Update ATSPI code according to DALi coding rule
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.cpp
index ef6454e..44f8b66 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/internal/window-system/common/window-impl.h>
 
 // EXTERNAL HEADERS
+#include <dali/devel-api/adaptor-framework/orientation.h>
 #include <dali/integration-api/core.h>
-#include <dali/integration-api/render-task-list-integ.h>
+#include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/public-api/actors/actor.h>
-#include <dali/public-api/actors/layer.h>
 #include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/adaptor-framework/window-enumerations.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/render-tasks/render-task.h>
 #include <dali/public-api/rendering/frame-buffer.h>
-#include <dali/devel-api/adaptor-framework/orientation.h>
+#include <thread>
 
 // INTERNAL HEADERS
-#include <dali/internal/input/common/drag-and-drop-detector-impl.h>
-#include <dali/internal/window-system/common/window-visibility-observer.h>
+#include <dali/devel-api/adaptor-framework/accessibility-impl.h>
+#include <dali/integration-api/adaptor-framework/render-surface-interface.h>
+#include <dali/internal/graphics/gles/egl-graphics.h>
+#include <dali/internal/window-system/common/event-handler.h>
 #include <dali/internal/window-system/common/orientation-impl.h>
 #include <dali/internal/window-system/common/render-surface-factory.h>
-#include <dali/internal/window-system/common/window-factory.h>
 #include <dali/internal/window-system/common/window-base.h>
+#include <dali/internal/window-system/common/window-factory.h>
 #include <dali/internal/window-system/common/window-render-surface.h>
+#include <dali/internal/window-system/common/window-system.h>
+#include <dali/internal/window-system/common/window-visibility-observer.h>
 
 namespace Dali
 {
@@ -44,170 +50,178 @@ namespace Internal
 {
 namespace Adaptor
 {
-
-uint32_t Window::mWindowCounter = 0;
-
 namespace
 {
-
 #if defined(DEBUG_ENABLED)
-Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_WINDOW" );
+Debug::Filter* gWindowLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_WINDOW");
 #endif
 
 } // unnamed namespace
 
-Window* Window::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent)
 {
-  Window* window = new Window();
+  Any surface;
+  return Window::New(surface, positionSize, name, className, type, isTransparent);
+}
+
+Window* Window::New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent)
+{
+  Window* window         = new Window();
   window->mIsTransparent = isTransparent;
-  window->Initialize( positionSize, name, className );
+  window->Initialize(surface, positionSize, name, className, type);
   return window;
 }
 
 Window::Window()
-: mId( mWindowCounter++ ),
-  mSurface( nullptr ),
+: mWindowSurface(nullptr),
   mWindowBase(),
-  mStarted( false ),
-  mIsFocusAcceptable( true ),
-  mVisible( true ),
-  mIconified( false ),
-  mOpaqueState( false ),
-  mResizeEnabled( false ),
-  mAdaptor( NULL ),
-  mType( Dali::Window::NORMAL ),
-  mPreferredOrientation( Dali::Window::PORTRAIT ),
-  mFocusChangedSignal(),
-  mResizedSignal(),
-  mDeleteRequestSignal()
+  mIsTransparent(false),
+  mIsFocusAcceptable(true),
+  mIconified(false),
+  mOpaqueState(false),
+  mParentWindow(NULL),
+  mPreferredAngle(static_cast<int>(WindowOrientation::NO_ORIENTATION_PREFERENCE)),
+  mRotationAngle(0),
+  mWindowWidth(0),
+  mWindowHeight(0),
+  mOrientationMode(Internal::Adaptor::Window::OrientationMode::PORTRAIT),
+  mNativeWindowId(-1),
+  mDeleteRequestSignal(),
+  mFocusChangeSignal(),
+  mResizeSignal(),
+  mVisibilityChangedSignal(),
+  mTransitionEffectEventSignal(),
+  mKeyboardRepeatSettingsChangedSignal()
 {
 }
 
 Window::~Window()
 {
-  if ( mAdaptor )
+  if(mAdaptor)
   {
-    mAdaptor->RemoveObserver( *this );
-    mAdaptor->SetDragAndDropDetector( NULL );
-    mAdaptor->RemoveWindow( this );
-    mAdaptor = NULL;
+    auto bridge      = Accessibility::Bridge::GetCurrentBridge();
+    auto rootLayer = mScene.GetRootLayer();
+    auto accessible  = Accessibility::Accessible::Get(rootLayer);
+    bridge->RemoveTopLevelWindow(accessible);
+
+    mAdaptor->RemoveWindow(this);
   }
 
-  mSurface.reset( nullptr );
+  if(mEventHandler)
+  {
+    mEventHandler->RemoveObserver(*this);
+  }
 }
 
-void Window::Initialize(const PositionSize& positionSize, const std::string& name, const std::string& className)
+void Window::Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, WindowType type)
 {
   // Create a window render surface
-  Any surface;
   auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
-  mSurface = renderSurfaceFactory->CreateWindowRenderSurface( positionSize, surface, mIsTransparent );
+  mSurface                  = renderSurfaceFactory->CreateWindowRenderSurface(positionSize, surface, mIsTransparent);
+  mWindowSurface            = static_cast<WindowRenderSurface*>(mSurface.get());
 
   // Get a window base
-  mWindowBase = mSurface->GetWindowBase();
-
-  // Connect signals
-  mWindowBase->IconifyChangedSignal().Connect( this, &Window::OnIconifyChanged );
-  mWindowBase->FocusChangedSignal().Connect( this, &Window::OnFocusChanged );
-  mWindowBase->DeleteRequestSignal().Connect( this, &Window::OnDeleteRequest );
+  mWindowBase = mWindowSurface->GetWindowBase();
 
