRects.end());
+
Dali::Integration::Scene::FrameCallbackContainer callbacks;
Dali::Integration::Scene scene = mScene.GetHandle();
{
Dali::Mutex::ScopedLock lock(mMutex);
- DALI_LOG_RELEASE_INFO( "WindowRenderSurface::PreRender: CreateFrameRenderedSyncFence [%d]\n", frameRenderedSync );
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: CreateFrameRenderedSyncFence [%d]\n", frameRenderedSync);
mFrameCallbackInfoContainer.push_back(std::unique_ptr<FrameCallbackInfo>(new FrameCallbackInfo(callbacks, frameRenderedSync)));
{
Dali::Mutex::ScopedLock lock(mMutex);
- DALI_LOG_RELEASE_INFO( "WindowRenderSurface::PreRender: CreateFramePresentedSyncFence [%d]\n", framePresentedSync );
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: CreateFramePresentedSyncFence [%d]\n", framePresentedSync);
mFrameCallbackInfoContainer.push_back(std::unique_ptr<FrameCallbackInfo>(new FrameCallbackInfo(callbacks, framePresentedSync)));
}
}
- MakeContextCurrent();
-
/**
* wl_egl_window_tizen_set_rotation(SetEglWindowRotation) -> PreRotation
* wl_egl_window_tizen_set_buffer_transform(SetEglWindowBufferTransform) -> Screen Rotation
* because output transform event should be occured before egl window is not created.
*/
- if(resizingSurface || mDefaultScreenRotationAvailable)
+ if(mIsResizing || mDefaultScreenRotationAvailable)
{
int totalAngle = (mWindowRotationAngle + mScreenRotationAngle) % 360;
mWindowBase->ResizeEglWindow(positionSize);
mResizeFinished = true;
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set resize\n");
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set resize, x: %d, y: %d, w: %d, h:%d\n", positionSize.x, positionSize.y, positionSize.width, positionSize.height);
}
SetFullSwapNextFrame();
mDefaultScreenRotationAvailable = false;
}
- SetBufferDamagedRects(damagedRects, clippingRect);
+ SetBufferDamagedRects(mDamagedRects, clippingRect);
+
+ if(scene)
+ {
+ Rect<int> surfaceRect = scene.GetCurrentSurfaceRect();
+ if(clippingRect == surfaceRect)
+ {
+ mDamagedRects.assign(1, surfaceRect);
+ }
+ else if(mDamagedRects.empty() && !clippingRect.IsEmpty())
+ {
+ // We will render clippingRect area but mDamagedRects is empty.
+ // So make mDamagedRects same with clippingRect to swap buffers.
+ mDamagedRects.assign(1, clippingRect);
+ }
+ }
+
+ // This is now done when the render pass for the render surface begins
+ // MakeContextCurrent();
return true;
}
-void WindowRenderSurface::PostRender(bool renderToFbo, bool replacingSurface, bool resizingSurface, const std::vector<Rect<int>>& damagedRects)
+void WindowRenderSurface::PostRender()
{
// Inform the gl implementation that rendering has finished before informing the surface
auto eglGraphics = static_cast<EglGraphics*>(mGraphics);
GlImplementation& mGLES = eglGraphics->GetGlesInterface();
mGLES.PostRender();
- if(renderToFbo)
- {
- mGLES.Flush();
- mGLES.Finish();
- }
- else
+ bool needWindowRotationCompleted = false;
+
+ if(!mWindowRotationFinished)
{
- if(resizingSurface)
+ if(mNeedWindowRotationAcknowledgement)
{
- if(!mWindowRotationFinished)
+ Dali::Integration::Scene scene = mScene.GetHandle();
+ if(scene)
{
- if(mThreadSynchronization)
+ if(scene.IsRotationCompletedAcknowledgementSet())
{
- // Enable PostRender flag
- mThreadSynchronization->PostRenderStarted();
+ needWindowRotationCompleted = true;
}
+ }
+ }
+ else
+ {
+ if(mIsResizing)
+ {
+ needWindowRotationCompleted = true;
+ }
+ }
+ }
