[Tizen][AT-SPI] do not keep window in ApplicationAccessible
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.cpp
index cd060f0..889ae26 100644 (file)
@@ -80,6 +80,7 @@ Window::Window()
   mIconified(false),
   mOpaqueState(false),
   mWindowRotationAcknowledgement(false),
+  mFocused(false),
   mParentWindow(NULL),
   mPreferredAngle(static_cast<int>(WindowOrientation::NO_ORIENTATION_PREFERENCE)),
   mRotationAngle(0),
@@ -92,16 +93,20 @@ Window::Window()
   mResizeSignal(),
   mVisibilityChangedSignal(),
   mTransitionEffectEventSignal(),
-  mKeyboardRepeatSettingsChangedSignal()
+  mKeyboardRepeatSettingsChangedSignal(),
+  mAuxiliaryMessageSignal()
 {
 }
 
 Window::~Window()
 {
-  auto bridge     = Accessibility::Bridge::GetCurrentBridge();
-  auto rootLayer  = mScene.GetRootLayer();
-  auto accessible = Accessibility::Accessible::Get(rootLayer);
-  bridge->RemoveTopLevelWindow(accessible);
+  if(mScene)
+  {
+    auto bridge     = Accessibility::Bridge::GetCurrentBridge();
+    auto rootLayer  = mScene.GetRootLayer();
+    auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+    bridge->RemoveTopLevelWindow(accessible);
+  }
 
   if(mAdaptor)
   {
@@ -142,6 +147,7 @@ void Window::Initialize(Any surface, const PositionSize& positionSize, const std
   mWindowBase->KeyboardRepeatSettingsChangedSignal().Connect(this, &Window::OnKeyboardRepeatSettingsChanged);
   mWindowBase->WindowRedrawRequestSignal().Connect(this, &Window::OnWindowRedrawRequest);
   mWindowBase->UpdatePositionSizeSignal().Connect(this, &Window::OnUpdatePositionSize);
+  mWindowBase->AuxiliaryMessageSignal().Connect(this, &Window::OnAuxiliaryMessage);
 
   mWindowSurface->OutputTransformedSignal().Connect(this, &Window::OnOutputTransformed);
 
@@ -172,10 +178,16 @@ void Window::OnAdaptorSet(Dali::Adaptor& adaptor)
   mEventHandler->AddObserver(*this);
 
   // Add Window to bridge for ATSPI
-  auto bridge     = Accessibility::Bridge::GetCurrentBridge();
-  auto rootLayer  = mScene.GetRootLayer();
-  auto accessible = Accessibility::Accessible::Get(rootLayer, true);
-  bridge->AddTopLevelWindow(accessible);
+  auto bridge = Accessibility::Bridge::GetCurrentBridge();
+  if (bridge->IsUp())
+  {
+    auto rootLayer  = mScene.GetRootLayer();
+    auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+    bridge->AddTopLevelWindow(accessible);
+  }
+
+  bridge->EnabledSignal().Connect(this, &Window::OnAccessibilityEnabled);
+  bridge->DisabledSignal().Connect(this, &Window::OnAccessibilityDisabled);
 
   // If you call the 'Show' before creating the adaptor, the application cannot know the app resource id.
   // The show must be called after the adaptor is initialized.
@@ -437,6 +449,7 @@ void Window::Show()
   {
     Dali::Window handle(this);
     mVisibilityChangedSignal.Emit(handle, true);
+    Dali::Accessibility::Bridge::GetCurrentBridge()->WindowShown(handle);
 
     WindowVisibilityObserver* observer(mAdaptor);
     observer->OnWindowShown();
@@ -457,6 +470,7 @@ void Window::Hide()
   {
     Dali::Window handle(this);
     mVisibilityChangedSignal.Emit(handle, false);
+    Dali::Accessibility::Bridge::GetCurrentBridge()->WindowHidden(handle);
 
     WindowVisibilityObserver* observer(mAdaptor);
     observer->OnWindowHidden();
@@ -717,6 +731,7 @@ void Window::OnIconifyChanged(bool iconified)
     {
       Dali::Window handle(this);
       mVisibilityChangedSignal.Emit(handle, false);
+      Dali::Accessibility::Bridge::GetCurrentBridge()->WindowHidden(handle);
 
       WindowVisibilityObserver* observer(mAdaptor);
       observer->OnWindowHidden();
@@ -732,6 +747,7 @@ void Window::OnIconifyChanged(bool iconified)
     {
       Dali::Window handle(this);
       mVisibilityChangedSignal.Emit(handle, true);
+      Dali::Accessibility::Bridge::GetCurrentBridge()->WindowShown(handle);
 
       WindowVisibilityObserver* observer(mAdaptor);
       observer->OnWindowShown();
@@ -761,6 +777,7 @@ void Window::OnFocusChanged(bool focusIn)
       bridge->WindowUnfocused(handle);
     }
   }
+  mFocused = focusIn;
 }
 
 void Window::OnOutputTransformed()
@@ -858,6 +875,33 @@ void Window::OnResume()
   mSurface->SetFullSwapNextFrame();
 }
 
+void Window::OnAuxiliaryMessage(const std::string& key, const std::string& value, const Property::Array& options)
+{
+  mAuxiliaryMessageSignal.Emit(key, value, options);
+}
+
+void Window::OnAccessibilityEnabled()
+{
+  auto bridge     = Accessibility::Bridge::GetCurrentBridge();
+  auto rootLayer  = mScene.GetRootLayer();
+  auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+  bridge->AddTopLevelWindow(accessible);
+
+  if(mFocused)
+  {
+    Dali::Window handle(this);
+    bridge->WindowFocused(handle);
+  }
+}
+
+void Window::OnAccessibilityDisabled()
+{
+  auto bridge     = Accessibility::Bridge::GetCurrentBridge();
+  auto rootLayer  = mScene.GetRootLayer();
+  auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+  bridge->RemoveTopLevelWindow(accessible);
+}
+
 void Window::RecalculateTouchPosition(Integration::Point& point)
 {
   Vector2 position = point.GetScreenPosition();
@@ -1084,6 +1128,11 @@ void Window::SendRotationCompletedAcknowledgement()
   }
 }
 
+bool Window::IsWindowRotating() const
+{
+  return mWindowSurface->IsWindowRotating();
+}
+
 } // namespace Adaptor
 
 } // namespace Internal