Fix Front buffer rendering does not activate when window created.
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.cpp
index 2f89d4e..7c6ebfc 100644 (file)
@@ -67,6 +67,7 @@ Window* Window::New(Any surface, const std::string& name, const std::string& cla
 {
   Window* window         = new Window();
   window->mIsTransparent = windowData.GetTransparency();
+  window->mIsFrontBufferRendering = windowData.GetFrontBufferRendering();
   window->Initialize(surface, windowData.GetPositionSize(), name, className, windowData.GetWindowType());
   return window;
 }
@@ -105,7 +106,9 @@ Window::Window()
   mWindowRotationAcknowledgement(false),
   mFocused(false),
   mIsWindowRotating(false),
-  mIsEnabledUserGeometry(false)
+  mIsEnabledUserGeometry(false),
+  mIsEmittedWindowCreatedEvent(false),
+  mIsFrontBufferRendering(false)
 {
 }
 
@@ -208,6 +211,11 @@ void Window::Initialize(Any surface, const PositionSize& positionSize, const std
 
   // For Debugging
   mNativeWindowId = mWindowBase->GetNativeWindowId();
+
+  if(mIsFrontBufferRendering)
+  {
+    SetFrontBufferRendering(mIsFrontBufferRendering);
+  }
 }
 
 void Window::SetRenderNotification(TriggerEventInterface* renderNotification)
@@ -225,22 +233,27 @@ void Window::OnAdaptorSet(Dali::Adaptor& adaptor)
   mEventHandler = EventHandlerPtr(new EventHandler(mWindowSurface->GetWindowBase(), *mAdaptor));
   mEventHandler->AddObserver(*this);
 
-  // Add Window to bridge for ATSPI
-  auto bridge = Accessibility::Bridge::GetCurrentBridge();
-  if(bridge->IsUp())
+  if(mWindowBase->GetType() == WindowType::IME)
   {
-    auto rootLayer  = mScene.GetRootLayer();
-    auto accessible = Accessibility::Accessible::Get(rootLayer);
-    bridge->AddTopLevelWindow(accessible);
-
-    // Emit Window create event
-    // Create and Destory signal only emit in multi-window environment, so it does not emit on default layer.
-    bridge->Emit(accessible, Accessibility::WindowEvent::CREATE);
+    mWindowBase->InitializeIme();
+    mWindowSurface->InitializeImeSurface();
   }
 
+  // Add Window to bridge for ATSPI
+  auto bridge = Accessibility::Bridge::GetCurrentBridge();
+
   bridge->EnabledSignal().Connect(this, &Window::OnAccessibilityEnabled);
   bridge->DisabledSignal().Connect(this, &Window::OnAccessibilityDisabled);
 
+  if(bridge->IsUp())
+  {
+    OnAccessibilityEnabled();
+  }
+  else
+  {
+    OnAccessibilityDisabled();
+  }
+
   // If you call the 'Show' before creating the adaptor, the application cannot know the app resource id.
   // The show must be called after the adaptor is initialized.
   Show();
@@ -1165,16 +1178,26 @@ void Window::OnAccessibilityEnabled()
   auto accessible = Accessibility::Accessible::Get(rootLayer);
   bridge->AddTopLevelWindow(accessible);
 
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Accessibility is enabled\n", this, mNativeWindowId);
+
+  Dali::Window handle(this);
+  if(!mIsEmittedWindowCreatedEvent)
+  {
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Emit Accessbility Window Created Event\n", this, mNativeWindowId);
+    bridge->WindowCreated(handle);
+    mIsEmittedWindowCreatedEvent = true;
+  }
+
   if(!mVisible || mIconified)
   {
     return;
   }
 
-  Dali::Window handle(this);
   bridge->WindowShown(handle);
 
   if(mFocused)
   {
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Emit Accessbility Window Focused Event\n", this, mNativeWindowId);
     bridge->WindowFocused(handle);
   }
 }
@@ -1185,6 +1208,7 @@ void Window::OnAccessibilityDisabled()
   auto rootLayer  = mScene.GetRootLayer();
   auto accessible = Accessibility::Accessible::Get(rootLayer);
   bridge->RemoveTopLevelWindow(accessible);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Accessibility is disabled\n", this, mNativeWindowId);
 }
 
 void Window::OnMoveCompleted(Dali::Window::WindowPosition& position)
@@ -1449,6 +1473,27 @@ bool Window::KeyboardUnGrab()
   return mWindowBase->KeyboardUnGrab();
 }
 
+void Window::SetFullScreen(bool fullscreen)
+{
+  mWindowBase->SetFullScreen(fullscreen);
+}
+
+bool Window::GetFullScreen()
+{
+  return mWindowBase->GetFullScreen();
+}
+
+void Window::SetFrontBufferRendering(bool enable)
+{
+  mWindowBase->SetFrontBufferRendering(enable);
+  mWindowSurface->SetFrontBufferRendering(enable);
+}
+
+bool Window::GetFrontBufferRendering()
+{
+  return mWindowBase->GetFrontBufferRendering();
+}
+
 } // namespace Adaptor
 
 } // namespace Internal