#include <dali/devel-api/adaptor-framework/gl-window.h>
#include <dali/integration-api/events/touch-integ.h>
#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/devel-api/events/key-event-devel.h>
// INTERNAL HEADERS
//#include <dali/internal/graphics/gles/egl-graphics.h>
void GlWindow::OnKeyEvent( Dali::Integration::KeyEvent& keyEvent )
{
- Dali::KeyEvent event = Dali::Integration::KeyEvent::Convert( keyEvent );
+ Dali::KeyEvent event = Dali::DevelKeyEvent::New( keyEvent.keyName, keyEvent.logicalKey, keyEvent.keyString, keyEvent.keyCode,
+ keyEvent.keyModifier, keyEvent.time, static_cast<Dali::KeyEvent::State>(keyEvent.state),
+ keyEvent.compose, keyEvent.deviceName, keyEvent.deviceClass, keyEvent.deviceSubclass );
mKeyEventSignal.Emit( event );
}