#include <dali/public-api/object/base-object.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/object/property-array.h>
// INTERNAL INCLUDES
#include <dali/public-api/adaptor-framework/window.h>
*/
Dali::Window GetParent();
+ /**
+ * @copydoc Dali::DevelWindow::GetCurrentOrientation()
+ */
+ Dali::Window::WindowOrientation GetCurrentOrientation() const;
+
+ /**
+ * @copydoc Dali::DevelWindow::SetAvailableOrientations()
+ */
+ void SetAvailableOrientations( const Dali::Vector<Dali::Window::WindowOrientation>& orientations );
+
public: // Dali::Internal::Adaptor::SceneHolder
/**
/**
* @brief Convert from angle to window orientation using OrientationMode.
*/
- Dali::Window::WindowOrientation ConvertToOrientation( int angle );
+ Dali::Window::WindowOrientation ConvertToOrientation( int angle ) const;
/**
* @brief Check available window orientation for Available orientation.