/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/window-system/common/window-impl.h>
// EXTERNAL HEADERS
+#include <thread>
#include <dali/integration-api/core.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/actors/layer.h>
// INTERNAL HEADERS
#include <dali/integration-api/adaptor-framework/render-surface-interface.h>
+#include <dali/internal/graphics/gles/egl-graphics.h>
#include <dali/internal/window-system/common/event-handler.h>
#include <dali/internal/window-system/common/orientation-impl.h>
#include <dali/internal/window-system/common/render-surface-factory.h>
} // unnamed namespace
-Window* Window::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+ Any surface;
+ return Window::New(surface, positionSize, name, className, isTransparent);
+}
+
+Window* Window::New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
{
Window* window = new Window();
window->mIsTransparent = isTransparent;
- window->Initialize( positionSize, name, className );
+ window->Initialize(surface, positionSize, name, className);
return window;
}
mType( Dali::Window::NORMAL ),
mParentWindow( NULL ),
mPreferredAngle( Dali::Window::NO_ORIENTATION_PREFERENCE ),
- mRotationAngle( 0 ),
+ mRotationAngle( -1 ),
mWindowWidth( 0 ),
mWindowHeight( 0 ),
mOrientationMode( Internal::Adaptor::Window::OrientationMode::PORTRAIT ),
- mFocusChangedSignal(),
- mResizedSignal(),
+ mNativeWindowId( -1 ),
mDeleteRequestSignal(),
mFocusChangeSignal(),
mResizeSignal(),
mVisibilityChangedSignal(),
- mTransitionEffectEventSignal()
+ mTransitionEffectEventSignal(),
+ mKeyboardRepeatSettingsChangedSignal()
{
}
}
}
-void Window::Initialize(const PositionSize& positionSize, const std::string& name, const std::string& className)
+void Window::Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className)
{
// Create a window render surface
- Any surface;
auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
mSurface = renderSurfaceFactory->CreateWindowRenderSurface( positionSize, surface, mIsTransparent );
mWindowSurface = static_cast<WindowRenderSurface*>( mSurface.get() );
mWindowBase->FocusChangedSignal().Connect( this, &Window::OnFocusChanged );
mWindowBase->DeleteRequestSignal().Connect( this, &Window::OnDeleteRequest );
mWindowBase->TransitionEffectEventSignal().Connect( this, &Window::OnTransitionEffectEvent );
+ mWindowBase->KeyboardRepeatSettingsChangedSignal().Connect( this, &Window::OnKeyboardRepeatSettingsChanged );
mWindowSurface->OutputTransformedSignal().Connect( this, &Window::OnOutputTransformed );
{
mOrientationMode = Internal::Adaptor::Window::OrientationMode::PORTRAIT;
}
+ // For Debugging
+ mNativeWindowId = mWindowBase->GetNativeWindowId();
}
void Window::OnAdaptorSet(Dali::Adaptor& adaptor)
mWindowSurface = static_cast<WindowRenderSurface*>( surface );
}
-void Window::ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode )
-{
-}
-
-void Window::SetIndicatorBgOpacity( Dali::Window::IndicatorBgOpacity opacityMode )
-{
-}
-
-void Window::RotateIndicator( Dali::Window::WindowOrientation orientation )
-{
-}
-
void Window::SetClass( std::string name, std::string className )
{
mName = name;
void Window::Raise()
{
mWindowBase->Raise();
- DALI_LOG_RELEASE_INFO( "Window (%p) Raise() \n", this );
+
+ mSurface->SetFullSwapNextFrame();
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId );
}
void Window::Lower()
{
mWindowBase->Lower();
- DALI_LOG_RELEASE_INFO( "Window (%p) Lower() \n", this );
+
+ mSurface->SetFullSwapNextFrame();
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId );
}
void Window::Activate()
{
mWindowBase->Activate();
- DALI_LOG_RELEASE_INFO( "Window (%p) Activate() \n", this );
+
+ mSurface->SetFullSwapNextFrame();
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId );
}
uint32_t Window::GetLayerCount() const
bool found = false;
int convertedAngle = ConvertToAngle( orientation );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), AddAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle );
for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
{
if( mAvailableAngles[i] == convertedAngle )
}
int convertedAngle = ConvertToAngle( orientation );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), RemoveAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle );
for( std::vector< int >::iterator iter = mAvailableAngles.begin();
iter != mAvailableAngles.end(); ++iter )
{
{
if( orientation < Dali::Window::NO_ORIENTATION_PREFERENCE || orientation > Dali::Window::LANDSCAPE_INVERSE )
{
+ DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::CheckOrientation: Invalid input orientation [%d]\n", orientation );
return;
}
mPreferredAngle = ConvertToAngle( orientation );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle );
mWindowBase->SetPreferredAngle( mPreferredAngle );
}
Dali::Window::WindowOrientation Window::GetPreferredOrientation()
{
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle );
Dali::Window::WindowOrientation preferredOrientation = ConvertToOrientation( mPreferredAngle );
return preferredOrientation;
}
return convertAngle;
}
-Dali::Window::WindowOrientation Window::ConvertToOrientation( int angle )
+Dali::Window::WindowOrientation Window::ConvertToOrientation( int angle ) const
{
