// INTERNAL INCLUDES
#include <dali/public-api/adaptor-framework/window.h>
#include <dali/public-api/adaptor-framework/key-grab.h>
+#include <dali/public-api/adaptor-framework/style-change.h>
#include <dali/internal/window-system/common/indicator-interface.h>
+#include <dali/internal/window-system/common/damage-observer.h>
+#include <dali/internal/window-system/common/rotation-observer.h>
+#include <dali/internal/graphics/gles20/egl-implementation.h>
// EXTERNAL INCLUDES
+#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/point.h>
+#include <dali/public-api/events/wheel-event.h>
#include <string>
#include <vector>
public:
/**
+ * @brief Struct used to retrieve accessibility information
+ */
+ struct AccessibilityInfo
+ {
+ int gestureValue;
+ int startX;
+ int startY;
+ int endX;
+ int endY;
+ int state;
+ int eventTime;
+ };
+
+ // Window
+ typedef Signal< void ( bool ) > IconifySignalType;
+ typedef Signal< void ( bool ) > FocusSignalType;
+ typedef Signal< void ( ) > OutputSignalType;
+ typedef Signal< void ( ) > DeleteSignalType;
+ typedef Signal< void ( const DamageArea& ) > DamageSignalType;
+ typedef Signal< void ( const RotationEvent& ) > RotationSignalType;
+
+ // Input events
+ typedef Signal< void ( Integration::Point&, unsigned long ) > TouchEventSignalType;
+ typedef Signal< void ( WheelEvent& ) > WheelEventSignalType;
+ typedef Signal< void( Integration::KeyEvent& ) > KeyEventSignalType;
+
+ // Clipboard
+ typedef Signal< void ( void* ) > SelectionSignalType;
+
+ // Accessibility
+ typedef Signal< void ( StyleChange::Type ) > StyleSignalType;
+ typedef Signal< void ( const AccessibilityInfo& ) > AccessibilitySignalType;
+
+ // Indicator
+ typedef Signal< void ( ) > IndicatorSignalType;
+
+ /**
* @brief Default constructor
*/
- WindowBase() = default;
+ WindowBase();
/**
* @brief Destructor
*/
- virtual ~WindowBase() = default;
+ virtual ~WindowBase();
public:
/**
- * Second stage initialization
+ * @brief Get the native window handle
+ * @return The native window handle
+ */
+ virtual Any GetNativeWindow() = 0;
+
+ /**
+ * @brief Get the native window id
+ * @return The native window id
+ */
+ virtual int GetNativeWindowId() = 0;
+
+ /**
+ * @brief Create the egl window
+ */
+ virtual EGLNativeWindowType CreateEglWindow( int width, int height ) = 0;
+
+ /**
+ * @brief Destroy the egl window
+ */
+ virtual void DestroyEglWindow() = 0;
+
+ /**
+ * @brief Set the egl window rotation
+ */
+ virtual void SetEglWindowRotation( int angle ) = 0;
+
+ /**
+ * @brief Set the egl window buffer transform
+ */
+ virtual void SetEglWindowBufferTransform( int angle ) = 0;
+
+ /**
+ * @brief Set the egl window transform
*/
- virtual void Initialize() = 0;
+ virtual void SetEglWindowTransform( int angle ) = 0;
+
+ /**
+ * @brief Resize the egl window
+ */
+ virtual void ResizeEglWindow( Dali::PositionSize positionSize ) = 0;
+
+ /**
+ * @brief Returns whether the egl window support rotation or not
+ */
+ virtual bool IsEglWindowRotationSupported() = 0;
+
+ /**
+ * @brief Move the window
+ */
+ virtual void Move( Dali::PositionSize positionSize ) = 0;
+
+ /**
+ * @brief Resize the window
+ */
+ virtual void Resize( Dali::PositionSize positionSize ) = 0;
+
+ /**
+ * @brief Move and resize the window
+ */
+ virtual void MoveResize( Dali::PositionSize positionSize ) = 0;
/**
* @copydoc Dali::Window::ShowIndicator()
/**
* @copydoc Dali::Window::SetClass()
*/
- virtual void SetClass( std::string name, std::string className ) = 0;
+ virtual void SetClass( const std::string& name, const std::string& className ) = 0;
