[Tizen][AT-SPI] Rework intercepting key events
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.h
index 407e966..af90626 100644 (file)
@@ -25,7 +25,6 @@
 #include <dali/public-api/object/base-object.h>
 #include <dali/public-api/object/property-array.h>
 #include <dali/public-api/object/ref-object.h>
-#include <dali/public-api/render-tasks/render-task-list.h>
 
 // INTERNAL INCLUDES
 #include <dali/devel-api/adaptor-framework/window-devel.h>
@@ -50,10 +49,11 @@ class WindowRenderSurface;
 class WindowBase;
 
 class Window;
-using WindowPtr          = IntrusivePtr<Window>;
-using OrientationPtr     = IntrusivePtr<Orientation>;
-using MouseInOutEventPtr = IntrusivePtr<Dali::DevelWindow::MouseInOutEvent>;
-using EventHandlerPtr    = IntrusivePtr<EventHandler>;
+using WindowPtr             = IntrusivePtr<Window>;
+using OrientationPtr        = IntrusivePtr<Orientation>;
+using MouseInOutEventPtr    = IntrusivePtr<Dali::DevelWindow::MouseInOutEvent>;
+using MouseRelativeEventPtr = IntrusivePtr<Dali::DevelWindow::MouseRelativeEvent>;
+using EventHandlerPtr       = IntrusivePtr<EventHandler>;
 
 /**
  * Window provides a surface to render onto with orientation & indicator properties.
@@ -71,32 +71,33 @@ public:
   typedef Dali::DevelWindow::MovedSignalType                         MovedSignalType;
   typedef Dali::DevelWindow::OrientationChangedSignalType            OrientationChangedSignalType;
   typedef Dali::DevelWindow::MouseInOutEventSignalType               MouseInOutEventSignalType;
+  typedef Dali::DevelWindow::MouseRelativeEventSignalType            MouseRelativeEventSignalType;
   typedef Dali::DevelWindow::MoveCompletedSignalType                 MoveCompletedSignalType;
   typedef Dali::DevelWindow::ResizeCompletedSignalType               ResizeCompletedSignalType;
+  typedef Dali::DevelWindow::InsetsChangedSignalType                 InsetsChangedSignalType;
+  typedef Dali::DevelWindow::PointerConstraintsSignalType            PointerConstraintsSignalType;
   typedef Signal<void()>                                             SignalType;
 
   /**
    * @brief Create a new Window. This should only be called once by the Application class
-   * @param[in] positionSize The position and size of the window
+   *
    * @param[in] name The window title
    * @param[in] className The window class name
-   * @param[in] type Window type.
-   * @param[in] isTransparent Whether window is transparent
+   * @param[in] windowData The window data
    * @return A newly allocated Window
    */
-  static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
+  static Window* New(const std::string& name, const std::string& className, const WindowData& windowData);
 
   /**
    * @brief Create a new Window. This should only be called once by the Application class
+   *
    * @param[in] surface The surface used to render on.
-   * @param[in] positionSize The position and size of the window
    * @param[in] name The window title
    * @param[in] className The window class name
-   * @param[in] type Window type.
-   * @param[in] isTransparent Whether window is transparent
+   * @param[in] windowData The window data
    * @return A newly allocated Window
    */
-  static Window* New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
+  static Window* New(Any surface, const std::string& name, const std::string& className, const WindowData& windowData);
 
   /**
    * @copydoc Dali::Window::SetClass()
@@ -105,6 +106,7 @@ public:
 
   /**
    * @brief Gets the window class name.
+   *
    * @return The class of the window
    */
   std::string GetClassName() const;
@@ -165,17 +167,23 @@ public:
   Dali::Layer GetLayer(uint32_t depth) const;
 
   /**
-   * @copydoc Dali::Window::GetRenderTaskList()
+   * @copydoc Dali::Window::KeepRendering()
    */
-  Dali::RenderTaskList GetRenderTaskList() const;
+  void KeepRendering(float durationSeconds);
 
