#define DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_BASE_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-// INTERNAL INCLUDES
-#include <dali/public-api/adaptor-framework/window.h>
-#include <dali/public-api/adaptor-framework/key-grab.h>
-#include <dali/public-api/adaptor-framework/style-change.h>
-#include <dali/internal/window-system/common/indicator-interface.h>
-#include <dali/internal/window-system/common/damage-observer.h>
-#include <dali/internal/window-system/common/rotation-observer.h>
-#include <dali/internal/graphics/gles20/egl-implementation.h>
-
// EXTERNAL INCLUDES
#include <dali/integration-api/events/key-event-integ.h>
#include <dali/integration-api/events/point.h>
-#include <dali/public-api/events/wheel-event.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
+#include <cstdint>
#include <string>
#include <vector>
+// INTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/internal/graphics/gles/egl-implementation.h>
+#include <dali/internal/window-system/common/damage-observer.h>
+#include <dali/internal/window-system/common/rotation-event.h>
+#include <dali/public-api/adaptor-framework/key-grab.h>
+#include <dali/public-api/adaptor-framework/style-change.h>
+#include <dali/public-api/adaptor-framework/window-enumerations.h>
+#include <dali/public-api/adaptor-framework/window.h>
+
namespace Dali
{
namespace Internal
{
namespace Adaptor
{
-
/**
* WindowBase interface
*/
class WindowBase
{
public:
-
/**
* @brief Struct used to retrieve accessibility information
*/
};
// Window
- typedef Signal< void ( bool ) > IconifySignalType;
- typedef Signal< void ( bool ) > FocusSignalType;
- typedef Signal< void ( ) > OutputSignalType;
- typedef Signal< void ( ) > DeleteSignalType;
- typedef Signal< void ( const DamageArea& ) > DamageSignalType;
- typedef Signal< void ( const RotationEvent& ) > RotationSignalType;
+ typedef Signal<void(bool)> IconifySignalType;
+ typedef Signal<void(bool)> FocusSignalType;
+ typedef Signal<void()> OutputSignalType;
+ typedef Signal<void()> DeleteSignalType;
+ typedef Signal<void(const DamageArea&)> DamageSignalType;
+ typedef Signal<void(const RotationEvent&)> RotationSignalType;
+ typedef Signal<void(WindowEffectState, WindowEffectType)> TransitionEffectEventSignalType;
+ typedef Signal<void()> KeyboardRepeatSettingsChangedSignalType;
+ typedef Signal<void()> WindowRedrawRequestSignalType;
+ typedef Signal<void(Dali::PositionSize&)> UpdatePositionSizeType;
// Input events
- typedef Signal< void ( Integration::Point&, unsigned long ) > TouchEventSignalType;
- typedef Signal< void ( WheelEvent& ) > WheelEventSignalType;
- typedef Signal< void( Integration::KeyEvent& ) > KeyEventSignalType;
+ typedef Signal<void(Integration::Point&, uint32_t)> TouchEventSignalType;
+ typedef Signal<void(Integration::WheelEvent&)> WheelEventSignalType;
+ typedef Signal<void(Integration::KeyEvent&)> KeyEventSignalType;
// Clipboard
- typedef Signal< void ( void* ) > SelectionSignalType;
+ typedef Signal<void(void*)> SelectionSignalType;
// Accessibility
- typedef Signal< void ( StyleChange::Type ) > StyleSignalType;
- typedef Signal< void ( const AccessibilityInfo& ) > AccessibilitySignalType;
-
- // Indicator
- typedef Signal< void ( ) > IndicatorSignalType;
+ typedef Signal<void(StyleChange::Type)> StyleSignalType;
+ typedef Signal<void(const AccessibilityInfo&)> AccessibilitySignalType;
/**
* @brief Default constructor
virtual ~WindowBase();
public:
-
/**
* @brief Get the native window handle
* @return The native window handle
/**
* @brief Create the egl window
*/
- virtual EGLNativeWindowType CreateEglWindow( int width, int height ) = 0;
+ virtual EGLNativeWindowType CreateEglWindow(int width, int height) = 0;
/**
* @brief Destroy the egl window
/**
* @brief Set the egl window rotation
*/
- virtual void SetEglWindowRotation( int angle ) = 0;
+ virtual void SetEglWindowRotation(int angle) = 0;
/**
* @brief Set the egl window buffer transform
*/
- virtual void SetEglWindowBufferTransform( int angle ) = 0;
