Add Keyboard repeat setting changed signal to Window
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.h
old mode 100644 (file)
new mode 100755 (executable)
index 7f33050..5bc3bb9
@@ -2,7 +2,7 @@
 #define DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_IMPL_H
 
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/object/base-object.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/object/property-array.h>
 
 // INTERNAL INCLUDES
 #include <dali/public-api/adaptor-framework/window.h>
 #include <dali/public-api/adaptor-framework/key-grab.h>
 #include <dali/devel-api/adaptor-framework/window-devel.h>
-#include <dali/integration-api/adaptors/scene-holder-impl.h>
+#include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
 #include <dali/internal/adaptor/common/adaptor-impl.h>
 #include <dali/internal/window-system/common/event-handler.h>
 
@@ -57,16 +58,16 @@ using EventHandlerPtr = IntrusivePtr< EventHandler >;
 class Window : public Dali::Internal::Adaptor::SceneHolder, public EventHandler::Observer, public ConnectionTracker
 {
 public:
-  typedef Dali::Window::IndicatorSignalType IndicatorSignalType;
-  typedef Dali::Window::FocusSignalType FocusSignalType;
   typedef Dali::Window::ResizedSignalType ResizedSignalType;
   typedef Dali::Window::FocusChangeSignalType FocusChangeSignalType;
   typedef Dali::Window::ResizeSignalType ResizeSignalType;
   typedef Dali::DevelWindow::VisibilityChangedSignalType VisibilityChangedSignalType;
+  typedef Dali::DevelWindow::TransitionEffectEventSignalType TransitionEffectEventSignalType;
+  typedef Dali::DevelWindow::KeyboardRepeatSettingsChangedSignalType KeyboardRepeatSettingsChangedSignalType;
   typedef Signal< void () > SignalType;
 
   /**
-   * Create a new Window. This should only be called once by the Application class
+   * @brief Create a new Window. This should only be called once by the Application class
    * @param[in] positionSize The position and size of the window
    * @param[in] name The window title
    * @param[in] className The window class name
@@ -76,19 +77,15 @@ public:
   static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false);
 
   /**
-   * @copydoc Dali::Window::ShowIndicator()
-   */
-  void ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode );
-
-  /**
-   * @copydoc Dali::Window::SetIndicatorBgOpacity()
-   */
-  void SetIndicatorBgOpacity( Dali::Window::IndicatorBgOpacity opacity );
-
-  /**
-   * @copydoc Dali::Window::RotateIndicator()
+   * @brief Create a new Window. This should only be called once by the Application class
+   * @param[in] surface The surface used to render on.
+   * @param[in] positionSize The position and size of the window
+   * @param[in] name The window title
+   * @param[in] className The window class name
+   * @param[in] isTransparent Whether window is transparent
+   * @return A newly allocated Window
    */
-  void RotateIndicator( Dali::Window::WindowOrientation orientation );
+  static Window* New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false);
 
   /**
    * @copydoc Dali::Window::SetClass()
@@ -142,16 +139,6 @@ public:
   void RemoveAvailableOrientation(Dali::Window::WindowOrientation orientation);
 
   /**
-   * @copydoc Dali::Window::SetAvailableOrientations()
-   */
-  void SetAvailableOrientations(const std::vector<Dali::Window::WindowOrientation>& orientations);
-
-  /**
-   * @copydoc Dali::Window::GetAvailableOrientations()
-   */
-  const std::vector<Dali::Window::WindowOrientation>& GetAvailableOrientations();
-
-  /**
    * @copydoc Dali::Window::SetPreferredOrientation()
    */
   void SetPreferredOrientation(Dali::Window::WindowOrientation orientation);
@@ -346,6 +333,21 @@ public:
    */
   Dali::Window GetParent();
 
+  /**
+   * @copydoc Dali::DevelWindow::GetCurrentOrientation()
+   */
+  Dali::Window::WindowOrientation GetCurrentOrientation() const;
+
+  /**
+   * @copydoc Dali::DevelWindow::SetAvailableOrientations()
+   */
+  void SetAvailableOrientations( const Dali::Vector<Dali::Window::WindowOrientation>& orientations );
+
+  /**
+   * @copydoc Dali::DevelWindow::SetDamagedAreas()
+   */
+  void SetDamagedAreas(std::vector<Dali::Rect<int>>& areas);
+
 public: // Dali::Internal::Adaptor::SceneHolder
 
   /**
@@ -358,9 +360,26 @@ public: // Dali::Internal::Adaptor::SceneHolder
    */
   bool IsVisible() const override;
 
+  /**
+   * @copydoc Dali::DevelWindow::GetNativeId()
+   */
+  int32_t GetNativeId() const;
+
 private:
 
