auto rootLayer = mScene.GetRootLayer();
auto accessible = Accessibility::Accessible::Get(rootLayer, true);
bridge->RemoveTopLevelWindow(accessible);
+ // Related to multi-window case. This is called for default window and non-default window, but it is effective for non-default window.
+ bridge->Emit(accessible, Accessibility::WindowEvent::DESTROY);
}
if(mAdaptor)
}
}
+bool Window::IsWindowRotating() const
+{
+ return mWindowSurface->IsWindowRotating();
+}
+
} // namespace Adaptor
} // namespace Internal