Fix Front buffer rendering does not activate when window created.
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.cpp
index ed618c2..7c6ebfc 100644 (file)
@@ -23,7 +23,6 @@
 #include <dali/devel-api/events/key-event-devel.h>
 #include <dali/integration-api/core.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/touch-integ.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/camera-actor.h>
 #include <dali/public-api/actors/layer.h>
@@ -68,6 +67,7 @@ Window* Window::New(Any surface, const std::string& name, const std::string& cla
 {
   Window* window         = new Window();
   window->mIsTransparent = windowData.GetTransparency();
+  window->mIsFrontBufferRendering = windowData.GetFrontBufferRendering();
   window->Initialize(surface, windowData.GetPositionSize(), name, className, windowData.GetWindowType());
   return window;
 }
@@ -96,8 +96,8 @@ Window::Window()
   mMoveCompletedSignal(),
   mResizeCompletedSignal(),
   mInsetsChangedSignal(),
+  mPointerConstraintsSignal(),
   mLastKeyEvent(),
-  mLastTouchEvent(),
   mIsTransparent(false),
   mIsFocusAcceptable(true),
   mIconified(false),
@@ -106,7 +106,9 @@ Window::Window()
   mWindowRotationAcknowledgement(false),
   mFocused(false),
   mIsWindowRotating(false),
-  mIsEnabledUserGeometry(false)
+  mIsEnabledUserGeometry(false),
+  mIsEmittedWindowCreatedEvent(false),
+  mIsFrontBufferRendering(false)
 {
 }
 
@@ -167,6 +169,7 @@ void Window::Initialize(Any surface, const PositionSize& positionSize, const std
   mWindowBase->MouseRelativeEventSignal().Connect(this, &Window::OnMouseRelativeEvent);
   mWindowBase->MoveCompletedSignal().Connect(this, &Window::OnMoveCompleted);
   mWindowBase->ResizeCompletedSignal().Connect(this, &Window::OnResizeCompleted);
+  mWindowBase->PointerConstraintsSignal().Connect(this, &Window::OnPointerConstraints);
 
   mWindowSurface->OutputTransformedSignal().Connect(this, &Window::OnOutputTransformed);
   mWindowSurface->RotationFinishedSignal().Connect(this, &Window::OnRotationFinished);
@@ -208,6 +211,11 @@ void Window::Initialize(Any surface, const PositionSize& positionSize, const std
 
   // For Debugging
   mNativeWindowId = mWindowBase->GetNativeWindowId();
+
+  if(mIsFrontBufferRendering)
+  {
+    SetFrontBufferRendering(mIsFrontBufferRendering);
+  }
 }
 
 void Window::SetRenderNotification(TriggerEventInterface* renderNotification)
@@ -225,22 +233,27 @@ void Window::OnAdaptorSet(Dali::Adaptor& adaptor)
   mEventHandler = EventHandlerPtr(new EventHandler(mWindowSurface->GetWindowBase(), *mAdaptor));
   mEventHandler->AddObserver(*this);
 
-  // Add Window to bridge for ATSPI
-  auto bridge = Accessibility::Bridge::GetCurrentBridge();
-  if(bridge->IsUp())
+  if(mWindowBase->GetType() == WindowType::IME)
   {
-    auto rootLayer  = mScene.GetRootLayer();
-    auto accessible = Accessibility::Accessible::Get(rootLayer);
-    bridge->AddTopLevelWindow(accessible);
-
-    // Emit Window create event
-    // Create and Destory signal only emit in multi-window environment, so it does not emit on default layer.
-    bridge->Emit(accessible, Accessibility::WindowEvent::CREATE);
+    mWindowBase->InitializeIme();
+    mWindowSurface->InitializeImeSurface();
   }
 
+  // Add Window to bridge for ATSPI
+  auto bridge = Accessibility::Bridge::GetCurrentBridge();
+
   bridge->EnabledSignal().Connect(this, &Window::OnAccessibilityEnabled);
   bridge->DisabledSignal().Connect(this, &Window::OnAccessibilityDisabled);
 
