#include <dali/public-api/object/base-object.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/integration-api/scene.h>
+
+#ifdef DALI_ADAPTOR_COMPILATION
+#include <dali/integration-api/scene-holder-impl.h>
+#else
+#include <dali/integration-api/adaptors/scene-holder-impl.h>
+#endif
// INTERNAL INCLUDES
-#include <dali/internal/adaptor/common/lifecycle-observer.h>
#include <dali/internal/adaptor/common/adaptor-impl.h>
#include <dali/public-api/adaptor-framework/window.h>
#include <dali/public-api/adaptor-framework/key-grab.h>
-#include <dali/devel-api/adaptor-framework/drag-and-drop-detector.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/internal/window-system/common/event-handler.h>
namespace Dali
{
class Adaptor;
class Actor;
+class RenderSurfaceInterface;
namespace Internal
{
namespace Adaptor
{
-class EventHandler;
class Orientation;
-class RotationObserver;
class WindowRenderSurface;
class WindowBase;
/**
* Window provides a surface to render onto with orientation & indicator properties.
*/
-class Window : public Dali::BaseObject, public LifeCycleObserver, public ConnectionTracker
+class Window : public Dali::Internal::Adaptor::SceneHolder, public EventHandler::Observer, public ConnectionTracker
{
public:
typedef Dali::Window::IndicatorSignalType IndicatorSignalType;
static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false);
/**
- * Pass the adaptor back to the overlay. This allows the window to access Core's overlay.
- * @param[in] adaptor An initialized adaptor
- */
- void SetAdaptor(Dali::Adaptor& adaptor);
-
- /**
- * Pass the adaptor back to the overlay. This allows the window to access Core's overlay.
- * @param[in] adaptor implementation An initialized adaptor implementation
- */
- void SetAdaptor(Adaptor& adaptor);
-
- /**
- * Get the window surface
- * @return The render surface
- */
- WindowRenderSurface* GetSurface() const;
-
- /**
- * Set the window surface
- * @param[in] surface The surface
- */
- void SetSurface(WindowRenderSurface* surface);
-
- /**
* @copydoc Dali::Window::ShowIndicator()
*/
void ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode );
void SetClass( std::string name, std::string className );
/**
- * @brief Gets the window name.
- * @return The name of the window
- */
- std::string GetName() const;
-
- /**
* @brief Gets the window class name.
* @return The class of the window
*/
void Activate();
/**
- * @copydoc Dali::Window::Add()
- */
- void Add( Dali::Actor actor );
-
- /**
- * @copydoc Dali::Window::Remove()
- */
- void Remove( Dali::Actor remove );
-
- /**
- * @copydoc Dali::Window::SetBackgroundColor()
- */
- void SetBackgroundColor(Vector4 color);
-
- /**
- * @copydoc Dali::Window::GetBackgroundColor()
- */
- Vector4 GetBackgroundColor() const;
-
- /**
- * @copydoc Dali::Window::GetRootLayer()
- */
- Dali::Layer GetRootLayer() const;
-
- /**
* @copydoc Dali::Window::GetLayerCount()
*/
uint32_t GetLayerCount() const;
Dali::Layer GetLayer( uint32_t depth ) const;
/**
+ * @copydoc Dali::DevelWindow::GetRenderTaskList()
+ */
+ Dali::RenderTaskList GetRenderTaskList() const;
+
+ /**
* @copydoc Dali::Window::AddAvailableOrientation()
*/
void AddAvailableOrientation(Dali::Window::WindowOrientation orientation);
Dali::Window::WindowOrientation GetPreferredOrientation();
/**
- * @copydoc Dali::Window::GetDragAndDropDetector() const
- */
- Dali::DragAndDropDetector GetDragAndDropDetector() const;
-
- /**
- * @copydoc Dali::Window::GetNativeHandle() const
- */
- Dali::Any GetNativeHandle() const;
-
- /**
* @copydoc Dali::Window::SetAcceptFocus()
*/
void SetAcceptFocus( bool accept );
void Hide();
/**
- * @copydoc Dali::Window::IsVisible() const
- */
- bool IsVisible() const;
-
- /**
* @copydoc Dali::Window::GetSupportedAuxiliaryHintCount()
*/
unsigned int GetSupportedAuxiliaryHintCount() const;
void SetPositionSize( PositionSize positionSize );
/**
- * @copydoc Dali::DevelWindow::GetRootLayer()
+ * @copydoc Dali::Window::GetRootLayer()
*/
- Dali::Layer GetRootLayer();
+ Dali::Layer GetRootLayer() const;
/**
* @copydoc Dali::Window::SetTransparency()
bool UngrabKeyList( const Dali::Vector< Dali::KEY >& key, Dali::Vector< bool >& result );
/**
- * Called from Orientation after the Change signal has been sent
- */
- void RotationDone( int orientation, int width, int height );
-
- /**
- * @brief Retrieves the unique ID of the window.
