#define DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_IMPL_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/object/ref-object.h>
-#include <dali/public-api/object/base-object.h>
#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/adaptor-framework/window-enumerations.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/object/property-array.h>
+#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/integration-api/scene.h>
// INTERNAL INCLUDES
-#include <dali/internal/adaptor/common/lifecycle-observer.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
#include <dali/internal/adaptor/common/adaptor-impl.h>
-#include <dali/public-api/adaptor-framework/window.h>
+#include <dali/internal/window-system/common/event-handler.h>
#include <dali/public-api/adaptor-framework/key-grab.h>
-#include <dali/devel-api/adaptor-framework/drag-and-drop-detector.h>
+#include <dali/public-api/adaptor-framework/window.h>
namespace Dali
{
class Adaptor;
class Actor;
+class RenderSurfaceInterface;
namespace Internal
{
class WindowBase;
class Window;
-typedef IntrusivePtr<Window> WindowPtr;
-typedef IntrusivePtr<Orientation> OrientationPtr;
+using WindowPtr = IntrusivePtr<Window>;
+using OrientationPtr = IntrusivePtr<Orientation>;
+using EventHandlerPtr = IntrusivePtr<EventHandler>;
/**
* Window provides a surface to render onto with orientation & indicator properties.
*/
-class Window : public Dali::BaseObject, public LifeCycleObserver, public ConnectionTracker
+class Window : public Dali::Internal::Adaptor::SceneHolder, public EventHandler::Observer, public ConnectionTracker
{
public:
- typedef Dali::Window::IndicatorSignalType IndicatorSignalType;
- typedef Dali::Window::FocusSignalType FocusSignalType;
- typedef Dali::Window::ResizedSignalType ResizedSignalType;
- typedef Signal< void () > SignalType;
+ typedef Dali::Window::FocusChangeSignalType FocusChangeSignalType;
+ typedef Dali::Window::ResizeSignalType ResizeSignalType;
+ typedef Dali::DevelWindow::VisibilityChangedSignalType VisibilityChangedSignalType;
+ typedef Dali::DevelWindow::TransitionEffectEventSignalType TransitionEffectEventSignalType;
+ typedef Dali::DevelWindow::KeyboardRepeatSettingsChangedSignalType KeyboardRepeatSettingsChangedSignalType;
+ typedef Dali::DevelWindow::AuxiliaryMessageSignalType AuxiliaryMessageSignalType;
+ typedef Signal<void()> SignalType;
/**
- * Create a new Window. This should only be called once by the Application class
+ * @brief Create a new Window. This should only be called once by the Application class
* @param[in] positionSize The position and size of the window
* @param[in] name The window title
* @param[in] className The window class name
+ * @param[in] type Window type.
* @param[in] isTransparent Whether window is transparent
* @return A newly allocated Window
*/
- static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false);
-
- /**
- * Pass the adaptor back to the overlay. This allows the window to access Core's overlay.
- * @param[in] adaptor An initialized adaptor
- */
- void SetAdaptor(Dali::Adaptor& adaptor);
-
- /**
- * Get the window surface
- * @return The render surface
- */
- WindowRenderSurface* GetSurface();
+ static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
/**
- * @copydoc Dali::Window::ShowIndicator()
- */
- void ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode );
-
- /**
- * @copydoc Dali::Window::SetIndicatorBgOpacity()
+ * @brief Create a new Window. This should only be called once by the Application class
+ * @param[in] surface The surface used to render on.
+ * @param[in] positionSize The position and size of the window
+ * @param[in] name The window title
+ * @param[in] className The window class name
+ * @param[in] type Window type.
+ * @param[in] isTransparent Whether window is transparent
+ * @return A newly allocated Window
*/
- void SetIndicatorBgOpacity( Dali::Window::IndicatorBgOpacity opacity );
+ static Window* New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
/**
- * @copydoc Dali::Window::RotateIndicator()
+ * @copydoc Dali::Window::SetClass()
*/
- void RotateIndicator( Dali::Window::WindowOrientation orientation );
+ void SetClass(std::string name, std::string className);
/**
- * @copydoc Dali::Window::SetClass()
+ * @brief Gets the window class name.