+  if(bridge->IsUp())
+  {
+    OnAccessibilityEnabled();
+  }
+  else
+  {
+    OnAccessibilityDisabled();
+  }
+
   // If you call the 'Show' before creating the adaptor, the application cannot know the app resource id.
   // The show must be called after the adaptor is initialized.
   Show();
@@ -1059,7 +1072,6 @@ void Window::OnUpdatePositionSize(Dali::PositionSize& positionSize)
 
 void Window::OnTouchPoint(Dali::Integration::Point& point, int timeStamp)
 {
-  mLastTouchEvent = Dali::Integration::NewTouchEvent(timeStamp, point);
   FeedTouchPoint(point, timeStamp);
 }
 
@@ -1081,11 +1093,21 @@ void Window::OnMouseInOutEvent(const Dali::DevelWindow::MouseInOutEvent& mouseIn
   mMouseInOutEventSignal.Emit(handle, mouseInOutEvent);
 }
 
-void Window::OnMouseRelativeEvent(const Dali::DevelWindow::MouseRelativeEvent& MouseRelativeEvent)
+void Window::OnMouseRelativeEvent(const Dali::DevelWindow::MouseRelativeEvent& mouseRelativeEvent)
+{
+  Dali::Window handle(this);
+
+  mMouseRelativeEventSignal.Emit(handle, mouseRelativeEvent);
+}
+
+void Window::OnPointerConstraints(const Dali::Int32Pair& position, bool locked, bool confined)
 {
   Dali::Window handle(this);
 
-  mMouseRelativeEventSignal.Emit(handle, MouseRelativeEvent);
+  Vector2                                    newPosition = RecalculatePosition(Vector2(position.GetX(), position.GetY()));
+  Dali::DevelWindow::PointerConstraintsEvent pointerConstraintsEvent(static_cast<int32_t>(newPosition.x), static_cast<int32_t>(newPosition.y), locked, confined);
+
+  mPointerConstraintsSignal.Emit(handle, pointerConstraintsEvent);
 }
 
 void Window::OnRotation(const RotationEvent& rotation)
@@ -1156,16 +1178,26 @@ void Window::OnAccessibilityEnabled()
   auto accessible = Accessibility::Accessible::Get(rootLayer);
   bridge->AddTopLevelWindow(accessible);
 
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Accessibility is enabled\n", this, mNativeWindowId);
+
+  Dali::Window handle(this);
+  if(!mIsEmittedWindowCreatedEvent)
+  {
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Emit Accessbility Window Created Event\n", this, mNativeWindowId);
+    bridge->WindowCreated(handle);
+    mIsEmittedWindowCreatedEvent = true;
+  }
+
   if(!mVisible || mIconified)
   {
     return;
   }
 
-  Dali::Window handle(this);
   bridge->WindowShown(handle);
 
   if(mFocused)
   {
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Emit Accessbility Window Focused Event\n", this, mNativeWindowId);
     bridge->WindowFocused(handle);
   }
 }
@@ -1176,6 +1208,7 @@ void Window::OnAccessibilityDisabled()
   auto rootLayer  = mScene.GetRootLayer();
   auto accessible = Accessibility::Accessible::Get(rootLayer);
   bridge->RemoveTopLevelWindow(accessible);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Accessibility is disabled\n", this, mNativeWindowId);
 }
 
 void Window::OnMoveCompleted(Dali::Window::WindowPosition& position)
@@ -1388,11 +1421,6 @@ const Dali::KeyEvent& Window::GetLastKeyEvent() const
   return mLastKeyEvent;
 }
 
-const Dali::TouchEvent& Window::GetLastTouchEvent() const
-{
-  return mLastTouchEvent;
-}
-
 void Window::SetUserGeometryPolicy()
 {
   if(mIsEnabledUserGeometry == true)
@@ -1445,6 +1473,27 @@ bool Window::KeyboardUnGrab()
   return mWindowBase->KeyboardUnGrab();
 }
 
+void Window::SetFullScreen(bool fullscreen)
+{
+  mWindowBase->SetFullScreen(fullscreen);
+}
+
+bool Window::GetFullScreen()
+{
+  return mWindowBase->GetFullScreen();
+}
+
+void Window::SetFrontBufferRendering(bool enable)
+{
+  mWindowBase->SetFrontBufferRendering(enable);
+  mWindowSurface->SetFrontBufferRendering(enable);
+}
+
+bool Window::GetFrontBufferRendering()
+{
+  return mWindowBase->GetFrontBufferRendering();
+}
+
 } // namespace Adaptor
 
 } // namespace Internal