#define DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_IMPL_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/window-enumerations.h>
+#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/object/property-array.h>
#include <dali/public-api/object/ref-object.h>
class WindowBase;
class Window;
-using WindowPtr = IntrusivePtr<Window>;
-using OrientationPtr = IntrusivePtr<Orientation>;
-using EventHandlerPtr = IntrusivePtr<EventHandler>;
+using WindowPtr = IntrusivePtr<Window>;
+using OrientationPtr = IntrusivePtr<Orientation>;
+using MouseInOutEventPtr = IntrusivePtr<Dali::DevelWindow::MouseInOutEvent>;
+using EventHandlerPtr = IntrusivePtr<EventHandler>;
/**
* Window provides a surface to render onto with orientation & indicator properties.
typedef Dali::DevelWindow::VisibilityChangedSignalType VisibilityChangedSignalType;
typedef Dali::DevelWindow::TransitionEffectEventSignalType TransitionEffectEventSignalType;
typedef Dali::DevelWindow::KeyboardRepeatSettingsChangedSignalType KeyboardRepeatSettingsChangedSignalType;
+ typedef Dali::DevelWindow::AuxiliaryMessageSignalType AuxiliaryMessageSignalType;
+ typedef Dali::DevelWindow::AccessibilityHighlightSignalType AccessibilityHighlightSignalType;
+ typedef Dali::DevelWindow::MovedSignalType MovedSignalType;
+ typedef Dali::DevelWindow::OrientationChangedSignalType OrientationChangedSignalType;
+ typedef Dali::DevelWindow::MouseInOutEventSignalType MouseInOutEventSignalType;
typedef Signal<void()> SignalType;
/**
* @param[in] isTransparent Whether window is transparent
* @return A newly allocated Window
*/
- static Window* New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
+ static Window* New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
/**
* @copydoc Dali::Window::SetClass()
void Activate();
/**
+ * @copydoc Dali::DevelWindow::Maximize()
+ */
+ void Maximize(bool maximize);
+
+ /**
+ * @copydoc Dali::DevelWindow::IsMaximized()
+ */
+ bool IsMaximized() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::SetMaximumSize()
+ */
+ void SetMaximumSize(Dali::Window::WindowSize size);
+
+ /**
+ * @copydoc Dali::DevelWindow::Minimize()
+ */
+ void Minimize(bool minimize);
+
+ /**
+ * @copydoc Dali::DevelWindow::IsMinimized()
+ */
+ bool IsMinimized() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::SetMimimumSize()
+ */
+ void SetMimimumSize(Dali::Window::WindowSize size);
+
+ /**
* @copydoc Dali::Window::GetLayerCount()
*/
uint32_t GetLayerCount() const;
Dali::RenderTaskList GetRenderTaskList() const;
/**
+ * @brief Get window resource ID assigned by window manager
+ * @return The resource ID of the window
+ */
+ std::string GetNativeResourceId() const;
+
+ /**
* @copydoc Dali::Window::AddAvailableOrientation()
*/
void AddAvailableOrientation(WindowOrientation orientation);
PositionSize GetPositionSize() const;
/**
+ * @copydoc Dali::Window::SetLayout()
+ */
+ void SetLayout(unsigned int numCols, unsigned int numRows, unsigned int column, unsigned int row, unsigned int colSpan, unsigned int rowSpan);
+
+ /**
* @copydoc Dali::Window::GetRootLayer()
*/
Dali::Layer GetRootLayer() const;
static Dali::Window Get(Dali::Actor actor);
/**
- * @copydoc Dali::DevelWindow::SetParent()
+ * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent)
*/
void SetParent(Dali::Window& parent);
/**
+ * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent, bool belowParent)
+ */
+ void SetParent(Dali::Window& parent, bool belowParent);
+
+ /**
* @copydoc Dali::DevelWindow::Unparent()
*/
void Unparent();
*/
void SetPositionSizeWithOrientation(PositionSize positionSize, WindowOrientation orientation);
+ /**
+ * @brief Emit the accessibility highlight signal.
+ * The highlight indicates that it is an object to interact with the user regardless of focus.
+ * After setting the highlight on the object, you can do things that the object can do, such as
+ * giving or losing focus.
+ *
+ * @param[in] highlight If window needs to grab or clear highlight.
+ */
+ void EmitAccessibilityHighlightSignal(bool highlight);
+
+ /**
+ * @brief Sets the render notification trigger to call when render thread is completed a frame
+ *
+ * @param[in] renderNotification to use
+ */
+ void SetRenderNotification(TriggerEventInterface* renderNotification);
+
public: // Dali::Internal::Adaptor::SceneHolder
/**
* @copydoc Dali::Internal::Adaptor::SceneHolder::GetNativeHandle
*/
void EnableFloatingMode(bool enable);
+ /**
+ * @copydoc Dali::DevelWindow::IncludeInputRegion()
+ */
+ void IncludeInputRegion(const Rect<int>& inputRegion);
+
+ /**
+ * @copydoc Dali::DevelWindow::ExcludeInputRegion()
+ */
+ void ExcludeInputRegion(const Rect<int>& inputRegion);
+
+ /**
+ * @copydoc Dali::DevelWindow::SetNeedsRotationCompletedAcknowledgement()
+ */
+ void SetNeedsRotationCompletedAcknowledgement(bool needAcknowledgement);
+
+ /**
+ * @copydoc Dali::DevelWindow::SendRotationCompletedAcknowledgement()
+ */
+ void SendRotationCompletedAcknowledgement();
+
+ /**
+ * @copydoc Dali::DevelWindow::IsWindowRotating()
+ */
+ bool IsWindowRotating() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::GetLastKeyEvent()
+ */
+ const Dali::KeyEvent& GetLastKeyEvent() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::GetLastTouchEvent()
+ */
+ const Dali::TouchEvent& GetLastTouchEvent() const;
+
private:
/**
* @brief Enumeration for orietation mode.