+ * @return The class of the window
*/
- void SetClass( std::string name, std::string className );
+ std::string GetClassName() const;
/**
* @copydoc Dali::Window::Raise()
void Activate();
/**
- * @copydoc Dali::Window::Add()
- */
- void Add( Dali::Actor actor );
-
- /**
- * @copydoc Dali::Window::Remove()
- */
- void Remove( Dali::Actor remove );
-
- /**
- * @copydoc Dali::Window::SetBackgroundColor()
- */
- void SetBackgroundColor(Vector4 color);
-
- /**
- * @copydoc Dali::Window::GetBackgroundColor()
- */
- Vector4 GetBackgroundColor() const;
-
- /**
- * @copydoc Dali::Window::GetRootLayer()
- */
- Dali::Layer GetRootLayer() const;
-
- /**
* @copydoc Dali::Window::GetLayerCount()
*/
uint32_t GetLayerCount() const;
/**
* @copydoc Dali::Window::GetLayer()
*/
- Dali::Layer GetLayer( uint32_t depth ) const;
+ Dali::Layer GetLayer(uint32_t depth) const;
/**
- * @copydoc Dali::Window::AddAvailableOrientation()
+ * @copydoc Dali::DevelWindow::GetRenderTaskList()
*/
- void AddAvailableOrientation(Dali::Window::WindowOrientation orientation);
+ Dali::RenderTaskList GetRenderTaskList() const;
/**
- * @copydoc Dali::Window::RemoveAvailableOrientation()
- */
- void RemoveAvailableOrientation(Dali::Window::WindowOrientation orientation);
-
- /**
- * @copydoc Dali::Window::SetAvailableOrientations()
+ * @copydoc Dali::Window::AddAvailableOrientation()
*/
- void SetAvailableOrientations(const std::vector<Dali::Window::WindowOrientation>& orientations);
+ void AddAvailableOrientation(WindowOrientation orientation);
/**
- * @copydoc Dali::Window::GetAvailableOrientations()
+ * @copydoc Dali::Window::RemoveAvailableOrientation()
*/
- const std::vector<Dali::Window::WindowOrientation>& GetAvailableOrientations();
+ void RemoveAvailableOrientation(WindowOrientation orientation);
/**
* @copydoc Dali::Window::SetPreferredOrientation()
*/
- void SetPreferredOrientation(Dali::Window::WindowOrientation orientation);
+ void SetPreferredOrientation(WindowOrientation orientation);
/**
* @copydoc Dali::Window::GetPreferredOrientation()
*/
- Dali::Window::WindowOrientation GetPreferredOrientation();
-
- /**
- * @copydoc Dali::Window::GetDragAndDropDetector() const
- */
- Dali::DragAndDropDetector GetDragAndDropDetector() const;
-
- /**
- * @copydoc Dali::Window::GetNativeHandle() const
- */
- Dali::Any GetNativeHandle() const;
+ WindowOrientation GetPreferredOrientation();
/**
* @copydoc Dali::Window::SetAcceptFocus()
*/
- void SetAcceptFocus( bool accept );
+ void SetAcceptFocus(bool accept);
/**
* @copydoc Dali::Window::IsFocusAcceptable()
void Hide();
/**
- * @copydoc Dali::Window::IsVisible() const
- */
- bool IsVisible() const;
-
- /**
* @copydoc Dali::Window::GetSupportedAuxiliaryHintCount()
*/
unsigned int GetSupportedAuxiliaryHintCount() const;
/**
* @copydoc Dali::Window::GetSupportedAuxiliaryHint()
*/
- std::string GetSupportedAuxiliaryHint( unsigned int index ) const;
+ std::string GetSupportedAuxiliaryHint(unsigned int index) const;
/**
* @copydoc Dali::Window::AddAuxiliaryHint()
*/
- unsigned int AddAuxiliaryHint( const std::string& hint, const std::string& value );
+ unsigned int AddAuxiliaryHint(const std::string& hint, const std::string& value);
/**
* @copydoc Dali::Window::RemoveAuxiliaryHint()
*/
- bool RemoveAuxiliaryHint( unsigned int id );
+ bool RemoveAuxiliaryHint(unsigned int id);
/**
* @copydoc Dali::Window::SetAuxiliaryHintValue()
*/
- bool SetAuxiliaryHintValue( unsigned int id, const std::string& value );
+ bool SetAuxiliaryHintValue(unsigned int id, const std::string& value);
/**
* @copydoc Dali::Window::GetAuxiliaryHintValue()
*/
- std::string GetAuxiliaryHintValue( unsigned int id ) const;
+ std::string GetAuxiliaryHintValue(unsigned int id) const;
/**