-  mSurface->OutputTransformedSignal().Connect( this, &Window::OnOutputTransformed );
+  // Set Window Type
+  mWindowBase->SetType(type);
 
-  if( !positionSize.IsEmpty() )
+  // Initialize for Ime window type
+  if(type == WindowType::IME)
   {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
+    mWindowBase->InitializeIme();
+    mWindowSurface->InitializeImeSurface();
   }
 
-  SetClass( name, className );
-
-  mSurface->Map();
-
-  mOrientation = Orientation::New( this );
-}
-
-void Window::SetAdaptor(Dali::Adaptor& adaptor)
-{
-  DALI_ASSERT_ALWAYS( !mStarted && "Adaptor already started" );
-  mStarted = true;
-
-  PositionSize positionSize = mSurface->GetPositionSize();
-  mScene = Dali::Integration::Scene::New( Vector2(positionSize.width, positionSize.height) );
-  mScene.SetSurface( *mSurface.get() );
+  // Connect signals
+  mWindowBase->IconifyChangedSignal().Connect(this, &Window::OnIconifyChanged);
+  mWindowBase->FocusChangedSignal().Connect(this, &Window::OnFocusChanged);
+  mWindowBase->DeleteRequestSignal().Connect(this, &Window::OnDeleteRequest);
+  mWindowBase->TransitionEffectEventSignal().Connect(this, &Window::OnTransitionEffectEvent);
+  mWindowBase->KeyboardRepeatSettingsChangedSignal().Connect(this, &Window::OnKeyboardRepeatSettingsChanged);
+  mWindowBase->WindowRedrawRequestSignal().Connect(this, &Window::OnWindowRedrawRequest);
+  mWindowBase->UpdatePositionSizeSignal().Connect(this, &Window::OnUpdatePositionSize);
 
-  unsigned int dpiHorizontal, dpiVertical;
-  dpiHorizontal = dpiVertical = 0;
+  mWindowSurface->OutputTransformedSignal().Connect(this, &Window::OnOutputTransformed);
 
-  mSurface->GetDpi( dpiHorizontal, dpiVertical );
-  mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
+  AddAuxiliaryHint("wm.policy.win.user.geometry", "1");
 
-  // Create one overlay for the main window only
-  Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
-  mAdaptor = &adaptorImpl;
-  mAdaptor->AddObserver( *this );
+  SetClass(name, className);
 
-  // Can only create the detector when we know the Core has been instantiated.
-  mDragAndDropDetector = DragAndDropDetector::New();
-  mAdaptor->SetDragAndDropDetector( &GetImplementation( mDragAndDropDetector ) );
+  mOrientation = Orientation::New(this);
 
-  if( mOrientation )
+  // Get OrientationMode
+  int screenWidth, screenHeight;
+  WindowSystem::GetScreenSize(screenWidth, screenHeight);
+  if(screenWidth > screenHeight)
   {
-    mOrientation->SetAdaptor(adaptor);
+    mOrientationMode = Internal::Adaptor::Window::OrientationMode::LANDSCAPE;
   }
-
-  mSurface->SetAdaptor( *mAdaptor );
+  else
+  {
+    mOrientationMode = Internal::Adaptor::Window::OrientationMode::PORTRAIT;
+  }
+  // For Debugging
+  mNativeWindowId = mWindowBase->GetNativeWindowId();
 }
 
-WindowRenderSurface* Window::GetSurface()
+void Window::OnAdaptorSet(Dali::Adaptor& adaptor)
 {
-  return mSurface.get();
-}
+  mEventHandler = EventHandlerPtr(new EventHandler(mWindowSurface->GetWindowBase(), *mAdaptor));
+  mEventHandler->AddObserver(*this);
 
-void Window::ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode )
-{
+  auto bridge     = Accessibility::Bridge::GetCurrentBridge();
+  auto rootLayer  = mScene.GetRootLayer();
+  auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+  bridge->AddTopLevelWindow(accessible);
+
+  // If you call the 'Show' before creating the adaptor, the application cannot know the app resource id.
+  // The show must be called after the adaptor is initialized.
+  Show();
 }
 
-void Window::SetIndicatorBgOpacity( Dali::Window::IndicatorBgOpacity opacityMode )
+void Window::OnSurfaceSet(Dali::RenderSurfaceInterface* surface)
 {
+  mWindowSurface = static_cast<WindowRenderSurface*>(surface);
 }
 
-void Window::RotateIndicator( Dali::Window::WindowOrientation orientation )
+void Window::SetClass(std::string name, std::string className)
 {
+  mName      = name;
+  mClassName = className;
+  mWindowBase->SetClass(name, className);
 }
 
-void Window::SetClass( std::string name, std::string className )
+std::string Window::GetClassName() const
 {
-  mWindowBase->SetClass( name, className );
+  return mClassName;
 }
 
 void Window::Raise()
 {
   mWindowBase->Raise();
+
+  mSurface->SetFullSwapNextFrame();
+
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId);
 }
 
 void Window::Lower()
 {
   mWindowBase->Lower();
+
+  mSurface->SetFullSwapNextFrame();
+
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId);
 }
 
 void Window::Activate()
 {
   mWindowBase->Activate();
-}
 
-void Window::Add( Dali::Actor actor )
-{
-  mScene.Add( actor );
-}
-
-void Window::Remove( Dali::Actor actor )
-{
-  mScene.Remove( actor );
-}
+  mSurface->SetFullSwapNextFrame();
 