/**
* @brief Called when the window is resized or moved by display server.
*
- * @param positionSize the updated window's position and size.
+ * @param[in] positionSize the updated window's position and size.
*/
void OnUpdatePositionSize(Dali::PositionSize& positionSize);
/**
+ * @brief Called when display server sent the auxiliary message.
+ *
+ * @param[in] key the auxiliary message's key.
+ * @param[in] value the auxiliary message's value.
+ * @param[in] options the auxiliary message's options. This is the list of string.
+ */
+ void OnAuxiliaryMessage(const std::string& key, const std::string& value, const Property::Array& options);
+
+ /**
+ * @brief Called when Accessibility is enabled.
+ *
+ * This method is to register the window to accessibility bridge.
+ */
+ void OnAccessibilityEnabled();
+
+ /**
+ * @brief Called when Accessibility is disabled.
+ *
+ * This method is to remove the window from accessibility bridge.
+ */
+ void OnAccessibilityDisabled();
+
+ /**
+ * Called when the window rotation is finished.
+ *
+ * This signal is emmit when window rotation is finisehd and WindowRotationCompleted() is called.
+ */
+ void OnRotationFinished();
+
+ /**
+ * @brief Called when the mouse in or out event is received.
+ * @param[in] mouseInOutEvent the mouse event
+ */
+ void OnMouseInOutEvent(const Dali::DevelWindow::MouseInOutEvent& mouseInOutEvent);
+
+ /**
* @brief Set available orientation to window base.
*/
void SetAvailableAnlges(const std::vector<int>& angles);
void OnResume() override;
/**
- * @copydoc Dali::Internal::Adaptor::SceneHolder::RecalculateTouchPosition
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::RecalculatePosition
*/
- void RecalculateTouchPosition(Integration::Point& point) override;
+ Vector2 RecalculatePosition(const Vector2& position) override;
private: // Dali::Internal::Adaptor::EventHandler::Observer
/**
return mKeyboardRepeatSettingsChangedSignal;
}
+ /**
+ * @copydoc Dali::DevelWindow::AuxiliaryMessageSignal()
+ */
+ AuxiliaryMessageSignalType& AuxiliaryMessageSignal()
+ {
+ return mAuxiliaryMessageSignal;
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::AccessibilityHighlightSignal()
+ */
+ AccessibilityHighlightSignalType& AccessibilityHighlightSignal()
+ {
+ return mAccessibilityHighlightSignal;
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::MovedSignal()
+ */
+ MovedSignalType& MovedSignal()
+ {
+ return mMovedSignal;
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::OrientationChangedSignal()
+ */
+ OrientationChangedSignalType& OrientationChangedSignal()
+ {
+ return mOrientationChangedSignal;
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::MouseInOutEventSignal()
+ */
+ MouseInOutEventSignalType& MouseInOutEventSignal()
+ {
+ return mMouseInOutEventSignal;
+ }
+
private:
WindowRenderSurface* mWindowSurface; ///< The window rendering surface
WindowBase* mWindowBase;
std::string mName;
std::string mClassName;
- bool mIsTransparent : 1;
- bool mIsFocusAcceptable : 1;
- bool mIconified : 1;
- bool mOpaqueState : 1;
Dali::Window mParentWindow;
OrientationPtr mOrientation;
std::vector<int> mAvailableAngles;
int mPreferredAngle;
- int mRotationAngle; ///< The angle of the rotation
- int mWindowWidth; ///< The width of the window
- int mWindowHeight; ///< The height of the window
-
- EventHandlerPtr mEventHandler; ///< The window events handler
-
- OrientationMode mOrientationMode; ///< The physical screen mode is portrait or landscape
+ int mRotationAngle; ///< The angle of the rotation
+ int mWindowWidth; ///< The width of the window
+ int mWindowHeight; ///< The height of the window
+ int mNativeWindowId; ///< The Native Window Id
- int mNativeWindowId; ///< The Native Window Id
+ EventHandlerPtr mEventHandler; ///< The window events handler
+ OrientationMode mOrientationMode; ///< The physical screen mode is portrait or landscape
// Signals
SignalType mDeleteRequestSignal;
VisibilityChangedSignalType mVisibilityChangedSignal;
TransitionEffectEventSignalType mTransitionEffectEventSignal;
KeyboardRepeatSettingsChangedSignalType mKeyboardRepeatSettingsChangedSignal;
+ AuxiliaryMessageSignalType mAuxiliaryMessageSignal;
+ AccessibilityHighlightSignalType mAccessibilityHighlightSignal;
+ MovedSignalType mMovedSignal;
+ OrientationChangedSignalType mOrientationChangedSignal;
+ MouseInOutEventSignalType mMouseInOutEventSignal;
+
+ Dali::KeyEvent mLastKeyEvent;
+ Dali::TouchEvent mLastTouchEvent;
+
+ bool mIsTransparent : 1;
+ bool mIsFocusAcceptable : 1;
+ bool mIconified : 1;
+ bool mOpaqueState : 1;
+ bool mWindowRotationAcknowledgement : 1;
+ bool mFocused : 1;
+ bool mIsWindowRotating : 1; ///< The window rotating flag.
};
} // namespace Adaptor