/**
* @copydoc Dali::Window::Raise()
*/
virtual bool UngrabKeyList( const Dali::Vector< Dali::KEY >& key, Dali::Vector< bool >& result ) = 0;
+ /**
+ * @brief Get DPI
+ * @param[out] dpiHorizontal set to the horizontal dpi
+ * @param[out] dpiVertical set to the vertical dpi
+ */
+ virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) = 0;
+
+ /**
+ * @brief Set the stereoscopic 3D view mode
+ * @param[in] viewMode The new view mode
+ */
+ virtual void SetViewMode( ViewMode viewMode ) = 0;
+
+ /**
+ * @brief Get the screen rotation angle of the window
+ */
+ virtual int GetScreenRotationAngle() = 0;
+
+ /**
+ * @brief Set the rotation angle of the window
+ */
+ virtual void SetWindowRotationAngle( int degree ) = 0;
+
+ /**
+ * @brief Inform the window rotation is completed
+ */
+ virtual void WindowRotationCompleted( int degree, int width, int height ) = 0;
+
+ /**
+ * @copydoc Dali::Window::SetTransparency()
+ */
+ virtual void SetTransparency( bool transparent ) = 0;
+
+ // Signals
+
+ /**
+ * @brief This signal is emitted when the window becomes iconified or deiconified.
+ */
+ IconifySignalType& IconifyChangedSignal();
+
+ /**
+ * @brief This signal is emitted when the window focus is changed.
+ */
+ FocusSignalType& FocusChangedSignal();
+
+ /**
+ * @brief This signal is emitted when the output is transformed.
+ */
+ OutputSignalType& OutputTransformedSignal();
+
+ /**
+ * @brief This signal is emitted when the window receives a delete request.
+ */
+ DeleteSignalType& DeleteRequestSignal();
+
+ /**
+ * @brief This signal is emitted when the window is damaged.
+ */
+ DamageSignalType& WindowDamagedSignal();
+
+ /**
+ * @brief This signal is emitted when a rotation event is recevied.
+ */
+ RotationSignalType& RotationSignal();
+
+ /**
+ * @brief This signal is emitted when a touch event is received.
+ */
+ TouchEventSignalType& TouchEventSignal();
+
+ /**
+ * @brief This signal is emitted when a mouse wheel is received.
+ */
+ WheelEventSignalType& WheelEventSignal();
+
+ /**
+ * @brief This signal is emitted when a key event is received.
+ */
+ KeyEventSignalType& KeyEventSignal();
+
+ /**
+ * @brief This signal is emitted when the source window notifies us the content in clipboard is selected.
+ */
+ SelectionSignalType& SelectionDataSendSignal();
+
+ /**
+ * @brief This signal is emitted when the source window sends us about the selected content.
+ */
+ SelectionSignalType& SelectionDataReceivedSignal();
+
+ /**
+ * @brief This signal is emitted when the style is changed.
+ */
+ StyleSignalType& StyleChangedSignal();
+
+ /**
+ * @brief This signal is emitted when an accessibility event is received.
+ */
+ AccessibilitySignalType& AccessibilitySignal();
+
+ /**
+ * @brief This signal is emitted when an indicator is flicked.
+ */
+ IndicatorSignalType& IndicatorFlickedSignal();
+
protected:
// Undefined
// Undefined
WindowBase& operator=(const WindowBase& rhs) = delete;
+protected:
+
+ IconifySignalType mIconifyChangedSignal;
+ FocusSignalType mFocusChangedSignal;
+ OutputSignalType mOutputTransformedSignal;
+ DeleteSignalType mDeleteRequestSignal;
+ DamageSignalType mWindowDamagedSignal;
+ RotationSignalType mRotationSignal;
+ TouchEventSignalType mTouchEventSignal;
+ WheelEventSignalType mWheelEventSignal;
+ KeyEventSignalType mKeyEventSignal;
+ SelectionSignalType mSelectionDataSendSignal;
+ SelectionSignalType mSelectionDataReceivedSignal;
+ StyleSignalType mStyleChangedSignal;
+ AccessibilitySignalType mAccessibilitySignal;
+ IndicatorSignalType mIndicatorFlickedSignal;
};
} // namespace Adaptor