   /**
-   * @copydoc Dali::Window::KeepRendering()
+   * @copydoc Dali::Window::SetPartialUpdateEnabled()
    */
-  void KeepRendering(float durationSeconds);
+  void SetPartialUpdateEnabled(bool enabled);
+
+  /**
+   * @copydoc Dali::Window::IsPartialUpdateEnabled()
+   */
+  bool IsPartialUpdateEnabled() const;
 
   /**
    * @brief Get window resource ID assigned by window manager
+   *
    * @return The resource ID of the window
    */
   std::string GetNativeResourceId() const;
@@ -422,6 +430,7 @@ public:
 
   /**
    * @brief Emit the accessibility highlight signal.
+   *
    * The highlight indicates that it is an object to interact with the user regardless of focus.
    * After setting the highlight on the object, you can do things that the object can do, such as
    * giving or losing focus.
@@ -469,6 +478,11 @@ public: // Dali::Internal::Adaptor::SceneHolder
   void EnableFloatingMode(bool enable);
 
   /**
+   * @copydoc Dali::DevelWindow::IsFloatingModeEnabled()
+   */
+  bool IsFloatingModeEnabled();
+
+  /**
    * @copydoc Dali::DevelWindow::IncludeInputRegion()
    */
   void IncludeInputRegion(const Rect<int>& inputRegion);
@@ -499,13 +513,69 @@ public: // Dali::Internal::Adaptor::SceneHolder
   const Dali::KeyEvent& GetLastKeyEvent() const;
 
   /**
-   * @copydoc Dali::DevelWindow::GetLastTouchEvent()
+   * @copydoc Dali::DevelWindow::PointerConstraintsLock()
+   */
+  bool PointerConstraintsLock();
+
+  /**
+   * @copydoc Dali::DevelWindow::PointerConstraintsUnlock()
+   */
+  bool PointerConstraintsUnlock();
+
+  /**
+   * @copydoc Dali::DevelWindow::LockedPointerRegionSet()
+   */
+  void LockedPointerRegionSet(int32_t x, int32_t y, int32_t width, int32_t height);
+
+  /**
+   * @copydoc Dali::DevelWindow::LockedPointerCursorPositionHintSet()
+   */
+  void LockedPointerCursorPositionHintSet(int32_t x, int32_t y);
+
+  /**
+   * @copydoc Dali::DevelWindow::PointerWarp()
+   */
+  bool PointerWarp(int32_t x, int32_t y);
+
+  /**
+   * @copydoc Dali::DevelWindow::CursorVisibleSet()
+   */
+  void CursorVisibleSet(bool visible);
+
+  /**
+   * @copydoc Dali::DevelWindow::KeyboardGrab()
+   */
+  bool KeyboardGrab(Device::Subclass::Type deviceSubclass);
+
+  /**
+   * @copydoc Dali::DevelWindow::KeyboardUnGrab()
+   */
+  bool KeyboardUnGrab();
+
+  /**
+   * @copydoc Dali::DevelWindow::SetFullScreen()
+   */
+  void SetFullScreen(bool fullscreen);
+
+  /**
+   * @copydoc Dali::DevelWindow::GetFullScreen()
+   */
+  bool GetFullScreen();
+
+  /**
+   * @copydoc Dali::DevelWindow::SetFrontBufferRendering()
+   */
+  void SetFrontBufferRendering(bool enable);
+
+  /**
+   * @copydoc Dali::DevelWindow::GetFrontBufferRendering()
    */
-  const Dali::TouchEvent& GetLastTouchEvent() const;
+  bool GetFrontBufferRendering();
 
 private:
   /**
    * @brief Enumeration for orietation mode.
+   *
    * The Orientation Mode is related to screen size.
    * If screen width is longer than height, the Orientation Mode will have LANDSCAPE.
    * Otherwise screen width is shorter than height or same, the Orientation Mode will have PORTRAIT.
@@ -528,37 +598,54 @@ private:
   ~Window() override;
 