-Dali::Layer Window::GetRootLayer() const
-{
-  return mScene.GetRootLayer();
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId);
 }
 
 uint32_t Window::GetLayerCount() const
@@ -215,106 +229,195 @@ uint32_t Window::GetLayerCount() const
   return mScene.GetLayerCount();
 }
 
-Dali::Layer Window::GetLayer( uint32_t depth ) const
-{
-  return mScene.GetLayer( depth );
-}
-
-void Window::SetBackgroundColor( Vector4 color )
+Dali::Layer Window::GetLayer(uint32_t depth) const
 {
-  if ( mSurface )
-  {
-    mSurface->SetBackgroundColor( color );
-  }
+  return mScene.GetLayer(depth);
 }
 
-Vector4 Window::GetBackgroundColor() const
+Dali::RenderTaskList Window::GetRenderTaskList() const
 {
-  return mSurface ? mSurface->GetBackgroundColor() : Vector4();
+  return mScene.GetRenderTaskList();
 }
 
-void Window::AddAvailableOrientation( Dali::Window::WindowOrientation orientation )
+void Window::AddAvailableOrientation(WindowOrientation orientation)
 {
-  bool found = false;
+  if(IsOrientationAvailable(orientation) == false)
+  {
+    return;
+  }
 
-  if( orientation <= Dali::Window::LANDSCAPE_INVERSE )
+  bool found          = false;
+  int  convertedAngle = ConvertToAngle(orientation);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), AddAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle);
+  for(std::size_t i = 0; i < mAvailableAngles.size(); i++)
   {
-    for( std::size_t i = 0; i < mAvailableOrientations.size(); i++ )
+    if(mAvailableAngles[i] == convertedAngle)
     {
-      if( mAvailableOrientations[i] == orientation )
-      {
-        found = true;
-        break;
-      }
+      found = true;
+      break;
     }
+  }
 
-    if( !found )
-    {
-      mAvailableOrientations.push_back( orientation );
-      SetAvailableOrientations( mAvailableOrientations );
-    }
+  if(!found)
+  {
+    mAvailableAngles.push_back(convertedAngle);
+    SetAvailableAnlges(mAvailableAngles);
   }
 }
 
-void Window::RemoveAvailableOrientation( Dali::Window::WindowOrientation orientation )
+void Window::RemoveAvailableOrientation(WindowOrientation orientation)
 {
-  for( std::vector<Dali::Window::WindowOrientation>::iterator iter = mAvailableOrientations.begin();
-       iter != mAvailableOrientations.end(); ++iter )
+  if(IsOrientationAvailable(orientation) == false)
   {
-    if( *iter == orientation )
+    return;
+  }
+
+  int convertedAngle = ConvertToAngle(orientation);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), RemoveAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle);
+  for(std::vector<int>::iterator iter = mAvailableAngles.begin();
+      iter != mAvailableAngles.end();
+      ++iter)
+  {
+    if(*iter == convertedAngle)
     {
-      mAvailableOrientations.erase( iter );
+      mAvailableAngles.erase(iter);
       break;
     }
   }
-  SetAvailableOrientations( mAvailableOrientations );
+
+  SetAvailableAnlges(mAvailableAngles);
 }
 
-void Window::SetAvailableOrientations( const std::vector< Dali::Window::WindowOrientation >& orientations )
+void Window::SetPreferredOrientation(WindowOrientation orientation)
 {
-  if( orientations.size() > 4 )
+  if(orientation < WindowOrientation::NO_ORIENTATION_PREFERENCE || orientation > WindowOrientation::LANDSCAPE_INVERSE)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetAvailableOrientations: Invalid vector size! [%d]\n", orientations.size() );
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::CheckOrientation: Invalid input orientation [%d]\n", orientation);
     return;
   }
+  mPreferredAngle = ConvertToAngle(orientation);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle);
+  mWindowBase->SetPreferredAngle(mPreferredAngle);
+}
 
-  mAvailableOrientations = orientations;
-
-  mWindowBase->SetAvailableOrientations( mAvailableOrientations );
+WindowOrientation Window::GetPreferredOrientation()
+{
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), GetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle);
+  WindowOrientation preferredOrientation = ConvertToOrientation(mPreferredAngle);
+  return preferredOrientation;
 }
 
-const std::vector< Dali::Window::WindowOrientation >& Window::GetAvailableOrientations()
+void Window::SetPositionSizeWithOrientation(PositionSize positionSize, WindowOrientation orientation)
 {
-  return mAvailableOrientations;
+  int angle = ConvertToAngle(orientation);
+  mWindowBase->SetPositionSizeWithAngle(positionSize, angle);
 }
 
-void Window::SetPreferredOrientation( Dali::Window::WindowOrientation orientation )
+void Window::SetAvailableAnlges(const std::vector<int>& angles)
 {
-  mPreferredOrientation = orientation;
+  if(angles.size() > 4)
+  {
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetAvailableAnlges: Invalid vector size! [%d]\n", angles.size());
+    return;
+  }
+
+  mWindowBase->SetAvailableAnlges(angles);
+}
 
