#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/window-enumerations.h>
-#include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/public-api/render-tasks/render-task.h>
#include <dali/public-api/rendering/frame-buffer.h>
#include <thread>
return mScene.GetLayer(depth);
}
-Dali::RenderTaskList Window::GetRenderTaskList() const
-{
- return mScene.GetRenderTaskList();
-}
-
void Window::KeepRendering(float durationSeconds)
{
mScene.KeepRendering(durationSeconds);