[Tizen]Add KeyEventGeneratedSignal for Get KeyEvent normally
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.h
index eb7d873..97fc575 100644 (file)
 #include <dali/public-api/object/base-object.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/integration-api/scene.h>
+
+#ifdef DALI_ADAPTOR_COMPILATION
+#include <dali/integration-api/scene-holder-impl.h>
+#else
+#include <dali/integration-api/adaptors/scene-holder-impl.h>
+#endif
 
 // INTERNAL INCLUDES
-#include <dali/internal/adaptor/common/lifecycle-observer.h>
 #include <dali/internal/adaptor/common/adaptor-impl.h>
 #include <dali/public-api/adaptor-framework/window.h>
 #include <dali/public-api/adaptor-framework/key-grab.h>
-#include <dali/devel-api/adaptor-framework/drag-and-drop-detector.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/internal/window-system/common/event-handler.h>
 
 namespace Dali
 {
 class Adaptor;
 class Actor;
+class RenderSurfaceInterface;
 
 namespace Internal
 {
@@ -46,13 +52,14 @@ class WindowRenderSurface;
 class WindowBase;
 
 class Window;
-typedef IntrusivePtr<Window> WindowPtr;
-typedef IntrusivePtr<Orientation> OrientationPtr;
+using WindowPtr = IntrusivePtr< Window >;
+using OrientationPtr = IntrusivePtr< Orientation >;
+using EventHandlerPtr = IntrusivePtr< EventHandler >;
 
 /**
  * Window provides a surface to render onto with orientation & indicator properties.
  */
-class Window : public Dali::BaseObject, public LifeCycleObserver, public ConnectionTracker
+class Window : public Dali::Internal::Adaptor::SceneHolder, public EventHandler::Observer, public ConnectionTracker
 {
 public:
   typedef Dali::Window::IndicatorSignalType IndicatorSignalType;
@@ -71,18 +78,6 @@ public:
   static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false);
 
   /**
-   * Pass the adaptor back to the overlay. This allows the window to access Core's overlay.
-   * @param[in] adaptor An initialized adaptor
-   */
-  void SetAdaptor(Dali::Adaptor& adaptor);
-
-  /**
-   * Get the window surface
-   * @return The render surface
-   */
-  WindowRenderSurface* GetSurface();
-
-  /**
    * @copydoc Dali::Window::ShowIndicator()
    */
   void ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode );
@@ -103,6 +98,12 @@ public:
   void SetClass( std::string name, std::string className );
 
   /**
+   * @brief Gets the window class name.
+   * @return The class of the window
+   */
+  std::string GetClassName() const;
+
+  /**
    * @copydoc Dali::Window::Raise()
    */
   void Raise();
@@ -118,31 +119,6 @@ public:
   void Activate();
 
   /**
-   * @copydoc Dali::Window::Add()
-   */
-  void Add( Dali::Actor actor );
-
-  /**
-   * @copydoc Dali::Window::Remove()
-   */
-  void Remove( Dali::Actor remove );
-
-  /**
-   * @copydoc Dali::Window::SetBackgroundColor()
-   */
-  void SetBackgroundColor(Vector4 color);
-
-  /**
-   * @copydoc Dali::Window::GetBackgroundColor()
-   */
-  Vector4 GetBackgroundColor() const;
-
-  /**
-   * @copydoc Dali::Window::GetRootLayer()
-   */
-  Dali::Layer GetRootLayer() const;
-
-  /**
    * @copydoc Dali::Window::GetLayerCount()
    */
   uint32_t GetLayerCount() const;
@@ -153,6 +129,11 @@ public:
   Dali::Layer GetLayer( uint32_t depth ) const;
 
   /**
+   * @copydoc Dali::DevelWindow::GetRenderTaskList()
+   */
+  Dali::RenderTaskList GetRenderTaskList() const;
+
+  /**
    * @copydoc Dali::Window::AddAvailableOrientation()
    */
   void AddAvailableOrientation(Dali::Window::WindowOrientation orientation);
@@ -183,16 +164,6 @@ public:
   Dali::Window::WindowOrientation GetPreferredOrientation();
 
   /**
-   * @copydoc Dali::Window::GetDragAndDropDetector() const
-   */
-  Dali::DragAndDropDetector GetDragAndDropDetector() const;
-
-  /**
-   * @copydoc Dali::Window::GetNativeHandle() const
-   */
-  Dali::Any GetNativeHandle() const;
-
-  /**
    * @copydoc Dali::Window::SetAcceptFocus()
    */
   void SetAcceptFocus( bool accept );
@@ -213,11 +184,6 @@ public:
   void Hide();
 
   /**
-   * @copydoc Dali::Window::IsVisible() const
-   */
-  bool IsVisible() const;
-
-  /**
    * @copydoc Dali::Window::GetSupportedAuxiliaryHintCount()
    */
   unsigned int GetSupportedAuxiliaryHintCount() const;
@@ -333,6 +299,11 @@ public:
   void SetPositionSize( PositionSize positionSize );
 
   /**
+   * @copydoc Dali::Window::GetRootLayer()
+   */
+  Dali::Layer GetRootLayer() const;
+
+  /**
    * @copydoc Dali::Window::SetTransparency()
    */
   void SetTransparency( bool transparent );
@@ -358,15 +329,21 @@ public:
   bool UngrabKeyList( const Dali::Vector< Dali::KEY >& key, Dali::Vector< bool >& result );
 