-  mWindowBase->SetPreferredOrientation( mPreferredOrientation );
+int Window::ConvertToAngle(WindowOrientation orientation)
+{
+  int convertAngle = static_cast<int>(orientation);
+  if(mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE)
+  {
+    switch(orientation)
+    {
+      case WindowOrientation::LANDSCAPE:
+      {
+        convertAngle = 0;
+        break;
+      }
+      case WindowOrientation::PORTRAIT:
+      {
+        convertAngle = 90;
+        break;
+      }
+      case WindowOrientation::LANDSCAPE_INVERSE:
+      {
+        convertAngle = 180;
+        break;
+      }
+      case WindowOrientation::PORTRAIT_INVERSE:
+      {
+        convertAngle = 270;
+        break;
+      }
+      case WindowOrientation::NO_ORIENTATION_PREFERENCE:
+      {
+        convertAngle = -1;
+        break;
+      }
+    }
+  }
+  return convertAngle;
 }
 
-Dali::Window::WindowOrientation Window::GetPreferredOrientation()
+WindowOrientation Window::ConvertToOrientation(int angle) const
 {
-  return mPreferredOrientation;
+  WindowOrientation orientation = static_cast<WindowOrientation>(angle);
+  if(mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE)
+  {
+    switch(angle)
+    {
+      case 0:
+      {
+        orientation = WindowOrientation::LANDSCAPE;
+        break;
+      }
+      case 90:
+      {
+        orientation = WindowOrientation::PORTRAIT;
+        break;
+      }
+      case 180:
+      {
+        orientation = WindowOrientation::LANDSCAPE_INVERSE;
+        break;
+      }
+      case 270:
+      {
+        orientation = WindowOrientation::PORTRAIT_INVERSE;
+        break;
+      }
+      case -1:
+      {
+        orientation = WindowOrientation::NO_ORIENTATION_PREFERENCE;
+        break;
+      }
+    }
+  }
+  return orientation;
 }
 
-Dali::DragAndDropDetector Window::GetDragAndDropDetector() const
+bool Window::IsOrientationAvailable(WindowOrientation orientation) const
 {
-  return mDragAndDropDetector;
+  if(orientation <= WindowOrientation::NO_ORIENTATION_PREFERENCE || orientation > WindowOrientation::LANDSCAPE_INVERSE)
+  {
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::IsOrientationAvailable: Invalid input orientation [%d]\n", orientation);
+    return false;
+  }
+  return true;
 }
 
 Dali::Any Window::GetNativeHandle() const
 {
-  return mSurface->GetNativeWindow();
+  return mWindowSurface->GetNativeWindow();
 }
 
-void Window::SetAcceptFocus( bool accept )
+void Window::SetAcceptFocus(bool accept)
 {
   mIsFocusAcceptable = accept;
 
-  mWindowBase->SetAcceptFocus( accept );
+  mWindowBase->SetAcceptFocus(accept);
 }
 
 bool Window::IsFocusAcceptable() const
@@ -328,12 +431,18 @@ void Window::Show()
 
   mWindowBase->Show();
 
-  if( !mIconified )
+  if(!mIconified)
   {
-    WindowVisibilityObserver* observer( mAdaptor );
+    WindowVisibilityObserver* observer(mAdaptor);
     observer->OnWindowShown();
-    DALI_LOG_RELEASE_INFO( "Window (%p) ::Show()\n", this );
+
+    Dali::Window handle(this);
+    mVisibilityChangedSignal.Emit(handle, true);
   }
+
+  mSurface->SetFullSwapNextFrame();
+
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible);
 }
 
 void Window::Hide()
@@ -342,17 +451,22 @@ void Window::Hide()
 
   mWindowBase->Hide();
 
-  if( !mIconified )
+  if(!mIconified)
   {
-    WindowVisibilityObserver* observer( mAdaptor );
+    WindowVisibilityObserver* observer(mAdaptor);
     observer->OnWindowHidden();
-    DALI_LOG_RELEASE_INFO( "Window (%p) ::Hide() \n", this );
+
+    Dali::Window handle(this);
+    mVisibilityChangedSignal.Emit(handle, false);
   }
+
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible);
 }
 
 bool Window::IsVisible() const
 {
-  return mVisible;
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), IsVisible(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible);
+  return mVisible && !mIconified;
 }
 
 unsigned int Window::GetSupportedAuxiliaryHintCount() const
@@ -360,87 +474,84 @@ unsigned int Window::GetSupportedAuxiliaryHintCount() const
   return mWindowBase->GetSupportedAuxiliaryHintCount();
 }
 
-std::string Window::GetSupportedAuxiliaryHint( unsigned int index ) const
+std::string Window::GetSupportedAuxiliaryHint(unsigned int index) const
 {
-  return mWindowBase->GetSupportedAuxiliaryHint( index );
+  return mWindowBase->GetSupportedAuxiliaryHint(index);
 }
 
-unsigned int Window::AddAuxiliaryHint( const std::string& hint, const std::string& value )
+unsigned int Window::AddAuxiliaryHint(const std::string& hint, const std::string& value)
 {
-  return mWindowBase->AddAuxiliaryHint( hint, value );
+  return mWindowBase->AddAuxiliaryHint(hint, value);
 }
 
-bool Window::RemoveAuxiliaryHint( unsigned int id )
+bool Window::RemoveAuxiliaryHint(unsigned int id)
 {
-  return mWindowBase->RemoveAuxiliaryHint( id );
+  return mWindowBase->RemoveAuxiliaryHint(id);
 }
 
