WindowBase* windowBase = windowRenderSurface->GetWindowBase();
// Connect signals
+ windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
windowBase->RotationSignal().Connect( this, &EventHandler::SendRotationPrepareEvent );
windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent );