/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <thread>
// INTERNAL HEADERS
-#include <dali/devel-api/adaptor-framework/accessibility-impl.h>
+#include <dali/devel-api/adaptor-framework/accessibility-bridge.h>
+#include <dali/devel-api/atspi-interfaces/accessible.h>
#include <dali/integration-api/adaptor-framework/render-surface-interface.h>
#include <dali/internal/graphics/gles/egl-graphics.h>
#include <dali/internal/window-system/common/event-handler.h>
mIconified(false),
mOpaqueState(false),
mWindowRotationAcknowledgement(false),
+ mFocused(false),
mParentWindow(NULL),
mPreferredAngle(static_cast<int>(WindowOrientation::NO_ORIENTATION_PREFERENCE)),
mRotationAngle(0),
mResizeSignal(),
mVisibilityChangedSignal(),
mTransitionEffectEventSignal(),
- mKeyboardRepeatSettingsChangedSignal()
+ mKeyboardRepeatSettingsChangedSignal(),
+ mAuxiliaryMessageSignal()
{
}
Window::~Window()
{
- auto bridge = Accessibility::Bridge::GetCurrentBridge();
- auto rootLayer = mScene.GetRootLayer();
- auto accessible = Accessibility::Accessible::Get(rootLayer);
- bridge->RemoveTopLevelWindow(accessible);
+ if(mScene)
+ {
+ auto bridge = Accessibility::Bridge::GetCurrentBridge();
+ auto rootLayer = mScene.GetRootLayer();
+ auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+ bridge->RemoveTopLevelWindow(accessible);
+ }
if(mAdaptor)
{
mWindowBase->KeyboardRepeatSettingsChangedSignal().Connect(this, &Window::OnKeyboardRepeatSettingsChanged);
mWindowBase->WindowRedrawRequestSignal().Connect(this, &Window::OnWindowRedrawRequest);
mWindowBase->UpdatePositionSizeSignal().Connect(this, &Window::OnUpdatePositionSize);
+ mWindowBase->AuxiliaryMessageSignal().Connect(this, &Window::OnAuxiliaryMessage);
mWindowSurface->OutputTransformedSignal().Connect(this, &Window::OnOutputTransformed);
mEventHandler->AddObserver(*this);
// Add Window to bridge for ATSPI
- auto bridge = Accessibility::Bridge::GetCurrentBridge();
- auto rootLayer = mScene.GetRootLayer();
- auto accessible = Accessibility::Accessible::Get(rootLayer, true);
- bridge->AddTopLevelWindow(accessible);
+ auto bridge = Accessibility::Bridge::GetCurrentBridge();
+ if (bridge->IsUp())
+ {
+ auto rootLayer = mScene.GetRootLayer();
+ auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+ bridge->AddTopLevelWindow(accessible);
+ }
+
+ bridge->EnabledSignal().Connect(this, &Window::OnAccessibilityEnabled);
+ bridge->DisabledSignal().Connect(this, &Window::OnAccessibilityDisabled);
// If you call the 'Show' before creating the adaptor, the application cannot know the app resource id.
// The show must be called after the adaptor is initialized.
DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId);
}
+void Window::Maximize(bool maximize)
+{
+ mWindowBase->Maximize(maximize);
+
+ DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Maximize: %d\n", this, mNativeWindowId, maximize);
+}
+
+bool Window::IsMaximized() const
+{
+ return mWindowBase->IsMaximized();
+}
+
+void Window::Minimize(bool minimize)
+{
+ mWindowBase->Minimize(minimize);
+
+ DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Minimize: %d\n", this, mNativeWindowId, minimize);
+}
+
+bool Window::IsMinimized() const
+{
+ return mWindowBase->IsMinimized();
+}
+
uint32_t Window::GetLayerCount() const
{
return mScene.GetLayerCount();
return mScene.GetRenderTaskList();
}
+std::string Window::GetNativeResourceId() const
+{
+ return mWindowBase->GetNativeWindowResourceId();
+}
+
void Window::AddAvailableOrientation(WindowOrientation orientation)
{
if(IsOrientationAvailable(orientation) == false)
mWindowBase->SetPositionSizeWithAngle(positionSize, angle);
}
+void Window::EmitAccessibilityHighlightSignal(bool highlight)
+{
+ Dali::Window handle(this);
+ mAccessibilityHighlightSignal.Emit(handle, highlight);
+}
+
void Window::SetAvailableAnlges(const std::vector<int>& angles)
{
if(angles.size() > 4)
{
Dali::Window handle(this);
mVisibilityChangedSignal.Emit(handle, true);
+ Dali::Accessibility::Bridge::GetCurrentBridge()->WindowShown(handle);
WindowVisibilityObserver* observer(mAdaptor);
observer->OnWindowShown();
{
Dali::Window handle(this);
mVisibilityChangedSignal.Emit(handle, false);
+ Dali::Accessibility::Bridge::GetCurrentBridge()->WindowHidden(handle);
WindowVisibilityObserver* observer(mAdaptor);
observer->OnWindowHidden();
{
Dali::Window handle(this);
mVisibilityChangedSignal.Emit(handle, false);
+ Dali::Accessibility::Bridge::GetCurrentBridge()->WindowHidden(handle);
WindowVisibilityObserver* observer(mAdaptor);
observer->OnWindowHidden();
{
Dali::Window handle(this);
mVisibilityChangedSignal.Emit(handle, true);
+ Dali::Accessibility::Bridge::GetCurrentBridge()->WindowShown(handle);
WindowVisibilityObserver* observer(mAdaptor);
observer->OnWindowShown();
bridge->WindowUnfocused(handle);
}
}
+ mFocused = focusIn;
}
void Window::OnOutputTransformed()
void Window::OnUpdatePositionSize(Dali::PositionSize& positionSize)
{
- SetPositionSize(positionSize);
+ PositionSize oldRect = mSurface->GetPositionSize();
+
+ mWindowSurface->UpdatePositionSize(positionSize);
+
+ PositionSize newRect = positionSize;
+
+ // When surface size is updated, inform adaptor of resizing and emit ResizeSignal
+ if((oldRect.width != newRect.width) || (oldRect.height != newRect.height))
+ {
+ Uint16Pair newSize(newRect.width, newRect.height);
+
+ SurfaceResized();
+
+ mAdaptor->SurfaceResizePrepare(mSurface.get(), newSize);
+
+ DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Updated PositionSize by server :resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height);
+ Dali::Window handle(this);
+ mResizeSignal.Emit(handle, newSize);
+ mAdaptor->SurfaceResizeComplete(mSurface.get(), newSize);
+ }
+
+ mSurface->SetFullSwapNextFrame();
+
+ Dali::Accessibility::Accessible::Get(mScene.GetRootLayer(), true)->EmitBoundsChanged(Dali::Rect<>(positionSize.x, positionSize.y, positionSize.width, positionSize.height));
}
void Window::OnTouchPoint(Dali::Integration::Point& point, int timeStamp)
mSurface->SetFullSwapNextFrame();
}
+void Window::OnAuxiliaryMessage(const std::string& key, const std::string& value, const Property::Array& options)
+{
+ mAuxiliaryMessageSignal.Emit(key, value, options);
+}
+
+void Window::OnAccessibilityEnabled()
+{
+ auto bridge = Accessibility::Bridge::GetCurrentBridge();
+ auto rootLayer = mScene.GetRootLayer();
+ auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+ bridge->AddTopLevelWindow(accessible);
+
+ if(mFocused)
+ {
+ Dali::Window handle(this);
+ bridge->WindowFocused(handle);
+ }
+}
+
+void Window::OnAccessibilityDisabled()
+{
+ auto bridge = Accessibility::Bridge::GetCurrentBridge();
+ auto rootLayer = mScene.GetRootLayer();
+ auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+ bridge->RemoveTopLevelWindow(accessible);
+}
+
void Window::RecalculateTouchPosition(Integration::Point& point)
{
Vector2 position = point.GetScreenPosition();