/**
* Constructor.
- * @param[in] windowBase The window base to be handled
+ * @param[in] surface The render surface of the window.
* @param[in] damageObserver The damage observer (to pass damage events to).
*/
- EventHandler( WindowBase* windowBase, DamageObserver& damageObserver );
+ EventHandler( WindowRenderSurface* surface, DamageObserver& damageObserver );
/**
* Destructor.