* @copydoc Dali::Window::GetAuxiliaryHintId()
*/
- unsigned int GetAuxiliaryHintId( const std::string& hint ) const;
+ unsigned int GetAuxiliaryHintId(const std::string& hint) const;
/**
* @copydoc Dali::Window::SetInputRegion()
*/
- void SetInputRegion( const Rect< int >& inputRegion );
+ void SetInputRegion(const Rect<int>& inputRegion);
/**
* @copydoc Dali::Window::SetType()
*/
- void SetType( Dali::Window::Type type );
+ void SetType(WindowType type);
/**
* @copydoc Dali::Window::GetType() const
*/
- Dali::Window::Type GetType() const;
+ WindowType GetType() const;
/**
* @copydoc Dali::Window::SetNotificationLevel()
*/
- bool SetNotificationLevel( Dali::Window::NotificationLevel::Type level );
+ WindowOperationResult SetNotificationLevel(WindowNotificationLevel level);
/**
* @copydoc Dali::Window::GetNotificationLevel()
*/
- Dali::Window::NotificationLevel::Type GetNotificationLevel() const;
+ WindowNotificationLevel GetNotificationLevel() const;
/**
* @copydoc Dali::Window::SetOpaqueState()
*/
- void SetOpaqueState( bool opaque );
+ void SetOpaqueState(bool opaque);
/**
* @copydoc Dali::Window::IsOpaqueState()
/**
* @copydoc Dali::Window::SetScreenOffMode()
*/
- bool SetScreenOffMode(Dali::Window::ScreenOffMode::Type screenOffMode);
+ WindowOperationResult SetScreenOffMode(WindowScreenOffMode screenOffMode);
/**
* @copydoc Dali::Window::GetScreenOffMode()
*/
- Dali::Window::ScreenOffMode::Type GetScreenOffMode() const;
+ WindowScreenOffMode GetScreenOffMode() const;
/**
* @copydoc Dali::Window::SetBrightness()
*/
- bool SetBrightness( int brightness );
+ WindowOperationResult SetBrightness(int brightness);
/**
* @copydoc Dali::Window::GetBrightness()
/**
* @copydoc Dali::Window::SetSize()
*/
- void SetSize( Dali::Window::WindowSize size );
+ void SetSize(Dali::Window::WindowSize size);
/**
* @copydoc Dali::Window::GetSize()
/**
* @copydoc Dali::Window::SetPosition()
*/
- void SetPosition( Dali::Window::WindowPosition position );
+ void SetPosition(Dali::Window::WindowPosition position);
/**
* @copydoc Dali::Window::GetPosition()
/**
* @copydoc Dali::DevelWindow::SetPositionSize()
*/
- void SetPositionSize( PositionSize positionSize );
+ void SetPositionSize(PositionSize positionSize);
+
+ /**
+ * @copydoc Dali::DevelWindow::GetPositionSize()
+ */
+ PositionSize GetPositionSize() const;
+
+ /**
+ * @copydoc Dali::Window::GetRootLayer()
+ */
+ Dali::Layer GetRootLayer() const;
/**
* @copydoc Dali::Window::SetTransparency()
*/
- void SetTransparency( bool transparent );
+ void SetTransparency(bool transparent);
/**
* @copydoc Dali::KeyGrab::GrabKey()
*/
- bool GrabKey( Dali::KEY key, KeyGrab::KeyGrabMode grabMode );
+ bool GrabKey(Dali::KEY key, KeyGrab::KeyGrabMode grabMode);
/**
* @copydoc Dali::KeyGrab::UngrabKey()
*/
- bool UngrabKey( Dali::KEY key );
+ bool UngrabKey(Dali::KEY key);
/**
* @copydoc Dali::KeyGrab::GrabKeyList()
*/
- bool GrabKeyList( const Dali::Vector< Dali::KEY >& key, const Dali::Vector< KeyGrab::KeyGrabMode >& grabMode, Dali::Vector< bool >& result );
+ bool GrabKeyList(const Dali::Vector<Dali::KEY>& key, const Dali::Vector<KeyGrab::KeyGrabMode>& grabMode, Dali::Vector<bool>& result);
/**
* @copydoc Dali::KeyGrab::UngrabKeyList()
*/
- bool UngrabKeyList( const Dali::Vector< Dali::KEY >& key, Dali::Vector< bool >& result );
+ bool UngrabKeyList(const Dali::Vector<Dali::KEY>& key, Dali::Vector<bool>& result);
+
+ /**
+ * @copydoc Dali::DevelWindow::Get()
+ */
+ static Dali::Window Get(Dali::Actor actor);
+
+ /**
+ * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent)
+ */
+ void SetParent(Dali::Window& parent);
+
+ /**
+ * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent, bool belowParent)
+ */
+ void SetParent(Dali::Window& parent, bool belowParent);
+
+ /**