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::PostRender: Trigger rotation event\n");
+ if(needWindowRotationCompleted || mIsImeWindowSurface)
+ {
+ if(mThreadSynchronization)
+ {
+ // Enable PostRender flag
+ mThreadSynchronization->PostRenderStarted();
+ }
- mRotationTrigger->Trigger();
+ if(!mWindowRotationFinished || mIsImeWindowSurface)
+ {
+ mPostRenderTrigger->Trigger();
+ }
- if(mThreadSynchronization)
- {
- // Wait until the event-thread complete the rotation event processing
- mThreadSynchronization->PostRenderWaitForCompletion();
- }
- }
+ if(mThreadSynchronization)
+ {
+ // Wait until the event-thread complete the rotation event processing
+ mThreadSynchronization->PostRenderWaitForCompletion();
}
}
- SwapBuffers(damagedRects);
+ SwapBuffers(mDamagedRects);
if(mRenderNotification)
{
{
}
-void WindowRenderSurface::SetThreadSynchronization( ThreadSynchronizationInterface& threadSynchronization )
+void WindowRenderSurface::SetThreadSynchronization(ThreadSynchronizationInterface& threadSynchronization)
{
- DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::SetThreadSynchronization: called\n" );
+ DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::SetThreadSynchronization: called\n");
mThreadSynchronization = &threadSynchronization;
}
void WindowRenderSurface::MakeContextCurrent()
{
- if ( mEGL != nullptr )
+ if(mEGL != nullptr)
{
- mEGL->MakeContextCurrent( mEGLSurface, mEGLContext );
+ mEGL->MakeContextCurrent(mEGLSurface, mEGLContext);
}
}
return mGraphics ? mGraphics->GetStencilBufferRequired() : Integration::StencilBufferAvailable::FALSE;
}
+void WindowRenderSurface::InitializeImeSurface()
+{
+ mIsImeWindowSurface = true;
+ if(!mPostRenderTrigger)
+ {
+ mPostRenderTrigger = std::unique_ptr<TriggerEventInterface>(TriggerEventFactory::CreateTriggerEvent(MakeCallback(this, &WindowRenderSurface::ProcessPostRender),
+ TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER));
+ }
+}
+
+void WindowRenderSurface::SetNeedsRotationCompletedAcknowledgement(bool needAcknowledgement)
+{
+ mNeedWindowRotationAcknowledgement = needAcknowledgement;
+}
+
void WindowRenderSurface::OutputTransformed()
{
int screenRotationAngle = mWindowBase->GetScreenRotationAngle();
}
}
-void WindowRenderSurface::ProcessRotationRequest()
+bool WindowRenderSurface::IsWindowRotating() const
{
- mWindowRotationFinished = true;
+ return !(mWindowRotationFinished);
+}
- mWindowBase->WindowRotationCompleted(mWindowRotationAngle, mPositionSize.width, mPositionSize.height);
+void WindowRenderSurface::ProcessPostRender()
+{
+ if(!mWindowRotationFinished)
+ {
+ mWindowBase->WindowRotationCompleted(mWindowRotationAngle, mPositionSize.width, mPositionSize.height);
+ mWindowRotationFinished = true;
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessPostRender: Rotation Done, flag = %d\n", mWindowRotationFinished);
+ }
- DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::ProcessRotationRequest: Rotation Done\n");
+ if(mIsImeWindowSurface)
+ {
+ mWindowBase->ImeWindowReadyToRender();
+ }
if(mThreadSynchronization)
{
void WindowRenderSurface::ProcessFrameCallback()
{
- Dali::Mutex::ScopedLock lock( mMutex );
+ Dali::Mutex::ScopedLock lock(mMutex);
- for( auto&& iter : mFrameCallbackInfoContainer )
+ for(auto&& iter : mFrameCallbackInfoContainer)
{
- if( !iter->fileDescriptorMonitor )
+ if(!iter->fileDescriptorMonitor)
{
- iter->fileDescriptorMonitor = std::unique_ptr< FileDescriptorMonitor >( new FileDescriptorMonitor( iter->fileDescriptor,
