*/
Dali::DevelWindow::KeyEventSignalType& KeyEventSignal() { return mScene.KeyEventSignal(); };
+ /**
+ * @copydoc Dali::Window::KeyEventGeneratedSignal()
+ */
+ Dali::DevelWindow::KeyEventGeneratedSignalType& KeyEventGeneratedSignal() { return mScene.KeyEventGeneratedSignal(); };
+
/**
* @copydoc Dali::Window::TouchSignal()
*/