[dali_1.4.49] Merge branch 'devel/master'
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-render-surface.cpp
index 8bb94c5..4905068 100644 (file)
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali/integration-api/trigger-event-factory-interface.h>
-#include <dali/integration-api/thread-synchronization-interface.h>
-#include <dali/internal/graphics/gles/egl-implementation.h>
+#include <dali/integration-api/adaptor-framework/thread-synchronization-interface.h>
+#include <dali/integration-api/adaptor-framework/trigger-event-factory-interface.h>
 #include <dali/internal/adaptor/common/adaptor-impl.h>
 #include <dali/internal/adaptor/common/adaptor-internal-services.h>
+#include <dali/internal/graphics/gles/egl-graphics.h>
+#include <dali/internal/graphics/gles/egl-implementation.h>
 #include <dali/internal/window-system/common/window-base.h>
 #include <dali/internal/window-system/common/window-factory.h>
 #include <dali/internal/window-system/common/window-system.h>
-#include <dali/internal/graphics/gles/egl-graphics.h>
 #include <dali/internal/system/common/environment-variables.h>
 
-
 namespace Dali
 {
 namespace Internal
@@ -101,7 +100,6 @@ void WindowRenderSurface::Initialize( Any surface )
     // Default window size == screen size
     mPositionSize.x = 0;
     mPositionSize.y = 0;
-
     WindowSystem::GetScreenSize( mPositionSize.width, mPositionSize.height );
   }
 
@@ -252,10 +250,8 @@ void WindowRenderSurface::CreateSurface()
   // Check rotation capability
   mRotationSupported = mWindowBase->IsEglWindowRotationSupported();
 
-  int screenWidth, screenHeight;
-  WindowSystem::GetScreenSize( screenWidth, screenHeight );
-  DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: w = %d h = %d screenWidth = %d screenHeight = %d angle = %d screen rotation = %d\n",
-      mPositionSize.width, mPositionSize.height, screenWidth, screenHeight, mRotationAngle, mScreenRotationAngle );
+  DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: w = %d h = %d angle = %d screen rotation = %d\n",
+      mPositionSize.width, mPositionSize.height, mRotationAngle, mScreenRotationAngle );
 }
 
 void WindowRenderSurface::DestroySurface()