[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-render-surface.cpp
index 9158f95..789d86e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,7 +24,7 @@
 
 // INTERNAL INCLUDES
 #include <dali/integration-api/adaptor-framework/thread-synchronization-interface.h>
-#include <dali/integration-api/adaptor-framework/trigger-event-factory-interface.h>
+#include <dali/integration-api/adaptor-framework/trigger-event-factory.h>
 #include <dali/internal/adaptor/common/adaptor-impl.h>
 #include <dali/internal/adaptor/common/adaptor-internal-services.h>
 #include <dali/internal/graphics/gles/egl-graphics.h>
@@ -148,8 +148,7 @@ void WindowRenderSurface::RequestRotation( int angle, int width, int height )
 {
   if( !mRotationTrigger )
   {
-    TriggerEventFactoryInterface& triggerFactory = Internal::Adaptor::Adaptor::GetImplementation( Adaptor::Get() ).GetTriggerEventFactoryInterface();
-    mRotationTrigger = triggerFactory.CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessRotationRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER );
+    mRotationTrigger = TriggerEventFactory::CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessRotationRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER );
   }
 
   mPositionSize.width = width;
@@ -391,7 +390,6 @@ bool WindowRenderSurface::PreRender( bool resizingSurface )
         positionSize.width = mPositionSize.height;
         positionSize.height = mPositionSize.width;
       }
-
       mWindowBase->ResizeEglWindow( positionSize );
       mResizeFinished = true;
 
@@ -474,9 +472,9 @@ void WindowRenderSurface::ReleaseLock()
   // Nothing to do.
 }
 
-Integration::RenderSurface::Type WindowRenderSurface::GetSurfaceType()
+Dali::RenderSurfaceInterface::Type WindowRenderSurface::GetSurfaceType()
 {
-  return RenderSurface::WINDOW_RENDER_SURFACE;
+  return Dali::RenderSurfaceInterface::WINDOW_RENDER_SURFACE;
 }
 
 void WindowRenderSurface::MakeContextCurrent()