[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.cpp
index be836c1..abbfe21 100644 (file)
@@ -19,6 +19,7 @@
 #include <dali/internal/window-system/common/window-impl.h>
 
 // EXTERNAL HEADERS
+#include <thread>
 #include <dali/integration-api/core.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
@@ -56,11 +57,17 @@ Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "
 
 } // unnamed namespace
 
-Window* Window::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+  Any surface;
+  return Window::New(surface, positionSize, name, className, isTransparent);
+}
+
+Window* Window::New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
 {
   Window* window = new Window();
   window->mIsTransparent = isTransparent;
-  window->Initialize( positionSize, name, className );
+  window->Initialize(surface, positionSize, name, className);
   return window;
 }
 
@@ -92,16 +99,22 @@ Window::Window()
 
 Window::~Window()
 {
+  mIsBeingDeleted = true;
+
+  while ( mAdaptor && mAdaptor->IsRenderingWindows() )
+  {
+    std::this_thread::yield(); // to allow other threads to run
+  }
+
   if ( mEventHandler )
   {
     mEventHandler->RemoveObserver( *this );
   }
 }
 
-void Window::Initialize(const PositionSize& positionSize, const std::string& name, const std::string& className)
+void Window::Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className)
 {
   // Create a window render surface
-  Any surface;
   auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
   mSurface = renderSurfaceFactory->CreateWindowRenderSurface( positionSize, surface, mIsTransparent );
   mWindowSurface = static_cast<WindowRenderSurface*>( mSurface.get() );
@@ -571,7 +584,13 @@ void Window::SetSize( Dali::Window::WindowSize size )
   {
     Uint16Pair newSize( newRect.width, newRect.height );
 
-    SurfaceResized();
+    bool forceUpdate = false;
+    if( mWindowBase->IsEglWindowRotationSupported() )
+    {
+      forceUpdate = true;
+    }
+
+    SurfaceResized( forceUpdate );
 
     mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
 
@@ -631,7 +650,13 @@ void Window::SetPositionSize( PositionSize positionSize )
   {
     Uint16Pair newSize( newRect.width, newRect.height );
 
-    SurfaceResized();
+    bool forceUpdate = false;
+    if( mWindowBase->IsEglWindowRotationSupported() )
+    {
+      forceUpdate = true;
+    }
+
+    SurfaceResized( forceUpdate );
 
     mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
 
@@ -716,8 +741,14 @@ void Window::OnFocusChanged( bool focusIn )
 
 void Window::OnOutputTransformed()
 {
+  bool forceUpdate = false;
+  if( mWindowBase->IsEglWindowRotationSupported() )
+  {
+    forceUpdate = true;
+  }
+  SurfaceResized( forceUpdate );
+
   PositionSize positionSize = mSurface->GetPositionSize();
-  SurfaceResized();
   mAdaptor->SurfaceResizePrepare( mSurface.get(), Adaptor::SurfaceSize( positionSize.width, positionSize.height ) );
   mAdaptor->SurfaceResizeComplete( mSurface.get(), Adaptor::SurfaceSize( positionSize.width, positionSize.height ) );
 }
@@ -759,7 +790,13 @@ void Window::OnRotation( const RotationEvent& rotation )
 
   mWindowSurface->RequestRotation( mRotationAngle, mWindowWidth, mWindowHeight );
 
-  SurfaceResized();
+  bool forceUpdate = false;
+  if( mWindowBase->IsEglWindowRotationSupported() )
+  {
+    forceUpdate = true;
+  }
+
+  SurfaceResized( forceUpdate );
 
   mAdaptor->SurfaceResizePrepare( mSurface.get(), Adaptor::SurfaceSize( mWindowWidth, mWindowHeight ) );