+ virtual void SetEglWindowBufferTransform(int angle) = 0;
/**
* @brief Set the egl window transform
*/
- virtual void SetEglWindowTransform( int angle ) = 0;
+ virtual void SetEglWindowTransform(int angle) = 0;
/**
* @brief Resize the egl window
*/
- virtual void ResizeEglWindow( Dali::PositionSize positionSize ) = 0;
+ virtual void ResizeEglWindow(Dali::PositionSize positionSize) = 0;
/**
* @brief Returns whether the egl window support rotation or not
/**
* @brief Move the window
*/
- virtual void Move( Dali::PositionSize positionSize ) = 0;
+ virtual void Move(Dali::PositionSize positionSize) = 0;
/**
* @brief Resize the window
*/
- virtual void Resize( Dali::PositionSize positionSize ) = 0;
+ virtual void Resize(Dali::PositionSize positionSize) = 0;
/**
* @brief Move and resize the window
*/
- virtual void MoveResize( Dali::PositionSize positionSize ) = 0;
-
- /**
- * @copydoc Dali::Window::ShowIndicator()
- */
- virtual void ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode, Dali::Window::IndicatorBgOpacity opacityMode ) = 0;
-
- /**
- * Set the indicator properties on the window
- */
- virtual void SetIndicatorProperties( bool isShow, Dali::Window::WindowOrientation lastOrientation ) = 0;
-
- /**
- * @copydoc Dali::Internal::Adaptor::IndicatorInterface::Observer::IndicatorTypeChanged()
- */
- virtual void IndicatorTypeChanged( IndicatorInterface::Type type ) = 0;
+ virtual void MoveResize(Dali::PositionSize positionSize) = 0;
/**
* @copydoc Dali::Window::SetClass()
*/
- virtual void SetClass( const std::string& name, const std::string& className ) = 0;
+ virtual void SetClass(const std::string& name, const std::string& className) = 0;
/**
* @copydoc Dali::Window::Raise()
/**
* @copydoc Dali::Window::SetAvailableOrientations()
*/
- virtual void SetAvailableOrientations( const std::vector< Dali::Window::WindowOrientation >& orientations ) = 0;
+ virtual void SetAvailableAnlges(const std::vector<int>& angles) = 0;
/**
* @copydoc Dali::Window::SetPreferredOrientation()
*/
- virtual void SetPreferredOrientation( Dali::Window::WindowOrientation orientation ) = 0;
+ virtual void SetPreferredAngle(int angle) = 0;
/**
* @copydoc Dali::Window::SetAcceptFocus()
*/
- virtual void SetAcceptFocus( bool accept ) = 0;
+ virtual void SetAcceptFocus(bool accept) = 0;
/**
* @copydoc Dali::Window::Show()
/**
* @copydoc Dali::Window::GetSupportedAuxiliaryHint()
*/
- virtual std::string GetSupportedAuxiliaryHint( unsigned int index ) const = 0;
+ virtual std::string GetSupportedAuxiliaryHint(unsigned int index) const = 0;
/**
* @copydoc Dali::Window::AddAuxiliaryHint()
*/
- virtual unsigned int AddAuxiliaryHint( const std::string& hint, const std::string& value ) = 0;
+ virtual unsigned int AddAuxiliaryHint(const std::string& hint, const std::string& value) = 0;
/**
* @copydoc Dali::Window::RemoveAuxiliaryHint()
*/
- virtual bool RemoveAuxiliaryHint( unsigned int id ) = 0;
+ virtual bool RemoveAuxiliaryHint(unsigned int id) = 0;
/**
* @copydoc Dali::Window::SetAuxiliaryHintValue()
*/
- virtual bool SetAuxiliaryHintValue( unsigned int id, const std::string& value ) = 0;
+ virtual bool SetAuxiliaryHintValue(unsigned int id, const std::string& value) = 0;
/**
* @copydoc Dali::Window::GetAuxiliaryHintValue()
*/
- virtual std::string GetAuxiliaryHintValue( unsigned int id ) const = 0;
+ virtual std::string GetAuxiliaryHintValue(unsigned int id) const = 0;
/**
* @copydoc Dali::Window::GetAuxiliaryHintId()
*/
- virtual unsigned int GetAuxiliaryHintId( const std::string& hint ) const = 0;
+ virtual unsigned int GetAuxiliaryHintId(const std::string& hint) const = 0;
/**
* @copydoc Dali::Window::SetInputRegion()
*/
- virtual void SetInputRegion( const Rect< int >& inputRegion ) = 0;
+ virtual void SetInputRegion(const Rect<int>& inputRegion) = 0;
/**
* @copydoc Dali::Window::SetType()
*/
- virtual void SetType( Dali::Window::Type type ) = 0;
+ virtual void SetType(Dali::WindowType type) = 0;
+
+ /**
+ * @copydoc Dali::Window::GetType()
+ */