   /**
-   * Called from Orientation after the Change signal has been sent
+   * @copydoc Dali::DevelWindow::Get()
    */
-  void RotationDone( int orientation, int width, int height );
+  static Dali::Window Get( Dali::Actor actor );
+
+public: // Dali::Internal::Adaptor::SceneHolder
 
   /**
-   * @brief Retrieves the unique ID of the window.
-   * @return The ID
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::GetNativeHandle
    */
-  uint32_t GetId() const;
+  Dali::Any GetNativeHandle() const override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::IsVisible
+   */
+  bool IsVisible() const override;
 
 private:
 
@@ -406,32 +383,54 @@ private:
    */
   void OnDeleteRequest();
 
-private: // Adaptor::Observer interface
+private: // Dali::Internal::Adaptor::SceneHolder
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::OnAdaptorSet
+   */
+  void OnAdaptorSet( Dali::Adaptor& adaptor ) override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::OnSurfaceSet
+   */
+  void OnSurfaceSet( Dali::RenderSurfaceInterface* surface ) override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::OnPause
+   */
+  void OnPause() override;
+
+  /**
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::OnResume
+   */
+  void OnResume() override;
 
   /**
-   * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnStart()
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::RecalculateTouchPosition
    */
-  virtual void OnStart();
+  void RecalculateTouchPosition( Integration::Point& point ) override;
+
+private: // Dali::Internal::Adaptor::EventHandler::Observer
 
   /**
-   * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnPause()
+   * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnTouchPoint
    */
-  virtual void OnPause();
+  void OnTouchPoint( Dali::Integration::Point& point, int timeStamp ) override;
 
   /**
-   * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnResume()
+   * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnWheelEvent
    */
-  virtual void OnResume();
+  void OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent ) override;
 
   /**
-   * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnStop()
+   * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnKeyEvent
    */
-  virtual void OnStop();
+  void OnKeyEvent( Dali::Integration::KeyEvent& keyEvent ) override;
 
   /**
-   * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnDestroy()
+   * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnRotation
    */
-  virtual void OnDestroy();
+  void OnRotation( const RotationEvent& rotation ) override;
 
 public: // Signals
 
@@ -455,35 +454,61 @@ public: // Signals
    */
   SignalType& DeleteRequestSignal() { return mDeleteRequestSignal; }
 
+  /**
+   * @copydoc Dali::Window::SignalEventProcessingFinished()
+   */
+  Dali::DevelWindow::EventProcessingFinishedSignalType& EventProcessingFinishedSignal() { return mScene.EventProcessingFinishedSignal(); };
+
+  /**
+   * @copydoc Dali::Window::KeyEventSignal()
+   */
+  Dali::DevelWindow::KeyEventSignalType& KeyEventSignal() { return mScene.KeyEventSignal(); };
+
+    /**
+   * @copydoc Dali::Window::KeyEventGeneratedSignal()
+   */
+  Dali::DevelWindow::KeyEventGeneratedSignalType& KeyEventGeneratedSignal() { return mScene.KeyEventGeneratedSignal(); };
+
+  /**
+    * @copydoc Dali::Window::TouchSignal()
+    */
+  Dali::DevelWindow::TouchSignalType& TouchSignal() { return mScene.TouchSignal(); };
+
+  /**
+   * @copydoc Dali::Window::WheelEventSignal()
+   */
+  Dali::DevelWindow::WheelEventSignalType& WheelEventSignal() { return mScene.WheelEventSignal(); };
+
 private:
 
-  static uint32_t                       mWindowCounter;    ///< A counter to track the window creation
-  uint32_t                              mId;               ///< A unique ID to identify the window starting from 0
-  std::unique_ptr< WindowRenderSurface > mSurface;
-  Dali::Integration::Scene              mScene;
+  WindowRenderSurface*                  mWindowSurface;      ///< The window rendering surface
   WindowBase*                           mWindowBase;
-  bool                                  mStarted:1;
+  std::string                           mName;
+  std::string                           mClassName;
   bool                                  mIsTransparent:1;
   bool                                  mIsFocusAcceptable:1;
-  bool                                  mVisible:1;
   bool                                  mIconified:1;
   bool                                  mOpaqueState:1;
   bool                                  mResizeEnabled:1;
-  Adaptor*                              mAdaptor;
-  Dali::DragAndDropDetector             mDragAndDropDetector;
   Dali::Window::Type                    mType;
 
   OrientationPtr                               mOrientation;
   std::vector<Dali::Window::WindowOrientation> mAvailableOrientations;
   Dali::Window::WindowOrientation              mPreferredOrientation;
 
-  Vector4                               mBackgroundColor;
+  int                                   mRotationAngle;     ///< The angle of the rotation
+  int                                   mWindowWidth;       ///< The width of the window
+  int                                   mWindowHeight;      ///< The height of the window
+
+  EventHandlerPtr                       mEventHandler;      ///< The window events handler
 
   // Signals
-  IndicatorSignalType mIndicatorVisibilityChangedSignal;
-  FocusSignalType     mFocusChangedSignal;
-  ResizedSignalType   mResizedSignal;
-  SignalType          mDeleteRequestSignal;
+  IndicatorSignalType                   mIndicatorVisibilityChangedSignal;
+  FocusSignalType                       mFocusChangedSignal;
+  ResizedSignalType                     mResizedSignal;
+  SignalType                            mDeleteRequestSignal;
+
+
 };
 
 } // namespace Adaptor