- MakeCallback( this, &WindowRenderSurface::OnFileDescriptorEventDispatched ), FileDescriptorMonitor::FD_READABLE ) );
+ iter->fileDescriptorMonitor = std::unique_ptr<FileDescriptorMonitor>(new FileDescriptorMonitor(iter->fileDescriptor,
+ MakeCallback(this, &WindowRenderSurface::OnFileDescriptorEventDispatched),
+ FileDescriptorMonitor::FD_READABLE));
- DALI_LOG_RELEASE_INFO( "WindowRenderSurface::ProcessFrameCallback: Add handler [%d]\n", iter->fileDescriptor );
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessFrameCallback: Add handler [%d]\n", iter->fileDescriptor);
}
}
}
-void WindowRenderSurface::OnFileDescriptorEventDispatched( FileDescriptorMonitor::EventType eventBitMask, int fileDescriptor )
+void WindowRenderSurface::OnFileDescriptorEventDispatched(FileDescriptorMonitor::EventType eventBitMask, int fileDescriptor)
{
- if( !( eventBitMask & FileDescriptorMonitor::FD_READABLE ) )
+ if(!(eventBitMask & FileDescriptorMonitor::FD_READABLE))
{
- DALI_LOG_ERROR( "WindowRenderSurface::OnFileDescriptorEventDispatched: file descriptor error [%d]\n", eventBitMask );
- close( fileDescriptor );
+ DALI_LOG_ERROR("WindowRenderSurface::OnFileDescriptorEventDispatched: file descriptor error [%d]\n", eventBitMask);
+ close(fileDescriptor);
return;
}
- DALI_LOG_RELEASE_INFO( "WindowRenderSurface::OnFileDescriptorEventDispatched: Frame rendered [%d]\n", fileDescriptor );
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::OnFileDescriptorEventDispatched: Frame rendered [%d]\n", fileDescriptor);
- std::unique_ptr< FrameCallbackInfo > callbackInfo;
+ std::unique_ptr<FrameCallbackInfo> callbackInfo;
{
- Dali::Mutex::ScopedLock lock( mMutex );
- auto frameCallbackInfo = std::find_if( mFrameCallbackInfoContainer.begin(), mFrameCallbackInfoContainer.end(),
- [fileDescriptor]( std::unique_ptr< FrameCallbackInfo >& callbackInfo )
- {
- return callbackInfo->fileDescriptor == fileDescriptor;
- } );
- if( frameCallbackInfo != mFrameCallbackInfoContainer.end() )
+ Dali::Mutex::ScopedLock lock(mMutex);
+ auto frameCallbackInfo = std::find_if(mFrameCallbackInfoContainer.begin(), mFrameCallbackInfoContainer.end(), [fileDescriptor](std::unique_ptr<FrameCallbackInfo>& callbackInfo) {
+ return callbackInfo->fileDescriptor == fileDescriptor;
+ });
+ if(frameCallbackInfo != mFrameCallbackInfoContainer.end())
{
- callbackInfo = std::move( *frameCallbackInfo );
+ callbackInfo = std::move(*frameCallbackInfo);
- mFrameCallbackInfoContainer.erase( frameCallbackInfo );
+ mFrameCallbackInfoContainer.erase(frameCallbackInfo);
}
}
// Call the connected callback
- if( callbackInfo )
+ if(callbackInfo)
{
- for( auto&& iter : ( callbackInfo )->callbacks )
+ for(auto&& iter : (callbackInfo)->callbacks)
{
- CallbackBase::Execute( *( iter.first ), iter.second );
+ CallbackBase::Execute(*(iter.first), iter.second);
}
}
}
-void WindowRenderSurface::SetBufferDamagedRects( const std::vector< Rect< int > >& damagedRects, Rect< int >& clippingRect )
+void WindowRenderSurface::SetBufferDamagedRects(const std::vector<Rect<int>>& damagedRects, Rect<int>& clippingRect)
{
- auto eglGraphics = static_cast< EglGraphics* >( mGraphics );
- if ( eglGraphics )
+ auto eglGraphics = static_cast<EglGraphics*>(mGraphics);
+ if(eglGraphics)
{
- Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- if( !eglImpl.IsPartialUpdateRequired() )
+ // If scene is not exist, just use stored mPositionSize.