   /**
-   * Second stage initialization
+   * @brief Second stage initialization
+   *
+   * @param[in] surface The surface used to render on.
+   * @param[in] positionSize The window's position and size in initailized time.
+   * @param[in] name The window title
+   * @param[in] className The window class name
+   * @param[in] type window's type. Refer the WindowType in window-enumerations.h.
    */
   void Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, WindowType type);
 
   /**
-   * Called when the window becomes iconified or deiconified.
+   * @brief Called when the window becomes iconified or deiconified.
+   *
+   * @param[in] iconified true If the window is iconified, othewise false.
    */
   void OnIconifyChanged(bool iconified);
 
   /**
-   * Called when the window becomes maximized or unmaximized.
+   * @brief Called when the window becomes maximized or unmaximized.
+   *
+   * @param[in] maximized true If the window is maximized, othewise false.
    */
   void OnMaximizeChanged(bool maximized);
 
   /**
-   * Called when the window focus is changed.
+   * @brief Called when the window focus is changed.
+   *
+   * @param[in] focusIn true If the window is focused, othewise false.
    */
   void OnFocusChanged(bool focusIn);
 
   /**
-   * Called when the output is transformed.
+   * @brief Called when the output is transformed.
    */
   void OnOutputTransformed();
 
   /**
-   * Called when the window receives a delete request.
+   * @brief Called when the window receives a delete request.
    */
   void OnDeleteRequest();
 
   /**
-   * Called when the window receives a Transition effect-start/end event.
+   * @brief Called when the window receives a Transition effect-start/end event.
+   *
+   * This event is emitted by display server.
+   *
+   * @param[in] state current window transition effect state, refer the WindowEffectState in window-enumerations.h.
+   * @param[in] type current window transition effect type, refer the WindowEffectType in window-enumerations.h.
    */
   void OnTransitionEffectEvent(WindowEffectState state, WindowEffectType type);
 
@@ -604,7 +691,15 @@ private:
   void OnAccessibilityDisabled();
 
   /**
-   * Called when the window rotation is finished.
+   * @brief Called in Accessibility mode on every KeyEvent
+   *
+   * @param[in] keyEvent The key event
+   * @return Always true, meaning that the event is consumed
+   */
+  bool OnAccessibilityInterceptKeyEvent(const Dali::KeyEvent& keyEvent);
+
+  /**
+   * @brief Called when the window rotation is finished.
    *
    * This signal is emmit when window rotation is finisehd and WindowRotationCompleted() is called.
    */
@@ -612,11 +707,28 @@ private:
 
   /**
    * @brief Called when the mouse in or out event is received.
+   *
    * @param[in] mouseInOutEvent the mouse event
    */
   void OnMouseInOutEvent(const Dali::DevelWindow::MouseInOutEvent& mouseInOutEvent);
 
   /**
+   * @brief Called when the mouse relative event is received.
+   *
+   * @param[in] mouseRelativeEvent the mouse event
+   */
+  void OnMouseRelativeEvent(const Dali::DevelWindow::MouseRelativeEvent& mouseRelativeEvent);
+
+  /**
+   * @brief Called when the pointer is locked/unlocked
+   *
+   * @param[in] position The x, y coordinate relative to window where event happened
+   * @param[in] locked The status whether pointer is locked/unlocked
+   * @param[in] confined The status whether pointer is confined/unconfined
+   */
+  void OnPointerConstraints(const Dali::Int32Pair& position, bool locked, bool confined);
+
+  /**
    * @brief Called when the window is moved by display server.
    *
    * @param[in] position the moved window's position.
@@ -650,6 +762,24 @@ private:
    */
   bool IsOrientationAvailable(WindowOrientation orientation) const;
 
