*
*/
-// INTERNAL INCLUDES
-#include <dali/public-api/adaptor-framework/window.h>
-#include <dali/public-api/adaptor-framework/key-grab.h>
-#include <dali/public-api/adaptor-framework/style-change.h>
-#include <dali/internal/window-system/common/damage-observer.h>
-#include <dali/internal/window-system/common/rotation-observer.h>
-#include <dali/internal/graphics/gles/egl-implementation.h>
-
// EXTERNAL INCLUDES
#include <dali/integration-api/events/key-event-integ.h>
#include <dali/integration-api/events/point.h>
#include <vector>
#include <cstdint>
+// INTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/window.h>
+#include <dali/public-api/adaptor-framework/key-grab.h>
+#include <dali/public-api/adaptor-framework/style-change.h>
+#include <dali/internal/window-system/common/damage-observer.h>
+#include <dali/internal/window-system/common/rotation-event.h>
+#include <dali/internal/graphics/gles/egl-implementation.h>
+
namespace Dali
{
namespace Internal
virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) = 0;
/**
+ * @brief Return the orientation of the surface.
+ * @return The orientation
+ */
+ virtual int GetOrientation() const = 0;
+
+ /**
* @brief Get the screen rotation angle of the window
*/
virtual int GetScreenRotationAngle() = 0;
*/
virtual void SetWindowRotationAngle( int degree ) = 0;
+ /**
+ * @brief Get the rotation angle of the window
+ */
+ virtual int GetWindowRotationAngle() = 0;
+
/**
* @brief Inform the window rotation is completed
*/
*/
virtual void SetTransparency( bool transparent ) = 0;
+ /**
+ * @copydoc Dali::Window::SetParent()
+ */
+ virtual void SetParent( Any parent ) = 0;
+
+ /**
+ * @brief Check whether the window is matched or not.
+ * @return The result of matched.
+ */
+ virtual bool IsMatchedWindow( Any window ) = 0;
+
// Signals
/**