   /**
+   * @brief Enumeration for orietation mode.
+   * The Orientation Mode is related to screen size.
+   * If screen width is longer than height, the Orientation Mode will have LANDSCAPE.
+   * Otherwise screen width is shorter than height or same, the Orientation Mode will have PORTRAIT.
+   */
+  enum class OrientationMode
+  {
+    PORTRAIT = 0,
+    LANDSCAPE
+  };
+
+  /**
    * Private constructor.
    * @sa Window::New()
    */
@@ -374,7 +393,7 @@ private:
   /**
    * Second stage initialization
    */
-  void Initialize(const PositionSize& positionSize, const std::string& name, const std::string& className);
+  void Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className);
 
   /**
    * Called when the window becomes iconified or deiconified.
@@ -396,6 +415,36 @@ private:
    */
   void OnDeleteRequest();
 
+  /**
+   * Called when the window receives a Transition effect-start/end event.
+   */
+  void OnTransitionEffectEvent( DevelWindow::EffectState state, DevelWindow::EffectType type );
+
+  /**
+   * @brief Called when window receives a keyboard repeat event.
+   */
+  void OnKeyboardRepeatSettingsChanged();
+
+  /**
+   * @brief Set available orientation to window base.
+   */
+  void SetAvailableAnlges( const std::vector< int >& angles );
+
+  /**
+   * @brief Convert from window orientation to angle using OrientationMode.
+   */
+  int ConvertToAngle( Dali::Window::WindowOrientation orientation );
+
+  /**
+   * @brief Convert from angle to window orientation using OrientationMode.
+   */
+  Dali::Window::WindowOrientation ConvertToOrientation( int angle ) const;
+
+  /**
+   * @brief Check available window orientation for Available orientation.
+   */
+  bool IsOrientationAvailable( Dali::Window::WindowOrientation orientation ) const;
+
 private: // Dali::Internal::Adaptor::SceneHolder
 
   /**
@@ -448,17 +497,7 @@ private: // Dali::Internal::Adaptor::EventHandler::Observer
 public: // Signals
 
   /**
-   * The user should connect to this signal to get a timing when indicator was shown / hidden.
-   */
-  IndicatorSignalType& IndicatorVisibilityChangedSignal() { return mIndicatorVisibilityChangedSignal; }
-
-  /**
-   * @copydoc Dali::Window::FocusChangedSignal()
-   */
-  FocusSignalType& FocusChangedSignal() { return mFocusChangedSignal; }
-
-  /**
-   * @copydoc Dali::Window::WindowFocusChangedSignal()
+   * @copydoc Dali::Window::FocusChangeSignal()
    */
   FocusChangeSignalType& FocusChangeSignal() { return mFocusChangeSignal; }
   /**
@@ -486,6 +525,16 @@ public: // Signals
    */
   Dali::DevelWindow::EventProcessingFinishedSignalType& EventProcessingFinishedSignal() { return mScene.EventProcessingFinishedSignal(); }
 
+  /**
+   * @copydoc Dali::DevelWindow::TransitionEffectEventSignal()
+   */
+  TransitionEffectEventSignalType& TransitionEffectEventSignal() { return mTransitionEffectEventSignal; }
+
+  /**
+   * @copydoc Dali::DevelWindow::KeyboardRepeatSettingsChangedSignal()
+   */
+  KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal() { return mKeyboardRepeatSettingsChangedSignal; }
+
 private:
 
   WindowRenderSurface*                  mWindowSurface;      ///< The window rendering surface
@@ -500,9 +549,9 @@ private:
   Dali::Window::Type                    mType;
   Dali::Window                          mParentWindow;
 
-  OrientationPtr                               mOrientation;
-  std::vector<Dali::Window::WindowOrientation> mAvailableOrientations;
-  Dali::Window::WindowOrientation              mPreferredOrientation;
+  OrientationPtr                        mOrientation;
+  std::vector< int >                    mAvailableAngles;
+  int                                   mPreferredAngle;
 
   int                                   mRotationAngle;     ///< The angle of the rotation
   int                                   mWindowWidth;       ///< The width of the window
@@ -510,14 +559,18 @@ private:
 
   EventHandlerPtr                       mEventHandler;      ///< The window events handler
 
+  OrientationMode                       mOrientationMode;
+
+  int                                   mNativeWindowId;          ///< The Native Window Id
+
   // Signals
-  IndicatorSignalType                   mIndicatorVisibilityChangedSignal;
-  FocusSignalType                       mFocusChangedSignal;
-  ResizedSignalType                     mResizedSignal;
-  SignalType                            mDeleteRequestSignal;
-  FocusChangeSignalType                 mFocusChangeSignal;
-  ResizeSignalType                      mResizeSignal;
-  VisibilityChangedSignalType           mVisibilityChangedSignal;
+  ResizedSignalType                       mResizedSignal;
+  SignalType                              mDeleteRequestSignal;
+  FocusChangeSignalType                   mFocusChangeSignal;
+  ResizeSignalType                        mResizeSignal;
+  VisibilityChangedSignalType             mVisibilityChangedSignal;
+  TransitionEffectEventSignalType         mTransitionEffectEventSignal;
+  KeyboardRepeatSettingsChangedSignalType mKeyboardRepeatSettingsChangedSignal;
 };
 
 } // namespace Adaptor