+ Rect<int> surfaceRect(0, 0, mPositionSize.width, mPositionSize.height);
+
+ Dali::Integration::Scene scene = mScene.GetHandle();
+ if(scene)
{
- return;
+ surfaceRect = scene.GetCurrentSurfaceRect();
}
- Rect< int > surfaceRect( 0, 0, mPositionSize.width, mPositionSize.height );
-
- if( mFullSwapNextFrame )
+ Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+ if(!eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame)
{
- InsertRects( mBufferDamagedRects, std::vector< Rect< int > >( 1, surfaceRect ) );
- clippingRect = Rect< int >();
+ InsertRects(mBufferDamagedRects, std::vector<Rect<int>>(1, surfaceRect));
+ clippingRect = surfaceRect;
return;
}
- EGLint bufferAge = eglImpl.GetBufferAge( mEGLSurface );
+ mGraphics->ActivateSurfaceContext(this);
+
+ EGLint bufferAge = eglImpl.GetBufferAge(mEGLSurface);
// Buffer age 0 means the back buffer in invalid and requires full swap
- if( !damagedRects.size() || bufferAge == 0 )
+ if(bufferAge == 0)
{
- InsertRects( mBufferDamagedRects, std::vector< Rect< int > >( 1, surfaceRect ) );
- clippingRect = Rect< int >();
+ InsertRects(mBufferDamagedRects, std::vector<Rect<int>>(1, surfaceRect));
+ clippingRect = surfaceRect;
return;
}
// We push current frame damaged rects here, zero index for current frame
- InsertRects( mBufferDamagedRects, damagedRects );
+ InsertRects(mBufferDamagedRects, damagedRects);
// Merge damaged rects into clipping rect
auto bufferDamagedRects = mBufferDamagedRects.begin();
- while( bufferAge-- >= 0 && bufferDamagedRects != mBufferDamagedRects.end() )
+ while(bufferAge-- >= 0 && bufferDamagedRects != mBufferDamagedRects.end())
{
- const std::vector< Rect< int > >& rects = *bufferDamagedRects++;
- MergeRects( clippingRect, rects );
+ const std::vector<Rect<int>>& rects = *bufferDamagedRects++;
+ MergeRects(clippingRect, rects);
}
- if( !clippingRect.Intersect( surfaceRect ) || clippingRect.Area() > surfaceRect.Area() * FULL_UPDATE_RATIO )
+ if(!clippingRect.Intersect(surfaceRect) || clippingRect.Area() > surfaceRect.Area() * FULL_UPDATE_RATIO)
{
// clipping area too big or doesn't intersect surface rect
- clippingRect = Rect< int >();
+ clippingRect = surfaceRect;
return;
}
- std::vector< Rect< int > > damagedRegion;
- damagedRegion.push_back( clippingRect );
+ if(!clippingRect.IsEmpty())
+ {
+ std::vector<Rect<int>> damagedRegion;
+ if(scene)
+ {
+ damagedRegion.push_back(RecalculateRect[std::min(scene.GetCurrentSurfaceOrientation() / 90, 3)](clippingRect, scene.GetCurrentSurfaceRect()));
+ }
+ else
+ {
+ damagedRegion.push_back(clippingRect);
+ }
- eglImpl.SetDamageRegion( mEGLSurface, damagedRegion );
+ eglImpl.SetDamageRegion(mEGLSurface, damagedRegion);
+ }
}
}
-void WindowRenderSurface::SwapBuffers( const std::vector<Rect<int>>& damagedRects )
+void WindowRenderSurface::SwapBuffers(const std::vector<Rect<int>>& damagedRects)
{