+ * @copydoc Dali::DevelWindow::Unparent()
+ */
+ void Unparent();
+
+ /**
+ * @copydoc Dali::DevelWindow::GetParent()
+ */
+ Dali::Window GetParent();
+
+ /**
+ * @copydoc Dali::DevelWindow::GetCurrentOrientation()
+ */
+ WindowOrientation GetCurrentOrientation() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::GetPhysicalOrientation()
+ */
+ int GetPhysicalOrientation() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::SetAvailableOrientations()
+ */
+ void SetAvailableOrientations(const Dali::Vector<WindowOrientation>& orientations);
+
+ /**
+ * @copydoc Dali::DevelWindow::SetPositionSizeWithOrientation()
+ */
+ void SetPositionSizeWithOrientation(PositionSize positionSize, WindowOrientation orientation);
+public: // Dali::Internal::Adaptor::SceneHolder
/**
- * Called from Orientation after the Change signal has been sent
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::GetNativeHandle
*/
- void RotationDone( int orientation, int width, int height );
+ Dali::Any GetNativeHandle() const override;
/**
- * @brief Retrieves the unique ID of the window.
- * @return The ID
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::IsVisible
*/
- uint32_t GetId() const;
+ bool IsVisible() const override;
+
+ /**
+ * @copydoc Dali::DevelWindow::GetNativeId()
+ */
+ int32_t GetNativeId() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::RequestMoveToServer()
+ */
+ void RequestMoveToServer();
+
+ /**
+ * @copydoc Dali::DevelWindow::RequestResizeToServer()
+ */
+ void RequestResizeToServer(WindowResizeDirection direction);
+
+ /**
+ * @copydoc Dali::DevelWindow::EnableFloatingMode()
+ */
+ void EnableFloatingMode(bool enable);
+
+ /**
+ * @copydoc Dali::DevelWindow::IncludeInputRegion()
+ */
+ void IncludeInputRegion(const Rect<int>& inputRegion);
+
+ /**
+ * @copydoc Dali::DevelWindow::ExcludeInputRegion()
+ */
+ void ExcludeInputRegion(const Rect<int>& inputRegion);
+
+ /**
+ * @copydoc Dali::DevelWindow::SetNeedsRotationCompletedAcknowledgement()
+ */
+ void SetNeedsRotationCompletedAcknowledgement(bool needAcknowledgement);
+
+ /**
+ * @copydoc Dali::DevelWindow::SendRotationCompletedAcknowledgement()
+ */
+ void SendRotationCompletedAcknowledgement();
private:
+ /**
+ * @brief Enumeration for orietation mode.
+ * The Orientation Mode is related to screen size.
+ * If screen width is longer than height, the Orientation Mode will have LANDSCAPE.
+ * Otherwise screen width is shorter than height or same, the Orientation Mode will have PORTRAIT.
+ */
+ enum class OrientationMode
+ {
+ PORTRAIT = 0,
+ LANDSCAPE
+ };
/**
* Private constructor.
/**
* Destructor
*/
- virtual ~Window();
+ ~Window() override;
/**
* Second stage initialization
*/
- void Initialize(const PositionSize& positionSize, const std::string& name, const std::string& className);
+ void Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, WindowType type);
/**
* Called when the window becomes iconified or deiconified.
*/
- void OnIconifyChanged( bool iconified );
+ void OnIconifyChanged(bool iconified);
/**
* Called when the window focus is changed.
*/
- void OnFocusChanged( bool focusIn );
+ void OnFocusChanged(bool focusIn);
/**
* Called when the output is transformed.
*/
void OnDeleteRequest();
-private: // Adaptor::Observer interface
+ /**
+ * Called when the window receives a Transition effect-start/end event.
+ */
+ void OnTransitionEffectEvent(WindowEffectState state, WindowEffectType type);
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnStart()
+ * @brief Called when window receives a keyboard repeat event.
*/
- virtual void OnStart();
+ void OnKeyboardRepeatSettingsChanged();
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnPause()
+ * @brief Called when the window redraw is requested.
