void SetWindowBase(WindowBase* windowBase);
/**
- * @brief Sets egl configuration for GlWindow
+ * @brief Sets graphics configuration for GlWindow
*
* @param[in] depth the flag of depth buffer. If true is set, 24bit depth buffer is enabled.
* @param[in] stencil the flag of stencil. it true is set, 8bit stencil buffer is enabled.
* @param[in] version the GLES version.
*
*/
- void SetEglConfig(bool depth, bool stencil, int msaa, int version);
+ void SetGraphicsConfig(bool depth, bool stencil, int msaa, int version);
/**
* Pauses the Render Thread.
void Stop();
/**
- * @copydoc Dali::GlWindow::RegisterGlCallback()
+ * @copydoc Dali::GlWindow::RegisterGlCallbacks()
*/
- void RegisterGlCallback(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback);
+ void RegisterGlCallbacks(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback);
/**
* Enable OnDemand Rendering Mode