Dali::Window::WindowOrientation orientation = static_cast< Dali::Window::WindowOrientation >( angle );
if( mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE )
mVisibilityChangedSignal.Emit( handle, true );
}
- DALI_LOG_RELEASE_INFO( "Window (%p) Show(): iconified = %d\n", this, mIconified );
+ mSurface->SetFullSwapNextFrame();
+
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
}
void Window::Hide()
mVisibilityChangedSignal.Emit( handle, false );
}
- DALI_LOG_RELEASE_INFO( "Window (%p) Hide(): iconified = %d\n", this, mIconified );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
}
bool Window::IsVisible() const
{
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), IsVisible(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
return mVisible && !mIconified;
}
mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetSize(): resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height );
+
Dali::Window handle( this );
- mResizedSignal.Emit( newSize );
mResizeSignal.Emit( handle, newSize );
mAdaptor->SurfaceResizeComplete( mSurface.get(), newSize );
}
+
+ mSurface->SetFullSwapNextFrame();
}
Dali::Window::WindowSize Window::GetSize() const
PositionSize oldRect = mSurface->GetPositionSize();
mWindowSurface->MoveResize( PositionSize( position.GetX(), position.GetY(), oldRect.width, oldRect.height ) );
+
+ mSurface->SetFullSwapNextFrame();
}
Dali::Window::WindowPosition Window::GetPosition() const
mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPositionSize():resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height );
Dali::Window handle( this );
- mResizedSignal.Emit( newSize );
mResizeSignal.Emit( handle, newSize );
mAdaptor->SurfaceResizeComplete( mSurface.get(), newSize );
}
+
+ mSurface->SetFullSwapNextFrame();
}
Dali::Layer Window::GetRootLayer() const
mVisibilityChangedSignal.Emit( handle, false );
}
- DALI_LOG_RELEASE_INFO( "Window (%p) Iconified: visible = %d\n", this, mVisible );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible );
}
else
{
mVisibilityChangedSignal.Emit( handle, true );
}
- DALI_LOG_RELEASE_INFO( "Window (%p) Deiconified: visible = %d\n", this, mVisible );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible );
}
+
+ mSurface->SetFullSwapNextFrame();
}
void Window::OnFocusChanged( bool focusIn )
{
Dali::Window handle( this );
- mFocusChangedSignal.Emit( focusIn );
mFocusChangeSignal.Emit( handle, focusIn );
+
+ mSurface->SetFullSwapNextFrame();
}
void Window::OnOutputTransformed()
mTransitionEffectEventSignal.Emit( handle, state, type );
}
+void Window::OnKeyboardRepeatSettingsChanged()
+{
+ Dali::Window handle( this );
+ mKeyboardRepeatSettingsChangedSignal.Emit();
+}
+
void Window::OnTouchPoint( Dali::Integration::Point& point, int timeStamp )
{
FeedTouchPoint( point, timeStamp );
mAdaptor->SurfaceResizePrepare( mSurface.get(), Adaptor::SurfaceSize( mWindowWidth, mWindowHeight ) );
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), OnRotation(): resize signal emit [%d x %d]\n", this, mNativeWindowId, mWindowWidth, mWindowHeight );
// Emit signal
Dali::Window handle( this );
- mResizedSignal.Emit( Dali::Window::WindowSize( mWindowWidth, mWindowHeight ) );
mResizeSignal.Emit( handle, Dali::Window::WindowSize( mWindowWidth, mWindowHeight ) );
mAdaptor->SurfaceResizeComplete( mSurface.get(), Adaptor::SurfaceSize( mWindowWidth, mWindowHeight ) );
{
mEventHandler->Resume();
}
+
+ mSurface->SetFullSwapNextFrame();
}
void Window::RecalculateTouchPosition( Integration::Point& point )
if ( Internal::Adaptor::Adaptor::IsAvailable() )
{
Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation( Internal::Adaptor::Adaptor::Get() );
- windowImpl = static_cast<Internal::Adaptor::Window*>( adaptor.GetWindow( actor ) );
+ windowImpl = dynamic_cast<Internal::Adaptor::Window*>( adaptor.GetWindow( actor ) );
+ if( windowImpl )
+ {
+ return Dali::Window( windowImpl );
+ }
}
- return Dali::Window( windowImpl );
+ return Dali::Window();
}
void Window::SetParent( Dali::Window& parent )
return mParentWindow;
}
+Dali::Window::WindowOrientation Window::GetCurrentOrientation() const
+{
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mRotationAngle );
+ return ConvertToOrientation( mRotationAngle );
+}
+
+void Window::SetAvailableOrientations( const Dali::Vector<Dali::Window::WindowOrientation>& orientations )
+{
+ Dali::Vector<float>::SizeType count = orientations.Count();
+ for( Dali::Vector<float>::SizeType index = 0; index < count; ++index )
+ {
+ if( IsOrientationAvailable( orientations[index] ) == false )
+ {
+ DALI_LOG_ERROR("Window::SetAvailableOrientations, invalid orientation: %d\n", orientations[index]);
+ continue;
+ }
+
+ bool found = false;
+ int convertedAngle = ConvertToAngle( orientations[index] );
+
+ for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
+ {
+ if( mAvailableAngles[i] == convertedAngle )
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if( !found )
+ {
+ DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, convertedAngle );
+ mAvailableAngles.push_back( convertedAngle );
+ }
+ }
+ SetAvailableAnlges( mAvailableAngles );
+}
+
+int32_t Window::GetNativeId() const
+{
+ return mWindowBase->GetNativeWindowId();
+}
+
} // Adaptor
} // Internal