Add to get the status whether window is rotating or not
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-render-surface.cpp
index 6c714a8..c6cee4a 100644 (file)
@@ -211,7 +211,7 @@ void WindowRenderSurface::SetTransparency(bool transparent)
   mWindowBase->SetTransparency(transparent);
 }
 
-void WindowRenderSurface::RequestRotation(int angle, int width, int height)
+void WindowRenderSurface::RequestRotation(int angle, PositionSize positionSize)
 {
   if(!mPostRenderTrigger)
   {
@@ -219,8 +219,7 @@ void WindowRenderSurface::RequestRotation(int angle, int width, int height)
                                                                                                       TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER));
   }
 
-  mPositionSize.width  = width;
-  mPositionSize.height = height;
+  mPositionSize = positionSize;
 
   mWindowRotationAngle    = angle;
   mWindowRotationFinished = false;
@@ -228,7 +227,7 @@ void WindowRenderSurface::RequestRotation(int angle, int width, int height)
 
   mWindowBase->SetWindowRotationAngle(mWindowRotationAngle);
 
-  DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: angle = %d screen rotation = %d\n", mWindowRotationAngle, mScreenRotationAngle);
+  DALI_LOG_RELEASE_INFO("angle = %d screen rotation = %d, flag = %d\n", mWindowRotationAngle, mScreenRotationAngle, mWindowRotationFinished);
 }
 
 WindowBase* WindowRenderSurface::GetWindowBase()
@@ -316,8 +315,9 @@ void WindowRenderSurface::CreateSurface()
   Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
   mEGLSurface                                   = eglImpl.CreateSurfaceWindow(window, mColorDepth);
 
-  DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: WinId (%d), w = %d h = %d angle = %d screen rotation = %d\n",
+  DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: WinId (%d), EGLSurface (%p), w = %d h = %d angle = %d screen rotation = %d\n",
                         mWindowBase->GetNativeWindowId(),
+                        mEGLSurface,
                         mPositionSize.width,
                         mPositionSize.height,
                         mWindowRotationAngle,
@@ -377,6 +377,41 @@ bool WindowRenderSurface::ReplaceGraphicsSurface()
   return eglImpl.ReplaceSurfaceWindow(window, mEGLSurface, mEGLContext);
 }
 
+void WindowRenderSurface::UpdatePositionSize(Dali::PositionSize positionSize)
+{
+  bool needToMove   = false;
+  bool needToResize = false;
+
+  // Check moving
+  if((fabs(positionSize.x - mPositionSize.x) >= MINIMUM_DIMENSION_CHANGE) ||
+     (fabs(positionSize.y - mPositionSize.y) >= MINIMUM_DIMENSION_CHANGE))
+  {
+    needToMove = true;
+  }
+
+  // Check resizing
+  if((fabs(positionSize.width - mPositionSize.width) >= MINIMUM_DIMENSION_CHANGE) ||
+     (fabs(positionSize.height - mPositionSize.height) >= MINIMUM_DIMENSION_CHANGE))
+  {
+    needToResize = true;
+  }
+
+  if(needToResize)
+  {
+    mResizeFinished = false;
+    mPositionSize   = positionSize;
+  }
+  else
+  {
+    if(needToMove)
+    {
+      mPositionSize = positionSize;
+    }
+  }
+
+  DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height);
+}
+
 void WindowRenderSurface::MoveResize(Dali::PositionSize positionSize)
 {
   bool needToMove   = false;
@@ -546,7 +581,7 @@ bool WindowRenderSurface::PreRender(bool resizingSurface, const std::vector<Rect
       mWindowBase->ResizeEglWindow(positionSize);
       mResizeFinished = true;
 
-      DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set resize, x: %d, y: %d, w: %d, h:%d\n", positionSize.x, positionSize.y, positionSize.width, positionSize.height);
+      DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set resize, totalAngle: %d, x: %d, y: %d, w: %d, h:%d\n", totalAngle, positionSize.x, positionSize.y, positionSize.width, positionSize.height);
     }
 
     SetFullSwapNextFrame();
@@ -712,13 +747,18 @@ void WindowRenderSurface::OutputTransformed()
   }
 }
 
+bool WindowRenderSurface::IsWindowRotating() const
+{
+  return !(mWindowRotationFinished);
+}
+
 void WindowRenderSurface::ProcessPostRender()
 {
   if(!mWindowRotationFinished)
   {
     mWindowBase->WindowRotationCompleted(mWindowRotationAngle, mPositionSize.width, mPositionSize.height);
-    DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessPostRender: Rotation Done\n");
     mWindowRotationFinished = true;
+    DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessPostRender: Rotation Done, flag = %d\n", mWindowRotationFinished);
   }
 
   if(mIsImeWindowSurface)