mScreenRotationFinished(true),
mResizeFinished(true),
mDefaultScreenRotationAvailable(false),
- mIsImeWindowSurface(false)
+ mIsImeWindowSurface(false),
+ mNeedWindowRotationAcknowledgement(false)
{
DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n");
Initialize(surface);
mWindowBase->SetTransparency(transparent);
}
-void WindowRenderSurface::RequestRotation(int angle, int width, int height)
+void WindowRenderSurface::RequestRotation(int angle, PositionSize positionSize)
{
if(!mPostRenderTrigger)
{
mPostRenderTrigger = std::unique_ptr<TriggerEventInterface>(TriggerEventFactory::CreateTriggerEvent(MakeCallback(this, &WindowRenderSurface::ProcessPostRender),
- TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER));
+ TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER));
}
- mPositionSize.width = width;
- mPositionSize.height = height;
+ mPositionSize = positionSize;
mWindowRotationAngle = angle;
mWindowRotationFinished = false;
mWindowBase->SetWindowRotationAngle(mWindowRotationAngle);
- DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: angle = %d screen rotation = %d\n", mWindowRotationAngle, mScreenRotationAngle);
+ DALI_LOG_RELEASE_INFO("angle = %d screen rotation = %d, flag = %d\n", mWindowRotationAngle, mScreenRotationAngle, mWindowRotationFinished);
}
WindowBase* WindowRenderSurface::GetWindowBase()
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
mEGLSurface = eglImpl.CreateSurfaceWindow(window, mColorDepth);
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: WinId (%d), w = %d h = %d angle = %d screen rotation = %d\n",
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: WinId (%d), EGLSurface (%p), w = %d h = %d angle = %d screen rotation = %d\n",
mWindowBase->GetNativeWindowId(),
+ mEGLSurface,
mPositionSize.width,
mPositionSize.height,
mWindowRotationAngle,
return eglImpl.ReplaceSurfaceWindow(window, mEGLSurface, mEGLContext);
}
+void WindowRenderSurface::UpdatePositionSize(Dali::PositionSize positionSize)
+{
+ bool needToMove = false;
+ bool needToResize = false;
+
+ // Check moving
+ if((fabs(positionSize.x - mPositionSize.x) >= MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.y - mPositionSize.y) >= MINIMUM_DIMENSION_CHANGE))
+ {
+ needToMove = true;
+ }
+
+ // Check resizing
+ if((fabs(positionSize.width - mPositionSize.width) >= MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.height - mPositionSize.height) >= MINIMUM_DIMENSION_CHANGE))
+ {
+ needToResize = true;
+ }
+
+ if(needToResize)
+ {
+ mResizeFinished = false;
+ mPositionSize = positionSize;
+ }
+ else
+ {
+ if(needToMove)
+ {
+ mPositionSize = positionSize;
+ }
+ }
+
+ DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height);
+}
+
void WindowRenderSurface::MoveResize(Dali::PositionSize positionSize)
{
bool needToMove = false;
mWindowBase->ResizeEglWindow(positionSize);
mResizeFinished = true;
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set resize, x: %d, y: %d, w: %d, h:%d\n", positionSize.x, positionSize.y, positionSize.width, positionSize.height);
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set resize, totalAngle: %d, x: %d, y: %d, w: %d, h:%d\n", totalAngle, positionSize.x, positionSize.y, positionSize.width, positionSize.height);
}
SetFullSwapNextFrame();
SetBufferDamagedRects(mDamagedRects, clippingRect);
- if(clippingRect.IsEmpty())
+ if(scene)
{
- mDamagedRects.clear();
+ Rect<int> surfaceRect = scene.GetCurrentSurfaceRect();
+ if(clippingRect == surfaceRect)
+ {
+ mDamagedRects.assign(1, surfaceRect);
+ }
+ else if(mDamagedRects.empty() && !clippingRect.IsEmpty())
+ {
+ // We will render clippingRect area but mDamagedRects is empty.
+ // So make mDamagedRects same with clippingRect to swap buffers.