*/
- virtual void OnPause();
+ void OnWindowRedrawRequest();
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnResume()
+ * @brief Called when the window is resized or moved by display server.
+ *
+ * @param[in] positionSize the updated window's position and size.
*/
- virtual void OnResume();
+ void OnUpdatePositionSize(Dali::PositionSize& positionSize);
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnStop()
+ * @brief Called when display server sent the auxiliary message.
+ *
+ * @param[in] key the auxiliary message's key.
+ * @param[in] value the auxiliary message's value.
+ * @param[in] options the auxiliary message's options. This is the list of string.
*/
- virtual void OnStop();
+ void OnAuxiliaryMessage(const std::string& key, const std::string& value, const Property::Array& options);
/**
- * @copydoc Dali::Internal::Adaptor::Adaptor::Observer::OnDestroy()
+ * @brief Called when Accessibility is enabled.
+ *
+ * This method is to register the window to accessibility bridge.
*/
- virtual void OnDestroy();
+ void OnAccessibilityEnabled();
-public: // Signals
+ /**
+ * @brief Called when Accessibility is disabled.
+ *
+ * This method is to remove the window from accessibility bridge.
+ */
+ void OnAccessibilityDisabled();
+
+ /**
+ * @brief Set available orientation to window base.
+ */
+ void SetAvailableAnlges(const std::vector<int>& angles);
+
+ /**
+ * @brief Convert from window orientation to angle using OrientationMode.
+ */
+ int ConvertToAngle(WindowOrientation orientation);
+
+ /**
+ * @brief Convert from angle to window orientation using OrientationMode.
+ */
+ WindowOrientation ConvertToOrientation(int angle) const;
+
+ /**
+ * @brief Check available window orientation for Available orientation.
+ */
+ bool IsOrientationAvailable(WindowOrientation orientation) const;
+
+ /**
+ * @brief Return the rect value to recalulate with the default system coordinates.
+ *
+ * Some native window APIs work the geometry value based on the default system coordinates.
+ * IncludeInputRegion() and ExcludeInputRegion() are one of them.
+ * When the window is rotated, current window's geometry already were set with the rotated angle.
+ * If IncludeInputRegion() or ExcludeInputRegion() are called with rotated angle by application,
+ * the rect's area should be re-calcuated on the default system coordinates.
+ *
+ * @param[in] rect the window's current position and size with current window rotation angle.
+ * @return the re-calculated rect on the default system coordinates.
+ */
+ Rect<int> RecalculateRect(const Rect<int>& rect);
+
+private: // Dali::Internal::Adaptor::SceneHolder
+ /**
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnAdaptorSet
+ */
+ void OnAdaptorSet(Dali::Adaptor& adaptor) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnSurfaceSet
+ */
+ void OnSurfaceSet(Dali::RenderSurfaceInterface* surface) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnPause
+ */
+ void OnPause() override;
/**
- * The user should connect to this signal to get a timing when indicator was shown / hidden.
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::OnResume
*/
- IndicatorSignalType& IndicatorVisibilityChangedSignal() { return mIndicatorVisibilityChangedSignal; }
+ void OnResume() override;
/**
- * @copydoc Dali::Window::FocusChangedSignal()
+ * @copydoc Dali::Internal::Adaptor::SceneHolder::RecalculateTouchPosition
*/
- FocusSignalType& FocusChangedSignal() { return mFocusChangedSignal; }
+ void RecalculateTouchPosition(Integration::Point& point) override;
+
+private: // Dali::Internal::Adaptor::EventHandler::Observer
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnTouchPoint
+ */
+ void OnTouchPoint(Dali::Integration::Point& point, int timeStamp) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnWheelEvent
+ */
+ void OnWheelEvent(Dali::Integration::WheelEvent& wheelEvent) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnKeyEvent
+ */
+ void OnKeyEvent(Dali::Integration::KeyEvent& keyEvent) override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnRotation
+ */
+ void OnRotation(const RotationEvent& rotation) override;
+
+public: // Signals
+ /**
+ * @copydoc Dali::Window::FocusChangeSignal()
