// INTERNAL HEADERS
#include <dali/internal/input/common/drag-and-drop-detector-impl.h>
-#include <dali/internal/window-system/common/ecore-indicator-impl.h>
#include <dali/internal/window-system/common/window-visibility-observer.h>
#include <dali/internal/window-system/common/orientation-impl.h>
#include <dali/internal/window-system/common/render-surface-factory.h>
-#include <dali/internal/window-system/common/window-base-factory.h>
+#include <dali/internal/window-system/common/window-factory.h>
#include <dali/internal/window-system/common/window-base.h>
#include <dali/internal/window-system/common/window-render-surface.h>
Window::Window()
: mSurface( NULL ),
mWindowBase(),
- mIndicatorVisible( Dali::Window::VISIBLE ),
+ mIndicatorVisible( Dali::Window::INVISIBLE ),
mIndicatorIsShown( false ),
mShowRotatedIndicatorOnClose( false ),
mStarted( false ),
mIconified( false ),
mOpaqueState( false ),
mResizeEnabled( false ),
- mIndicator( NULL ),
+ mIndicator(),
mIndicatorOrientation( Dali::Window::PORTRAIT ),
mNextIndicatorOrientation( Dali::Window::PORTRAIT ),
mIndicatorOpacityMode( Dali::Window::OPAQUE ),
Dali::RenderTask indicatorTask = taskList.GetTask(0);
mOverlay->GetOverlayRenderTasks().RemoveTask(indicatorTask);
mIndicator->Close();
- delete mIndicator;
}
if ( mAdaptor )
mSurface = windowRenderSurface.release();
// create a window base
- auto windowBaseFactory = Dali::Internal::Adaptor::GetWindowBaseFactory();
- mWindowBase = windowBaseFactory->CreateWindowBase( this, mSurface );
+ auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory();
+ mWindowBase = windowFactory->CreateWindowBase( this, mSurface );
mWindowBase->Initialize();
{
if( mIndicatorVisible != Dali::Window::INVISIBLE )
{
- mIndicator = new Indicator( mAdaptor, mIndicatorOrientation, this );
- mIndicator->SetOpacityMode( mIndicatorOpacityMode );
- Dali::Actor actor = mIndicator->GetActor();
- SetIndicatorActorRotation();
- mOverlay->Add(actor);
+ auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory();
+ mIndicator = windowFactory->CreateIndicator( mAdaptor, mIndicatorOrientation, this );
+ if( mIndicator )
+ {
+ mIndicator->SetOpacityMode( mIndicatorOpacityMode );
+ Dali::Actor actor = mIndicator->GetActor();
+ SetIndicatorActorRotation();
+ mOverlay->Add(actor);
+ }
}
// else don't create a hidden indicator
}
{
mShowRotatedIndicatorOnClose = true;
mNextIndicatorOrientation = orientation;
- mIndicator->Close(); // May synchronously call IndicatorClosed() callback
+ if( mIndicator )
+ {
+ mIndicator->Close(); // May synchronously call IndicatorClosed() callback
+ }
}
else
{
void Window::SetIndicatorActorRotation()
{
DALI_LOG_TRACE_METHOD( gWindowLogFilter );
- DALI_ASSERT_DEBUG( mIndicator != NULL );
-
- Dali::Actor actor = mIndicator->GetActor();
- switch( mIndicatorOrientation )
+ if( mIndicator )
{
- case Dali::Window::PORTRAIT:
- actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
- actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetOrientation( Degree(0), Vector3::ZAXIS );
- break;
- case Dali::Window::PORTRAIT_INVERSE:
- actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetOrientation( Degree(180), Vector3::ZAXIS );
- break;
- case Dali::Window::LANDSCAPE:
- actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
- actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetOrientation( Degree(270), Vector3::ZAXIS );
- break;
- case Dali::Window::LANDSCAPE_INVERSE:
- actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
- actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetOrientation( Degree(90), Vector3::ZAXIS );
- break;
+ Dali::Actor actor = mIndicator->GetActor();
+ switch( mIndicatorOrientation )
+ {
+ case Dali::Window::PORTRAIT:
+ actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ actor.SetOrientation( Degree(0), Vector3::ZAXIS );
+ break;
+ case Dali::Window::PORTRAIT_INVERSE:
+ actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ actor.SetOrientation( Degree(180), Vector3::ZAXIS );
+ break;
+ case Dali::Window::LANDSCAPE:
+ actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ actor.SetOrientation( Degree(270), Vector3::ZAXIS );
+ break;
+ case Dali::Window::LANDSCAPE_INVERSE:
+ actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
+ actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ actor.SetOrientation( Degree(90), Vector3::ZAXIS );
+ break;
+ }
}
}
mWindowBase->SetIndicatorProperties( isShow, lastOrientation );
}
-void Window::IndicatorTypeChanged(Indicator::Type type)
+void Window::IndicatorTypeChanged( IndicatorInterface::Type type )
{
mWindowBase->IndicatorTypeChanged( type );
}
if( mShowRotatedIndicatorOnClose )
{
Dali::Window::WindowOrientation currentOrientation = mIndicatorOrientation;
- mIndicator->Open( mNextIndicatorOrientation );
+ if( mIndicator )
+ {
+ mIndicator->Open( mNextIndicatorOrientation );
+ }
mIndicatorOrientation = mNextIndicatorOrientation;
SetIndicatorActorRotation();
DoShowIndicator( currentOrientation );
mIndicator->Close();
}
- delete mIndicator;
- mIndicator = NULL;
+ mIndicator.release();
}
void Window::OnDestroy()