+ virtual Dali::WindowType GetType() const = 0;
/**
* @copydoc Dali::Window::SetNotificationLevel()
*/
- virtual bool SetNotificationLevel( Dali::Window::NotificationLevel::Type level ) = 0;
+ virtual Dali::WindowOperationResult SetNotificationLevel(Dali::WindowNotificationLevel level) = 0;
/**
* @copydoc Dali::Window::GetNotificationLevel()
*/
- virtual Dali::Window::NotificationLevel::Type GetNotificationLevel() const = 0;
+ virtual Dali::WindowNotificationLevel GetNotificationLevel() const = 0;
/**
* @copydoc Dali::Window::SetOpaqueState()
*/
- virtual void SetOpaqueState( bool opaque ) = 0;
+ virtual void SetOpaqueState(bool opaque) = 0;
/**
* @copydoc Dali::Window::SetScreenOffMode()
*/
- virtual bool SetScreenOffMode(Dali::Window::ScreenOffMode::Type screenOffMode) = 0;
+ virtual Dali::WindowOperationResult SetScreenOffMode(WindowScreenOffMode screenOffMode) = 0;
/**
* @copydoc Dali::Window::GetScreenOffMode()
*/
- virtual Dali::Window::ScreenOffMode::Type GetScreenOffMode() const = 0;
+ virtual WindowScreenOffMode GetScreenOffMode() const = 0;
/**
* @copydoc Dali::Window::SetBrightness()
*/
- virtual bool SetBrightness( int brightness ) = 0;
+ virtual Dali::WindowOperationResult SetBrightness(int brightness) = 0;
/**
* @copydoc Dali::Window::GetBrightness()
/**
* @copydoc Dali::KeyGrab::GrabKey()
*/
- virtual bool GrabKey( Dali::KEY key, KeyGrab::KeyGrabMode grabMode ) = 0;
+ virtual bool GrabKey(Dali::KEY key, KeyGrab::KeyGrabMode grabMode) = 0;
/**
* @copydoc Dali::KeyGrab::UngrabKey()
*/
- virtual bool UngrabKey( Dali::KEY key ) = 0;
+ virtual bool UngrabKey(Dali::KEY key) = 0;
/**
* @copydoc Dali::KeyGrab::GrabKeyList()
*/
- virtual bool GrabKeyList( const Dali::Vector< Dali::KEY >& key, const Dali::Vector< KeyGrab::KeyGrabMode >& grabMode, Dali::Vector< bool >& result ) = 0;
+ virtual bool GrabKeyList(const Dali::Vector<Dali::KEY>& key, const Dali::Vector<KeyGrab::KeyGrabMode>& grabMode, Dali::Vector<bool>& result) = 0;
/**
* @copydoc Dali::KeyGrab::UngrabKeyList()
*/
- virtual bool UngrabKeyList( const Dali::Vector< Dali::KEY >& key, Dali::Vector< bool >& result ) = 0;
+ virtual bool UngrabKeyList(const Dali::Vector<Dali::KEY>& key, Dali::Vector<bool>& result) = 0;
/**
* @brief Get DPI
* @param[out] dpiHorizontal set to the horizontal dpi
* @param[out] dpiVertical set to the vertical dpi
*/
- virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) = 0;
+ virtual void GetDpi(unsigned int& dpiHorizontal, unsigned int& dpiVertical) = 0;
/**
- * @brief Set the stereoscopic 3D view mode
- * @param[in] viewMode The new view mode
+ * @brief Return the orientation of the surface.
+ * @return The orientation
*/
- virtual void SetViewMode( ViewMode viewMode ) = 0;
+ virtual int GetOrientation() const = 0;
/**
* @brief Get the screen rotation angle of the window
/**
* @brief Set the rotation angle of the window
*/
- virtual void SetWindowRotationAngle( int degree ) = 0;
+ virtual void SetWindowRotationAngle(int degree) = 0;
/**
* @brief Inform the window rotation is completed
*/
- virtual void WindowRotationCompleted( int degree, int width, int height ) = 0;
+ virtual void WindowRotationCompleted(int degree, int width, int height) = 0;
+
+ /**
+ * @brief starts the window is moved by display server
+ */
+ virtual void RequestMoveToServer() = 0;
+
+ /**
+ * @brief starts the window is resized by display server
+ *
+ * @param[in] direction It is direction of the started edge/side.
+ */
+ virtual void RequestResizeToServer(WindowResizeDirection direction) = 0;
+
+ /**
+ * @brief Enables the floating mode of window.
+ *
+ * The floating mode is to support making partial size window easliy.
+ * It is useful to make popup style window
+ * and this window is always upper than the other normal window.
+ *
+ * A special display server(as a Tizen display server) supports this mode.
+ *
+ * @param[in] enable Enable floating mode or not.
+ */
+ virtual void EnableFloatingMode(bool enable) = 0;
+
+ /**
+ * @brief Gets whether floating mode is enabled or not.
+ */
+ virtual bool IsFloatingModeEnabled() const = 0;
/**
* @copydoc Dali::Window::SetTransparency()
*/
- virtual void SetTransparency( bool transparent ) = 0;
+ virtual void SetTransparency(bool transparent) = 0;
+
+ /**
+ * @copydoc Dali::Window::SetParent()
+ */
+ virtual void SetParent(WindowBase* parentWinBase) = 0;
+
+ /**
+ * @brief Create a sync fence that can tell the frame is rendered by the graphics driver.
+ * @return The file descriptor that tells when it is rendered.
+ */
+ virtual int CreateFrameRenderedSyncFence() = 0;
+
+ /**
+ * @brief Create a sync fence that can tell the frame is presented by the display server.
+ * @return The file descriptor that tells when it is presented.
+ */
+ virtual int CreateFramePresentedSyncFence() = 0;
+
+ /**
+ * @copydoc Dali::Window::SetPositionSizeWithAngle()
+ */
+ virtual void SetPositionSizeWithAngle(PositionSize positionSize, int angle) = 0;
+
+ /**
+ * @brief Initialize for Ime window.
+ * It should be called when the window is only used for Ime keyboard window.
+ */
+ virtual void InitializeIme() = 0;
+
+ /**
+ * @brief Send the signal to display server for Ime Window is ready to render.
+ * It is used for compositing by display server.
+ */
+ virtual void ImeWindowReadyToRender() = 0;
+
+ /**
+ * @brief Includes input region.
+ * @param[in] inputRegion The added region to accept input events.
+ */
+ virtual void IncludeInputRegion(const Rect<int>& inputRegion) = 0;
+
+ /**
+ * @brief Excludes input region.
+ * @param[in] inputRegion The subtracted region to except input events.
+ */
+ virtual void ExcludeInputRegion(const Rect<int>& inputRegion) = 0;
// Signals
/**
* @brief This signal is emitted when the window becomes iconified or deiconified.
*/
- IconifySignalType& IconifyChangedSignal();
+ IconifySignalType& IconifyChangedSignal();
/**
* @brief This signal is emitted when the window focus is changed.
AccessibilitySignalType& AccessibilitySignal();
/**
- * @brief This signal is emitted when an indicator is flicked.
+ * @brief This signal is emitted when window's transition animation is started or ended.
*/
- IndicatorSignalType& IndicatorFlickedSignal();
+ TransitionEffectEventSignalType& TransitionEffectEventSignal();
-protected:
+ /**
+ * @brief This signal is emitted when the keyboard repeat is changed.
+ */
+ KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal();
+ /**
+ * @brief This signal is emitted when the window redraw is requested.
+ */
+ WindowRedrawRequestSignalType& WindowRedrawRequestSignal();
+
+ /**
+ * @brief This signal is emitted when the window is resized or moved by display server.
+ */
+ UpdatePositionSizeType& UpdatePositionSizeSignal();
+
+protected:
// Undefined
WindowBase(const WindowBase&) = delete;
WindowBase& operator=(const WindowBase& rhs) = delete;
protected:
-
- IconifySignalType mIconifyChangedSignal;
- FocusSignalType mFocusChangedSignal;
- OutputSignalType mOutputTransformedSignal;
- DeleteSignalType mDeleteRequestSignal;
- DamageSignalType mWindowDamagedSignal;
- RotationSignalType mRotationSignal;
- TouchEventSignalType mTouchEventSignal;
- WheelEventSignalType mWheelEventSignal;
- KeyEventSignalType mKeyEventSignal;
- SelectionSignalType mSelectionDataSendSignal;
- SelectionSignalType mSelectionDataReceivedSignal;
- StyleSignalType mStyleChangedSignal;
- AccessibilitySignalType mAccessibilitySignal;
- IndicatorSignalType mIndicatorFlickedSignal;
+ IconifySignalType mIconifyChangedSignal;
+ FocusSignalType mFocusChangedSignal;
+ OutputSignalType mOutputTransformedSignal;
+ DeleteSignalType mDeleteRequestSignal;
+ DamageSignalType mWindowDamagedSignal;
+ RotationSignalType mRotationSignal;
+ TouchEventSignalType mTouchEventSignal;
+ WheelEventSignalType mWheelEventSignal;
+ KeyEventSignalType mKeyEventSignal;
+ SelectionSignalType mSelectionDataSendSignal;
+ SelectionSignalType mSelectionDataReceivedSignal;
+ StyleSignalType mStyleChangedSignal;
+ AccessibilitySignalType mAccessibilitySignal;
+ TransitionEffectEventSignalType mTransitionEffectEventSignal;
+ KeyboardRepeatSettingsChangedSignalType mKeyboardRepeatSettingsChangedSignal;
+ WindowRedrawRequestSignalType mWindowRedrawRequestSignal;
+ UpdatePositionSizeType mUpdatePositionSizeSignal;
};
} // namespace Adaptor
-} // namespace internal
+} // namespace Internal
} // namespace Dali