-bool Window::SetAuxiliaryHintValue( unsigned int id, const std::string& value )
+bool Window::SetAuxiliaryHintValue(unsigned int id, const std::string& value)
 {
-  return mWindowBase->SetAuxiliaryHintValue( id, value );
+  return mWindowBase->SetAuxiliaryHintValue(id, value);
 }
 
-std::string Window::GetAuxiliaryHintValue( unsigned int id ) const
+std::string Window::GetAuxiliaryHintValue(unsigned int id) const
 {
-  return mWindowBase->GetAuxiliaryHintValue( id );
+  return mWindowBase->GetAuxiliaryHintValue(id);
 }
 
-unsigned int Window::GetAuxiliaryHintId( const std::string& hint ) const
+unsigned int Window::GetAuxiliaryHintId(const std::string& hint) const
 {
-  return mWindowBase->GetAuxiliaryHintId( hint );
+  return mWindowBase->GetAuxiliaryHintId(hint);
 }
 
-void Window::SetInputRegion( const Rect< int >& inputRegion )
+void Window::SetInputRegion(const Rect<int>& inputRegion)
 {
-  mWindowBase->SetInputRegion( inputRegion );
+  mWindowBase->SetInputRegion(inputRegion);
 
-  DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height );
+  DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height);
 }
 
-void Window::SetType( Dali::Window::Type type )
+void Window::SetType(WindowType type)
 {
-  if( type != mType )
-  {
-    mWindowBase->SetType( type );
-
-    mType = type;
-  }
+  mWindowBase->SetType(type);
 }
 
-Dali::Window::Type Window::GetType() const
+WindowType Window::GetType() const
 {
-  return mType;
+  return mWindowBase->GetType();
 }
 
-bool Window::SetNotificationLevel( Dali::Window::NotificationLevel::Type level )
+WindowOperationResult Window::SetNotificationLevel(WindowNotificationLevel level)
 {
-  if( mType != Dali::Window::NOTIFICATION )
+  WindowType type = mWindowBase->GetType();
+  if(type != WindowType::NOTIFICATION)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetNotificationLevel: Not supported window type [%d]\n", mType );
-    return false;
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetNotificationLevel: Not supported window type [%d]\n", type);
+    return WindowOperationResult::INVALID_OPERATION;
   }
 
-  return mWindowBase->SetNotificationLevel( level );
+  return mWindowBase->SetNotificationLevel(level);
 }
 
-Dali::Window::NotificationLevel::Type Window::GetNotificationLevel() const
+WindowNotificationLevel Window::GetNotificationLevel() const
 {
-  if( mType != Dali::Window::NOTIFICATION )
+  WindowType type = mWindowBase->GetType();
+  if(type != WindowType::NOTIFICATION)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::GetNotificationLevel: Not supported window type [%d]\n", mType );
-    return Dali::Window::NotificationLevel::NONE;
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::GetNotificationLevel: Not supported window type [%d]\n", type);
+    return WindowNotificationLevel::NONE;
   }
 
   return mWindowBase->GetNotificationLevel();
 }
 
-void Window::SetOpaqueState( bool opaque )
+void Window::SetOpaqueState(bool opaque)
 {
   mOpaqueState = opaque;
 
-  mWindowBase->SetOpaqueState( opaque );
+  mWindowBase->SetOpaqueState(opaque);
 
-  DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetOpaqueState: opaque = %d\n", opaque );
+  DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetOpaqueState: opaque = %d\n", opaque);
 }
 
 bool Window::IsOpaqueState() const
@@ -448,25 +559,25 @@ bool Window::IsOpaqueState() const
   return mOpaqueState;
 }
 
-bool Window::SetScreenOffMode(Dali::Window::ScreenOffMode::Type screenOffMode)
+WindowOperationResult Window::SetScreenOffMode(WindowScreenOffMode screenOffMode)
 {
-  return mWindowBase->SetScreenOffMode( screenOffMode );
+  return mWindowBase->SetScreenOffMode(screenOffMode);
 }
 
-Dali::Window::ScreenOffMode::Type Window::GetScreenOffMode() const
+WindowScreenOffMode Window::GetScreenOffMode() const
 {
   return mWindowBase->GetScreenOffMode();
 }
 
-bool Window::SetBrightness( int brightness )
+WindowOperationResult Window::SetBrightness(int brightness)
 {
-  if( brightness < 0 || brightness > 100 )
+  if(brightness < 0 || brightness > 100)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetBrightness: Invalid brightness value [%d]\n", brightness );
-    return false;
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetBrightness: Invalid brightness value [%d]\n", brightness);
+    return WindowOperationResult::INVALID_OPERATION;
   }
 
-  return mWindowBase->SetBrightness( brightness );
+  return mWindowBase->SetBrightness(brightness);
 }
 
 int Window::GetBrightness() const
@@ -474,160 +585,189 @@ int Window::GetBrightness() const
   return mWindowBase->GetBrightness();
 }
 
-void Window::SetSize( Dali::Window::WindowSize size )
+void Window::SetSize(Dali::Window::WindowSize size)
 {
-  if( !mResizeEnabled )
-  {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
-  }
-
   PositionSize oldRect = mSurface->GetPositionSize();
 
-  mSurface->MoveResize( PositionSize( oldRect.x, oldRect.y, size.GetWidth(), size.GetHeight() ) );
+  mWindowSurface->MoveResize(PositionSize(oldRect.x, oldRect.y, size.GetWidth(), size.GetHeight()));
 
   PositionSize newRect = mSurface->GetPositionSize();
 
