static Dali::Window Get(Dali::Actor actor);
/**
- * @copydoc Dali::DevelWindow::SetParent()
+ * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent)
*/
void SetParent(Dali::Window& parent);
/**
+ * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent, bool belowParent)
+ */
+ void SetParent(Dali::Window& parent, bool belowParent);
+
+ /**
* @copydoc Dali::DevelWindow::Unparent()
*/
void Unparent();
*/
int32_t GetNativeId() const;
+ /**
+ * @copydoc Dali::DevelWindow::RequestMoveToServer()
+ */
+ void RequestMoveToServer();
+
+ /**
+ * @copydoc Dali::DevelWindow::RequestResizeToServer()
+ */
+ void RequestResizeToServer(WindowResizeDirection direction);
+
+ /**
+ * @copydoc Dali::DevelWindow::EnableFloatingMode()
+ */
+ void EnableFloatingMode(bool enable);
+
+ /**
+ * @copydoc Dali::DevelWindow::IncludeInputRegion()
+ */
+ void IncludeInputRegion(const Rect<int>& inputRegion);
+
+ /**
+ * @copydoc Dali::DevelWindow::ExcludeInputRegion()
+ */
+ void ExcludeInputRegion(const Rect<int>& inputRegion);
+
private:
/**
* @brief Enumeration for orietation mode.