+ */
+ FocusChangeSignalType& FocusChangeSignal()
+ {
+ return mFocusChangeSignal;
+ }
/**
* @copydoc Dali::Window::ResizedSignal()
*/
- ResizedSignalType& ResizedSignal() { return mResizedSignal; }
+ ResizeSignalType& ResizeSignal()
+ {
+ return mResizeSignal;
+ }
/**
* This signal is emitted when the window is requesting to be deleted
*/
- SignalType& DeleteRequestSignal() { return mDeleteRequestSignal; }
+ SignalType& DeleteRequestSignal()
+ {
+ return mDeleteRequestSignal;
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::VisibilityChangedSignal()
+ */
+ VisibilityChangedSignalType& VisibilityChangedSignal()
+ {
+ return mVisibilityChangedSignal;
+ }
+
+ /**
+ * @copydoc Dali::Window::SignalEventProcessingFinished()
+ */
+ Dali::DevelWindow::EventProcessingFinishedSignalType& EventProcessingFinishedSignal()
+ {
+ return mScene.EventProcessingFinishedSignal();
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::TransitionEffectEventSignal()
+ */
+ TransitionEffectEventSignalType& TransitionEffectEventSignal()
+ {
+ return mTransitionEffectEventSignal;
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::KeyboardRepeatSettingsChangedSignal()
+ */
+ KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal()
+ {
+ return mKeyboardRepeatSettingsChangedSignal;
+ }
+
+ /**
+ * @copydoc Dali::DevelWindow::AuxiliaryMessageSignal()
+ */
+ AuxiliaryMessageSignalType& AuxiliaryMessageSignal()
+ {
+ return mAuxiliaryMessageSignal;
+ }
private:
+ WindowRenderSurface* mWindowSurface; ///< The window rendering surface
+ WindowBase* mWindowBase;
+ std::string mName;
+ std::string mClassName;
+ bool mIsTransparent : 1;
+ bool mIsFocusAcceptable : 1;
+ bool mIconified : 1;
+ bool mOpaqueState : 1;
+ bool mWindowRotationAcknowledgement : 1;
+ Dali::Window mParentWindow;
+
+ OrientationPtr mOrientation;
+ std::vector<int> mAvailableAngles;
+ int mPreferredAngle;
+
+ int mRotationAngle; ///< The angle of the rotation
+ int mWindowWidth; ///< The width of the window
+ int mWindowHeight; ///< The height of the window
+
+ EventHandlerPtr mEventHandler; ///< The window events handler
+
+ OrientationMode mOrientationMode; ///< The physical screen mode is portrait or landscape
- static uint32_t mWindowCounter; ///< A counter to track the window creation
- uint32_t mId; ///< A unique ID to identify the window starting from 0
- std::unique_ptr< WindowRenderSurface > mSurface;
- Dali::Integration::Scene mScene;
- WindowBase* mWindowBase;
- bool mStarted:1;
- bool mIsTransparent:1;
- bool mIsFocusAcceptable:1;
- bool mVisible:1;
- bool mIconified:1;
- bool mOpaqueState:1;
- bool mResizeEnabled:1;
- Adaptor* mAdaptor;
- Dali::DragAndDropDetector mDragAndDropDetector;
- Dali::Window::Type mType;
-
- OrientationPtr mOrientation;
- std::vector<Dali::Window::WindowOrientation> mAvailableOrientations;
- Dali::Window::WindowOrientation mPreferredOrientation;
-
- Vector4 mBackgroundColor;
+ int mNativeWindowId; ///< The Native Window Id
// Signals
- IndicatorSignalType mIndicatorVisibilityChangedSignal;
- FocusSignalType mFocusChangedSignal;
- ResizedSignalType mResizedSignal;
- SignalType mDeleteRequestSignal;
+ SignalType mDeleteRequestSignal;
+ FocusChangeSignalType mFocusChangeSignal;
+ ResizeSignalType mResizeSignal;
+ VisibilityChangedSignalType mVisibilityChangedSignal;
+ TransitionEffectEventSignalType mTransitionEffectEventSignal;
+ KeyboardRepeatSettingsChangedSignalType mKeyboardRepeatSettingsChangedSignal;
+ AuxiliaryMessageSignalType mAuxiliaryMessageSignal;
};
} // namespace Adaptor
-} // namepsace Internal
+} // namespace Internal
// Helpers for public-api forwarding methods
inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
{
- DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ DALI_ASSERT_ALWAYS(window && "Window handle is empty");
BaseObject& object = window.GetBaseObject();
return static_cast<Internal::Adaptor::Window&>(object);
}
inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
{
- DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ DALI_ASSERT_ALWAYS(window && "Window handle is empty");
const BaseObject& object = window.GetBaseObject();
return static_cast<const Internal::Adaptor::Window&>(object);
}