+  /**
+   * @brief Sets user geometry flag when window's geometry is changed.
+   *
+   * Window is created with screen size or not.
+   * If window is created with screen size or the geometry is changed by user,
+   * client should inform to server setting user.geometry flag
+   */
+  void SetUserGeometryPolicy();
+
+  /**
+   * @brief Called when window insets are changed by appearing or disappearing indicator, virtual keyboard, or clipboard.
+   *
+   * @param[in] partType the type of the part that occurs the window insets change.
+   * @param[in] partState the state of the part that occurs the window insets change.
+   * @param[in] insets the extents value of window insets.
+   */
+  void OnInsetsChanged(WindowInsetsPartType partType, WindowInsetsPartState partState, const Extents& insets);
+
 private: // Dali::Internal::Adaptor::SceneHolder
   /**
    * @copydoc Dali::Internal::Adaptor::SceneHolder::OnAdaptorSet
@@ -715,7 +845,9 @@ public: // Signals
   }
 
   /**
-   * This signal is emitted when the window is requesting to be deleted
+   * @brief This signal is emitted when the window is requesting to be deleted
+   *
+   * It is internal signal in Dali-adaptor.
    */
   SignalType& DeleteRequestSignal()
   {
@@ -795,6 +927,22 @@ public: // Signals
   }
 
   /**
+   * @copydoc Dali::DevelWindow::MouseRelativeEventSignal()
+   */
+  MouseRelativeEventSignalType& MouseRelativeEventSignal()
+  {
+    return mMouseRelativeEventSignal;
+  }
+
+  /**
+   * @copydoc Dali::DevelWindow::PointerConstraintsSignal()
+   */
+  PointerConstraintsSignalType& PointerConstraintsSignal()
+  {
+    return mPointerConstraintsSignal;
+  }
+
+  /**
    * @copydoc Dali::DevelWindow::MoveCompletedSignal()
    */
   MoveCompletedSignalType& MoveCompletedSignal()
@@ -810,6 +958,14 @@ public: // Signals
     return mResizeCompletedSignal;
   }
 
+  /**
+   * @copydoc Dali::DevelWindow::InsetsChangedSignal()
+   */
+  InsetsChangedSignalType& InsetsChangedSignal()
+  {
+    return mInsetsChangedSignal;
+  }
+
 private:
   WindowRenderSurface* mWindowSurface; ///< The window rendering surface
   WindowBase*          mWindowBase;
@@ -841,11 +997,13 @@ private:
   MovedSignalType                         mMovedSignal;
   OrientationChangedSignalType            mOrientationChangedSignal;
   MouseInOutEventSignalType               mMouseInOutEventSignal;
+  MouseRelativeEventSignalType            mMouseRelativeEventSignal;
   MoveCompletedSignalType                 mMoveCompletedSignal;
   ResizeCompletedSignalType               mResizeCompletedSignal;
+  InsetsChangedSignalType                 mInsetsChangedSignal;
+  PointerConstraintsSignalType            mPointerConstraintsSignal;
 
-  Dali::KeyEvent   mLastKeyEvent;
-  Dali::TouchEvent mLastTouchEvent;
+  Dali::KeyEvent mLastKeyEvent;
 
   bool mIsTransparent : 1;
   bool mIsFocusAcceptable : 1;
@@ -854,7 +1012,10 @@ private:
   bool mOpaqueState : 1;
   bool mWindowRotationAcknowledgement : 1;
   bool mFocused : 1;
-  bool mIsWindowRotating : 1; ///< The window rotating flag.
+  bool mIsWindowRotating : 1;      ///< The window rotating flag.
+  bool mIsEnabledUserGeometry : 1; ///< The user geometry enable flag.
+  bool mIsEmittedWindowCreatedEvent : 1; ///< The Window Created Event emit flag for accessibility.
+  bool mIsFrontBufferRendering : 1;      ///< The Front Buffer Rendering state.
 };
 
 } // namespace Adaptor