/**
* @copydoc Dali::Window::SetAvailableOrientations()
*/
- virtual void SetAvailableOrientations( const std::vector< Dali::Window::WindowOrientation >& orientations ) = 0;
+ virtual void SetAvailableAnlges( const std::vector< int >& angles ) = 0;
/**
* @copydoc Dali::Window::SetPreferredOrientation()
*/
- virtual void SetPreferredOrientation( Dali::Window::WindowOrientation orientation ) = 0;
+ virtual void SetPreferredAngle( int angle ) = 0;
/**
* @copydoc Dali::Window::SetAcceptFocus()
virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) = 0;
/**
+ * @brief Return the orientation of the surface.
+ * @return The orientation
+ */
+ virtual int GetOrientation() const = 0;
+
+ /**
* @brief Get the screen rotation angle of the window
*/
virtual int GetScreenRotationAngle() = 0;
*/
virtual void SetWindowRotationAngle( int degree ) = 0;
+ /**
+ * @brief Get the rotation angle of the window
+ */
+ virtual int GetWindowRotationAngle() = 0;
+
/**
* @brief Inform the window rotation is completed
*/