+ mDamagedRects.assign(1, clippingRect);
+ }
}
// This is now done when the render pass for the render surface begins
GlImplementation& mGLES = eglGraphics->GetGlesInterface();
mGLES.PostRender();
- if((mIsResizing && !mWindowRotationFinished) || mIsImeWindowSurface)
+ bool needWindowRotationCompleted = false;
+
+ if(!mWindowRotationFinished)
+ {
+ if(mNeedWindowRotationAcknowledgement)
+ {
+ Dali::Integration::Scene scene = mScene.GetHandle();
+ if(scene)
+ {
+ if(scene.IsRotationCompletedAcknowledgementSet())
+ {
+ needWindowRotationCompleted = true;
+ }
+ }
+ }
+ else
+ {
+ if(mIsResizing)
+ {
+ needWindowRotationCompleted = true;
+ }
+ }
+ }
+
+ if(needWindowRotationCompleted || mIsImeWindowSurface)
{
if(mThreadSynchronization)
{
}
}
+void WindowRenderSurface::SetNeedsRotationCompletedAcknowledgement(bool needAcknowledgement)
+{
+ mNeedWindowRotationAcknowledgement = needAcknowledgement;
+}
+
void WindowRenderSurface::OutputTransformed()
{
int screenRotationAngle = mWindowBase->GetScreenRotationAngle();
}
}
+bool WindowRenderSurface::IsWindowRotating() const
+{
+ return !(mWindowRotationFinished);
+}
+
void WindowRenderSurface::ProcessPostRender()
{
if(!mWindowRotationFinished)
{
mWindowBase->WindowRotationCompleted(mWindowRotationAngle, mPositionSize.width, mPositionSize.height);
- DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessPostRender: Rotation Done\n");
mWindowRotationFinished = true;
+ DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessPostRender: Rotation Done, flag = %d\n", mWindowRotationFinished);
}
if(mIsImeWindowSurface)
auto eglGraphics = static_cast<EglGraphics*>(mGraphics);
if(eglGraphics)
{
- Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- if(!eglImpl.IsPartialUpdateRequired())
+ // If scene is not exist, just use stored mPositionSize.
+ Rect<int> surfaceRect(0, 0, mPositionSize.width, mPositionSize.height);
+
+ Dali::Integration::Scene scene = mScene.GetHandle();
+ if(scene)
{
- return;
+ surfaceRect = scene.GetCurrentSurfaceRect();
}
- Rect<int> surfaceRect(0, 0, mPositionSize.width, mPositionSize.height);
-
- if(mFullSwapNextFrame)
+ Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+ if(!eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame)
{
InsertRects(mBufferDamagedRects, std::vector<Rect<int>>(1, surfaceRect));
- clippingRect = Rect<int>();
+ clippingRect = surfaceRect;
return;
}
EGLint bufferAge = eglImpl.GetBufferAge(mEGLSurface);
// Buffer age 0 means the back buffer in invalid and requires full swap
- if(!damagedRects.size() || bufferAge == 0)
+ if(bufferAge == 0)
{
InsertRects(mBufferDamagedRects, std::vector<Rect<int>>(1, surfaceRect));
- clippingRect = Rect<int>();
+ clippingRect = surfaceRect;
return;
}
if(!clippingRect.Intersect(surfaceRect) || clippingRect.Area() > surfaceRect.Area() * FULL_UPDATE_RATIO)
{
// clipping area too big or doesn't intersect surface rect
- clippingRect = Rect<int>();
+ clippingRect = surfaceRect;
return;
}
- std::vector<Rect<int>> damagedRegion;
- Dali::Integration::Scene scene = mScene.GetHandle();
- if(scene)
+ if(!clippingRect.IsEmpty())
{
- damagedRegion.push_back(RecalculateRect[std::min(scene.GetCurrentSurfaceOrientation() / 90, 3)](clippingRect, scene.GetCurrentSurfaceRect()));
- }
- else
- {
- damagedRegion.push_back(clippingRect);
- }
+ std::vector<Rect<int>> damagedRegion;
+ if(scene)
+ {
+ damagedRegion.push_back(RecalculateRect[std::min(scene.GetCurrentSurfaceOrientation() / 90, 3)](clippingRect, scene.GetCurrentSurfaceRect()));
+ }
+ else
+ {
+ damagedRegion.push_back(clippingRect);
+ }
- eglImpl.SetDamageRegion(mEGLSurface, damagedRegion);
+ eglImpl.SetDamageRegion(mEGLSurface, damagedRegion);
+ }
}
}
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- if(!eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame || !damagedRects.size() || (damagedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO))
+ if(!eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame || (damagedRects.size() != 0 && damagedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO))
{
mFullSwapNextFrame = false;
eglImpl.SwapBuffers(mEGLSurface);
if(!mergedRects.size() || (mergedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO))
{
+ // In normal cases, WindowRenderSurface::SwapBuffers() will not be called if mergedRects.size() is 0.
+ // For exceptional cases, swap full area.
eglImpl.SwapBuffers(mEGLSurface);
}
else