*/
virtual void SetTransparency( bool transparent ) = 0;
+ /**
+ * @copydoc Dali::Window::SetParent()
+ */
+ virtual void SetParent( Any parent ) = 0;
+
+ /**
+ * @brief Check whether the window is matched or not.
+ * @return The result of matched.
+ */
+ virtual bool IsMatchedWindow( Any window ) = 0;
+
// Signals
/**