   // When surface size is updated, inform adaptor of resizing and emit ResizeSignal
-  if( ( oldRect.width != newRect.width ) || ( oldRect.height != newRect.height ) )
+  if((oldRect.width != newRect.width) || (oldRect.height != newRect.height))
   {
-    Uint16Pair newSize( newRect.width, newRect.height );
+    Uint16Pair newSize(newRect.width, newRect.height);
+
+    SurfaceResized();
 
-    mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
+    mAdaptor->SurfaceResizePrepare(mSurface.get(), newSize);
 
-    mResizedSignal.Emit( newSize );
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetSize(): resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height);
 
-    mAdaptor->SurfaceResizeComplete( mSurface.get(), newSize );
+    Dali::Window handle(this);
+    mResizeSignal.Emit(handle, newSize);
+
+    mAdaptor->SurfaceResizeComplete(mSurface.get(), newSize);
   }
+
+  mSurface->SetFullSwapNextFrame();
+
+  Dali::Accessibility::Accessible::Get(mScene.GetRootLayer(), true)->EmitBoundsChanged(Dali::Rect<>(oldRect.x, oldRect.y, size.GetWidth(), size.GetHeight()));
 }
 
 Dali::Window::WindowSize Window::GetSize() const
 {
   PositionSize positionSize = mSurface->GetPositionSize();
 
-  return Dali::Window::WindowSize( positionSize.width, positionSize.height );
+  return Dali::Window::WindowSize(positionSize.width, positionSize.height);
 }
 
-void Window::SetPosition( Dali::Window::WindowPosition position )
+void Window::SetPosition(Dali::Window::WindowPosition position)
 {
-  if( !mResizeEnabled )
-  {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
-  }
-
   PositionSize oldRect = mSurface->GetPositionSize();
 
-  mSurface->MoveResize( PositionSize( position.GetX(), position.GetY(), oldRect.width, oldRect.height ) );
+  mWindowSurface->MoveResize(PositionSize(position.GetX(), position.GetY(), oldRect.width, oldRect.height));
+
+  mSurface->SetFullSwapNextFrame();
+
+  Dali::Accessibility::Accessible::Get(mScene.GetRootLayer(), true)->EmitBoundsChanged(Dali::Rect<>(position.GetX(), position.GetY(), oldRect.width, oldRect.height));
 }
 
 Dali::Window::WindowPosition Window::GetPosition() const
 {
   PositionSize positionSize = mSurface->GetPositionSize();
 
-  return Dali::Window::WindowPosition( positionSize.x, positionSize.y );
+  return Dali::Window::WindowPosition(positionSize.x, positionSize.y);
 }
 
-void Window::SetPositionSize( PositionSize positionSize )
+PositionSize Window::GetPositionSize() const
 {
-  if( !mResizeEnabled )
-  {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
-  }
+  return mSurface->GetPositionSize();
+}
 
+void Window::SetPositionSize(PositionSize positionSize)
+{
   PositionSize oldRect = mSurface->GetPositionSize();
 
-  mSurface->MoveResize( positionSize );
+  mWindowSurface->MoveResize(positionSize);
 
   PositionSize newRect = mSurface->GetPositionSize();
 
   // When surface size is updated, inform adaptor of resizing and emit ResizeSignal
-  if( ( oldRect.width != newRect.width ) || ( oldRect.height != newRect.height ) )
+  if((oldRect.width != newRect.width) || (oldRect.height != newRect.height))
   {
-    Uint16Pair newSize( newRect.width, newRect.height );
+    Uint16Pair newSize(newRect.width, newRect.height);
 
-    mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
+    SurfaceResized();
 
-    mResizedSignal.Emit( newSize );
+    mAdaptor->SurfaceResizePrepare(mSurface.get(), newSize);
 
-    mAdaptor->SurfaceResizeComplete( mSurface.get(), newSize );
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetPositionSize():resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height);
+    Dali::Window handle(this);
+    mResizeSignal.Emit(handle, newSize);
+    mAdaptor->SurfaceResizeComplete(mSurface.get(), newSize);
   }
+
+  mSurface->SetFullSwapNextFrame();
+
+  Dali::Accessibility::Accessible::Get(mScene.GetRootLayer(), true)->EmitBoundsChanged(Dali::Rect<>(positionSize.x, positionSize.y, positionSize.width, positionSize.height));
 }
 
-void Window::SetTransparency( bool transparent )
+Dali::Layer Window::GetRootLayer() const
 {
-  mSurface->SetTransparency( transparent );
+  return mScene.GetRootLayer();
 }
 
-bool Window::GrabKey( Dali::KEY key, KeyGrab::KeyGrabMode grabMode )
+void Window::SetTransparency(bool transparent)
 {
-  return mWindowBase->GrabKey( key, grabMode );
+  mWindowSurface->SetTransparency(transparent);
 }
 
-bool Window::UngrabKey( Dali::KEY key )
+bool Window::GrabKey(Dali::KEY key, KeyGrab::KeyGrabMode grabMode)
 {
-  return mWindowBase->UngrabKey( key );
+  return mWindowBase->GrabKey(key, grabMode);
 }
 
-bool Window::GrabKeyList( const Dali::Vector< Dali::KEY >& key, const Dali::Vector< KeyGrab::KeyGrabMode >& grabMode, Dali::Vector< bool >& result )
+bool Window::UngrabKey(Dali::KEY key)
 {
-  return mWindowBase->GrabKeyList( key, grabMode, result );
+  return mWindowBase->UngrabKey(key);
 }
 