- auto eglGraphics = static_cast< EglGraphics* >( mGraphics );
- if( eglGraphics )
+ auto eglGraphics = static_cast<EglGraphics*>(mGraphics);
+ if(eglGraphics)
{
- Rect< int > surfaceRect( 0, 0, mPositionSize.width, mPositionSize.height );
+ Rect<int32_t> surfaceRect;
+ int32_t orientation = 0;
+
+ Dali::Integration::Scene scene = mScene.GetHandle();
+ if(scene)
+ {
+ surfaceRect = scene.GetCurrentSurfaceRect();
+ orientation = std::min(scene.GetCurrentSurfaceOrientation() / 90, 3);
+ }
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- if( !eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame || !damagedRects.size() || (damagedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO) )
+ if(!eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame || (damagedRects.size() != 0 && damagedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO))
{
mFullSwapNextFrame = false;
- eglImpl.SwapBuffers( mEGLSurface );
+ eglImpl.SwapBuffers(mEGLSurface);
return;
}
mFullSwapNextFrame = false;
- std::vector< Rect< int > > mergedRects = damagedRects;
+ std::vector<Rect<int>> mergedRects = damagedRects;
// Merge intersecting rects, form an array of non intersecting rects to help driver a bit
// Could be optional and can be removed, needs to be checked with and without on platform
const int n = mergedRects.size();
- for( int i = 0; i < n - 1; i++ )
+ for(int i = 0; i < n - 1; i++)
{
- if( mergedRects[i].IsEmpty() )
+ if(mergedRects[i].IsEmpty())
{
continue;
}
- for( int j = i + 1; j < n; j++ )
+ for(int j = i + 1; j < n; j++)
{
- if( mergedRects[j].IsEmpty() )
+ if(mergedRects[j].IsEmpty())
{
continue;
}
- if( mergedRects[i].Intersects( mergedRects[j] ) )
+ if(mergedRects[i].Intersects(mergedRects[j]))
{
- mergedRects[i].Merge( mergedRects[j] );
- mergedRects[j].width = 0;
+ mergedRects[i].Merge(mergedRects[j]);
+ mergedRects[j].width = 0;
mergedRects[j].height = 0;
}
}
}
int j = 0;
- for( int i = 0; i < n; i++ )
+ for(int i = 0; i < n; i++)
{
- if( !mergedRects[i].IsEmpty() )
+ if(!mergedRects[i].IsEmpty())
{
- mergedRects[j++] = mergedRects[i];
+ mergedRects[j++] = RecalculateRect[orientation](mergedRects[i], surfaceRect);
}
}
- if( j != 0 )
+ if(j != 0)
{
- mergedRects.resize( j );
+ mergedRects.resize(j);
}
- if( !mergedRects.size() || ( mergedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO ) )
+ if(!mergedRects.size() || (mergedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO))
{
- eglImpl.SwapBuffers( mEGLSurface );
+ // In normal cases, WindowRenderSurface::SwapBuffers() will not be called if mergedRects.size() is 0.
+ // For exceptional cases, swap full area.
+ eglImpl.SwapBuffers(mEGLSurface);
}
else
{
- eglImpl.SwapBuffers( mEGLSurface, mergedRects );
+ eglImpl.SwapBuffers(mEGLSurface, mergedRects);
}
}
}
} // namespace Adaptor
-} // namespace internal
+} // namespace Internal
} // namespace Dali