virtual std::unique_ptr< PixmapRenderSurface > CreatePixmapRenderSurface( Dali::PositionSize positionSize, Any surface, bool isTransparent = false ) = 0;
- virtual std::unique_ptr< NativeRenderSurface > CreateNativeRenderSurface( Dali::PositionSize positionSize, bool isTransparent = false ) = 0;
+ virtual std::unique_ptr< NativeRenderSurface > CreateNativeRenderSurface( SurfaceSize surfaceSize, Any surface, bool isTransparent = false ) = 0;
};
extern std::unique_ptr< RenderSurfaceFactory > GetRenderSurfaceFactory();