-bool Window::UngrabKeyList( const Dali::Vector< Dali::KEY >& key, Dali::Vector< bool >& result )
+bool Window::GrabKeyList(const Dali::Vector<Dali::KEY>& key, const Dali::Vector<KeyGrab::KeyGrabMode>& grabMode, Dali::Vector<bool>& result)
 {
-  return mWindowBase->UngrabKeyList( key, result );
+  return mWindowBase->GrabKeyList(key, grabMode, result);
 }
 
-void Window::RotationDone( int orientation, int width, int height )
+bool Window::UngrabKeyList(const Dali::Vector<Dali::KEY>& key, Dali::Vector<bool>& result)
 {
-  mSurface->RequestRotation( orientation, width, height );
-
-  mAdaptor->SurfaceResizePrepare( mSurface.get(), Adaptor::SurfaceSize( width, height ) );
-
-  // Emit signal
-  mResizedSignal.Emit( Dali::Window::WindowSize( width, height ) );
-
-  mAdaptor->SurfaceResizeComplete( mSurface.get(), Adaptor::SurfaceSize( width, height ) );
+  return mWindowBase->UngrabKeyList(key, result);
 }
 
-void Window::OnIconifyChanged( bool iconified )
+void Window::OnIconifyChanged(bool iconified)
 {
-  if( iconified )
+  if(iconified)
   {
     mIconified = true;
 
-    if( mVisible )
+    if(mVisible)
     {
-      WindowVisibilityObserver* observer( mAdaptor );
+      WindowVisibilityObserver* observer(mAdaptor);
       observer->OnWindowHidden();
-      DALI_LOG_RELEASE_INFO( "Window (%p) Iconified\n", this );
+
+      Dali::Window handle(this);
+      mVisibilityChangedSignal.Emit(handle, false);
     }
+
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible);
   }
   else
   {
     mIconified = false;
 
-    if( mVisible )
+    if(mVisible)
     {
-      WindowVisibilityObserver* observer( mAdaptor );
+      WindowVisibilityObserver* observer(mAdaptor);
       observer->OnWindowShown();
-      DALI_LOG_RELEASE_INFO( "Window (%p) Deiconified\n", this );
+
+      Dali::Window handle(this);
+      mVisibilityChangedSignal.Emit(handle, true);
     }
+
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible);
   }
+
+  mSurface->SetFullSwapNextFrame();
 }
 
-void Window::OnFocusChanged( bool focusIn )
+void Window::OnFocusChanged(bool focusIn)
 {
-  mFocusChangedSignal.Emit( focusIn );
+  Dali::Window handle(this);
+  mFocusChangeSignal.Emit(handle, focusIn);
+
+  mSurface->SetFullSwapNextFrame();
+
+  if(auto bridge = Dali::Accessibility::Bridge::GetCurrentBridge())
+  {
+    if(focusIn)
+    {
+      bridge->ApplicationShown();
+    }
+    else
+    {
+      bridge->ApplicationHidden();
+    }
+  }
 }
 
 void Window::OnOutputTransformed()
 {
   PositionSize positionSize = mSurface->GetPositionSize();
-  mAdaptor->SurfaceResizePrepare( mSurface.get(), Adaptor::SurfaceSize( positionSize.width, positionSize.height ) );
-  mAdaptor->SurfaceResizeComplete( mSurface.get(), Adaptor::SurfaceSize( positionSize.width, positionSize.height ) );
+
+  int orientation = (mRotationAngle + mWindowBase->GetScreenRotationAngle()) % 360;
+  SurfaceRotated(static_cast<float>(positionSize.width), static_cast<float>(positionSize.height), orientation);
+
+  mAdaptor->SurfaceResizePrepare(mSurface.get(), Adaptor::SurfaceSize(positionSize.width, positionSize.height));
+  mAdaptor->SurfaceResizeComplete(mSurface.get(), Adaptor::SurfaceSize(positionSize.width, positionSize.height));
 }
 
 void Window::OnDeleteRequest()
@@ -635,34 +775,228 @@ void Window::OnDeleteRequest()
   mDeleteRequestSignal.Emit();
 }
 
-void Window::OnStart()
+void Window::OnTransitionEffectEvent(WindowEffectState state, WindowEffectType type)
+{
+  Dali::Window handle(this);
+  mTransitionEffectEventSignal.Emit(handle, state, type);
+}
+
+void Window::OnKeyboardRepeatSettingsChanged()
+{
+  Dali::Window handle(this);
+  mKeyboardRepeatSettingsChangedSignal.Emit();
+}
+
+void Window::OnWindowRedrawRequest()
+{
+  mAdaptor->RenderOnce();
+}
+
+void Window::OnUpdatePositionSize(Dali::PositionSize& positionSize)
+{
+  SetPositionSize(positionSize);
+}
+
+void Window::OnTouchPoint(Dali::Integration::Point& point, int timeStamp)
+{
+  FeedTouchPoint(point, timeStamp);
+}
+
+void Window::OnWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
+{
+  FeedWheelEvent(wheelEvent);
+}
+
+void Window::OnKeyEvent(Dali::Integration::KeyEvent& keyEvent)
 {
+  FeedKeyEvent(keyEvent);
+}
+
+void Window::OnRotation(const RotationEvent& rotation)
+{
+  mRotationAngle = rotation.angle;
+  mWindowWidth   = rotation.width;
+  mWindowHeight  = rotation.height;
+
+  // Notify that the orientation is changed
+  mOrientation->OnOrientationChange(rotation);
+
+  mWindowSurface->RequestRotation(mRotationAngle, mWindowWidth, mWindowHeight);
+
+  int orientation = (mRotationAngle + mWindowBase->GetScreenRotationAngle()) % 360;
+  SurfaceRotated(mWindowWidth, mWindowHeight, orientation);
+
+  mAdaptor->SurfaceResizePrepare(mSurface.get(), Adaptor::SurfaceSize(mWindowWidth, mWindowHeight));
+
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), OnRotation(): resize signal emit [%d x %d]\n", this, mNativeWindowId, mWindowWidth, mWindowHeight);
+  // Emit signal
+  Dali::Window handle(this);
+  mResizeSignal.Emit(handle, Dali::Window::WindowSize(mWindowWidth, mWindowHeight));
+
+  mAdaptor->SurfaceResizeComplete(mSurface.get(), Adaptor::SurfaceSize(mWindowWidth, mWindowHeight));
 }
 
