typedef Signal< void ( const RotationEvent& ) > RotationSignalType;
typedef Signal< void ( DevelWindow::EffectState, DevelWindow::EffectType ) > TransitionEffectEventSignalType;
typedef Signal< void ( ) > KeyboardRepeatSettingsChangedSignalType;
+ typedef Signal< void ( ) > WindowRedrawRequestSignalType;
// Input events
typedef Signal< void ( Integration::Point&, uint32_t ) > TouchEventSignalType;
*/
KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal();
+ /**
+ * @brief This signal is emitted when the window redraw is requested.
+ */
+ WindowRedrawRequestSignalType& WindowRedrawRequestSignal();
+
protected:
// Undefined
AccessibilitySignalType mAccessibilitySignal;
TransitionEffectEventSignalType mTransitionEffectEventSignal;
KeyboardRepeatSettingsChangedSignalType mKeyboardRepeatSettingsChangedSignal;
+ WindowRedrawRequestSignalType mWindowRedrawRequestSignal;
};
} // namespace Adaptor