[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-adaptor-legacy.git] / dali / internal / window-system / common / window-render-surface.cpp
index f86d7c2..8ecc906 100644 (file)
@@ -85,11 +85,6 @@ WindowRenderSurface::~WindowRenderSurface()
   {
     delete mRotationTrigger;
   }
-
-  if ( mEGLSurface )
-  {
-    DestroySurface();
-  }
 }
 
 void WindowRenderSurface::Initialize( Any surface )
@@ -115,6 +110,7 @@ void WindowRenderSurface::Initialize( Any surface )
   if( mScreenRotationAngle != 0 )
   {
     mScreenRotationFinished = false;
+    mResizeFinished = false;
   }
 }
 
@@ -145,12 +141,6 @@ void WindowRenderSurface::SetTransparency( bool transparent )
 
 void WindowRenderSurface::RequestRotation( int angle, int width, int height )
 {
-  if( !mRotationSupported )
-  {
-    DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: Rotation is not supported!\n" );
-    return;
-  }
-
   if( !mRotationTrigger )
   {
     mRotationTrigger = TriggerEventFactory::CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessRotationRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER );
@@ -202,11 +192,17 @@ void WindowRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpi
   dpiVertical = mDpiVertical;
 }
 
-void WindowRenderSurface::InitializeGraphics()
+int WindowRenderSurface::GetOrientation() const
 {
+  return mWindowBase->GetOrientation();
+}
 
+void WindowRenderSurface::InitializeGraphics()
+{
   mGraphics = &mAdaptor->GetGraphicsInterface();
 
+  DALI_ASSERT_ALWAYS( mGraphics && "Graphics interface is not created" );
+
   auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
   mEGL = &eglGraphics->GetEglInterface();
 
@@ -258,13 +254,21 @@ void WindowRenderSurface::DestroySurface()
   DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter );
 
   auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
+  if( eglGraphics )
+  {
+    DALI_LOG_RELEASE_INFO("WindowRenderSurface::DestroySurface: WinId (%d)\n", mWindowBase->GetNativeWindowId() );
 
-  DALI_LOG_RELEASE_INFO("WindowRenderSurface::DestroySurface: WinId (%d)\n", mWindowBase->GetNativeWindowId() );
+    Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
 
-  Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
-  eglImpl.DestroySurface( mEGLSurface );
+    eglImpl.DestroySurface( mEGLSurface );
+    mEGLSurface = nullptr;
 
-  mWindowBase->DestroyEglWindow();
+    // Destroy context also
+    eglImpl.DestroyContext( mEGLContext );
+    mEGLContext = nullptr;
+
+    mWindowBase->DestroyEglWindow();
+  }
 }
 
 bool WindowRenderSurface::ReplaceGraphicsSurface()
@@ -354,11 +358,11 @@ bool WindowRenderSurface::PreRender( bool resizingSurface )
 
   if( resizingSurface )
   {
+    int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360;
+
     // Window rotate or screen rotate
     if( !mRotationFinished || !mScreenRotationFinished )
     {
-      int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360;
-
       mWindowBase->SetEglWindowRotation( totalAngle );
       mWindowBase->SetEglWindowBufferTransform( totalAngle );
 
@@ -375,9 +379,22 @@ bool WindowRenderSurface::PreRender( bool resizingSurface )
     }
 
     // Resize case
-    if( !mResizeFinished )
+    if ( !mResizeFinished )
     {
-      mWindowBase->ResizeEglWindow( mPositionSize );
+      Dali::PositionSize positionSize;
+      positionSize.x = mPositionSize.x;
+      positionSize.y = mPositionSize.y;
+      if( totalAngle == 0 || totalAngle == 180 )
+      {
+        positionSize.width = mPositionSize.width;
+        positionSize.height = mPositionSize.height;
+      }
+      else
+      {
+        positionSize.width = mPositionSize.height;
+        positionSize.height = mPositionSize.width;
+      }
+      mWindowBase->ResizeEglWindow( positionSize );
       mResizeFinished = true;
 
       DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set resize\n" );
@@ -490,6 +507,7 @@ void WindowRenderSurface::OutputTransformed()
   {
     mScreenRotationAngle = screenRotationAngle;
     mScreenRotationFinished = false;
+    mResizeFinished = false;
 
     mOutputTransformedSignal.Emit();