 void Window::OnPause()
 {
+  if(mEventHandler)
+  {
+    mEventHandler->Pause();
+  }
 }
 
 void Window::OnResume()
 {
+  if(mEventHandler)
+  {
+    mEventHandler->Resume();
+  }
+
+  mSurface->SetFullSwapNextFrame();
+}
+
+void Window::RecalculateTouchPosition(Integration::Point& point)
+{
+  Vector2 position = point.GetScreenPosition();
+  Vector2 convertedPosition;
+
+  switch(mRotationAngle)
+  {
+    case 90:
+    {
+      convertedPosition.x = static_cast<float>(mWindowWidth) - position.y;
+      convertedPosition.y = position.x;
+      break;
+    }
+    case 180:
+    {
+      convertedPosition.x = static_cast<float>(mWindowWidth) - position.x;
+      convertedPosition.y = static_cast<float>(mWindowHeight) - position.y;
+      break;
+    }
+    case 270:
+    {
+      convertedPosition.x = position.y;
+      convertedPosition.y = static_cast<float>(mWindowHeight) - position.x;
+      break;
+    }
+    default:
+    {
+      convertedPosition = position;
+      break;
+    }
+  }
+
+  point.SetScreenPosition(convertedPosition);
+}
+
+Dali::Window Window::Get(Dali::Actor actor)
+{
+  Internal::Adaptor::Window* windowImpl = nullptr;
+
+  if(Internal::Adaptor::Adaptor::IsAvailable())
+  {
+    Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
+    windowImpl                                = dynamic_cast<Internal::Adaptor::Window*>(adaptor.GetWindow(actor));
+    if(windowImpl)
+    {
+      return Dali::Window(windowImpl);
+    }
+  }
+
+  return Dali::Window();
+}
+
+void Window::SetParent(Dali::Window& parent)
+{
+  if(DALI_UNLIKELY(parent))
+  {
+    mParentWindow     = parent;
+    Dali::Window self = Dali::Window(this);
+    // check circular parent window setting
+    if(Dali::DevelWindow::GetParent(parent) == self)
+    {
+      Dali::DevelWindow::Unparent(parent);
+    }
+    mWindowBase->SetParent(GetImplementation(mParentWindow).mWindowBase);
+  }
+}
+
+void Window::Unparent()
+{
+  mWindowBase->SetParent(nullptr);
+  mParentWindow.Reset();
+}
+
+Dali::Window Window::GetParent()
+{
+  return mParentWindow;
+}
+
+WindowOrientation Window::GetCurrentOrientation() const
+{
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mRotationAngle);
+  return ConvertToOrientation(mRotationAngle);
+}
+
+int Window::GetPhysicalOrientation() const
+{
+  return (mRotationAngle + mWindowBase->GetScreenRotationAngle()) % 360;
+}
+
+void Window::SetAvailableOrientations(const Dali::Vector<WindowOrientation>& orientations)
+{
+  Dali::Vector<float>::SizeType count = orientations.Count();
+  for(Dali::Vector<float>::SizeType index = 0; index < count; ++index)
+  {
+    if(IsOrientationAvailable(orientations[index]) == false)
+    {
+      DALI_LOG_ERROR("Window::SetAvailableOrientations, invalid orientation: %d\n", orientations[index]);
+      continue;
+    }
+
+    bool found          = false;
+    int  convertedAngle = ConvertToAngle(orientations[index]);
+
+    for(std::size_t i = 0; i < mAvailableAngles.size(); i++)
+    {
+      if(mAvailableAngles[i] == convertedAngle)
+      {
+        found = true;
+        break;
+      }
+    }
+
+    if(!found)
+    {
+      DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, convertedAngle);
+      mAvailableAngles.push_back(convertedAngle);
+    }
+  }
+  SetAvailableAnlges(mAvailableAngles);
+}
+
+int32_t Window::GetNativeId() const
+{
+  return mWindowBase->GetNativeWindowId();
 }
 
-void Window::OnStop()
+void Window::RequestMoveToServer()
 {
+  mWindowBase->RequestMoveToServer();
 }
 
-void Window::OnDestroy()
+void Window::RequestResizeToServer(WindowResizeDirection direction)
 {
-  mAdaptor = NULL;
+  mWindowBase->RequestResizeToServer(direction);
 }
 
-uint32_t Window::GetId() const
+void Window::EnableFloatingMode(bool enable)
 {
-  return mId;
+  mWindowBase->EnableFloatingMode(enable);
 }
 
-} // Adaptor
+} // namespace Adaptor
 
-} // Internal
+} // namespace Internal
 
-} // Dali
+} // namespace Dali