- * @return The ID
- */
- uint32_t GetId() const;
-
- /**
- * Feed (Send) touch event to core and gesture manager
- * @param[in] touchEvent The touch event holding the touch point information.
- */
- void FeedTouchPoint( TouchPoint& point, int timeStamp );
-
- /**
- * Feed (Send) wheel event to core and gesture manager
- * @param[in] wheelEvent The wheel event
+ * @copydoc Dali::DevelWindow::Get()
*/
- void FeedWheelEvent( WheelEvent& wheelEvent );
+ static Dali::Window Get( Dali::Actor actor );
- /**
- * Feed (Send) key event to core
- * @param[in] keyEvent The key event holding the key information.
- */
- void FeedKeyEvent( KeyEvent& keyEvent );
+public: // Dali::Internal::Adaptor::SceneHolder
/**
- * Called when the adaptor is paused.
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::GetNativeHandle
*/
- void Pause();
+ Dali::Any GetNativeHandle() const override;
/**
- * Called when the adaptor is resumed (from pause).
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::IsVisible
*/
- void Resume();
-
- /**
- * Set the rotation observer (note, some adaptors may not have a rotation observer)
- * @param[in] observer The rotation observer
- * @return If the rotation observer is set
- */
- bool SetRotationObserver( RotationObserver* observer );
+ bool IsVisible() const override;
private:
*/
void OnDeleteRequest();
-private: // Adaptor::Observer interface
+private: // Dali::Internal::Adaptor::SceneHolder
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnAdaptorSet
+ */
+ void OnAdaptorSet( Dali::Adaptor& adaptor ) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnSurfaceSet
+ */
+ void OnSurfaceSet( Dali::RenderSurfaceInterface* surface ) override;
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnStart()
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnPause
*/
- virtual void OnStart();
+ void OnPause() override;
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnPause()
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnResume
*/
- virtual void OnPause();
+ void OnResume() override;
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnResume()
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::RecalculateTouchPosition
*/
- virtual void OnResume();
+ void RecalculateTouchPosition( Integration::Point& point ) override;
+
+private: // Dali::Internal::Adaptor::EventHandler::Observer
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnStop()
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnTouchPoint
*/
- virtual void OnStop();
+ void OnTouchPoint( Dali::Integration::Point& point, int timeStamp ) override;
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnDestroy()
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnWheelEvent
*/
- virtual void OnDestroy();
+ void OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent ) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnKeyEvent
+ */
+ void OnKeyEvent( Dali::Integration::KeyEvent& keyEvent ) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnRotation
+ */
+ void OnRotation( const RotationEvent& rotation ) override;
public: // Signals
*/
Dali::DevelWindow::KeyEventSignalType& KeyEventSignal() { return mScene.KeyEventSignal(); };
+ /**
+ * @copydoc Dali::Window::KeyEventGeneratedSignal()
+ */
+ Dali::DevelWindow::KeyEventGeneratedSignalType& KeyEventGeneratedSignal() { return mScene.KeyEventGeneratedSignal(); };
+
/**
* @copydoc Dali::Window::TouchSignal()
*/
private:
- static uint32_t mWindowCounter; ///< A counter to track the window creation
- uint32_t mId; ///< A unique ID to identify the window starting from 0
- std::unique_ptr< WindowRenderSurface >mSurface; ///< The window rendering surface
- Dali::Integration::Scene mScene;
+ WindowRenderSurface* mWindowSurface; ///< The window rendering surface
WindowBase* mWindowBase;
std::string mName;
std::string mClassName;
- bool mStarted:1;
bool mIsTransparent:1;
bool mIsFocusAcceptable:1;
- bool mVisible:1;
bool mIconified:1;
bool mOpaqueState:1;
bool mResizeEnabled:1;
- Adaptor* mAdaptor;
- Dali::DragAndDropDetector mDragAndDropDetector;
Dali::Window::Type mType;
OrientationPtr mOrientation;
std::vector<Dali::Window::WindowOrientation> mAvailableOrientations;
Dali::Window::WindowOrientation mPreferredOrientation;
- EventHandlerPtr mEventHandler; ///< The window events handler
+ int mRotationAngle; ///< The angle of the rotation
+ int mWindowWidth; ///< The width of the window
+ int mWindowHeight; ///< The height of the window
- Vector4 mBackgroundColor;
+ EventHandlerPtr mEventHandler; ///< The window events handler
// Signals
IndicatorSignalType mIndicatorVisibilityChangedSignal;