/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <cstring>
#include <sys/time.h>
-#include <dali/public-api/events/touch-point.h>
+#include <dali/devel-api/events/touch-point.h>
#include <dali/public-api/events/key-event.h>
#include <dali/public-api/events/wheel-event.h>
#include <dali/integration-api/debug.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/hover-event-integ.h>
#include <dali/integration-api/events/wheel-event-integ.h>
-#include <dali/integration-api/scene.h>
// INTERNAL INCLUDES
-#include <dali/internal/input/common/gesture-manager.h>
#include <dali/internal/clipboard/common/clipboard-impl.h>
-#include <dali/internal/input/common/key-impl.h>
-#include <dali/internal/input/common/physical-keyboard-impl.h>
#include <dali/internal/styling/common/style-monitor-impl.h>
#include <dali/internal/window-system/common/window-render-surface.h>
#if defined(DEBUG_ENABLED)
namespace
{
-Integration::Log::Filter* gTouchEventLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_ADAPTOR_EVENTS_TOUCH");
Integration::Log::Filter* gSelectionEventLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_ADAPTOR_EVENTS_SELECTION");
} // unnamed namespace
#endif
-namespace
-{
-
-// Copied from x server
-static unsigned int GetCurrentMilliSeconds(void)
-{
- struct timeval tv;
-
- struct timespec tp;
- static clockid_t clockid;
-
- if (!clockid)
- {
-#ifdef CLOCK_MONOTONIC_COARSE
- if (clock_getres(CLOCK_MONOTONIC_COARSE, &tp) == 0 &&
- (tp.tv_nsec / 1000) <= 1000 && clock_gettime(CLOCK_MONOTONIC_COARSE, &tp) == 0)
- {
- clockid = CLOCK_MONOTONIC_COARSE;
- }
- else
-#endif
- if (clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
- {
- clockid = CLOCK_MONOTONIC;
- }
- else
- {
- clockid = ~0L;
- }
- }
- if (clockid != ~0L && clock_gettime(clockid, &tp) == 0)
- {
- return (tp.tv_sec * 1000) + (tp.tv_nsec / 1000000L);
- }
-
- gettimeofday(&tv, NULL);
- return (tv.tv_sec * 1000) + (tv.tv_usec / 1000);
-}
-
-} // unnamed namespace
-
-EventHandler::EventHandler( Dali::Integration::Scene scene, CoreEventInterface& coreEventInterface, GestureManager& gestureManager, DamageObserver& damageObserver )
-: mScene( scene ),
- mCoreEventInterface( coreEventInterface ),
- mGestureManager( gestureManager ),
- mStyleMonitor( StyleMonitor::Get() ),
+EventHandler::EventHandler( WindowBase* windowBase, DamageObserver& damageObserver )
+: mStyleMonitor( StyleMonitor::Get() ),
mDamageObserver( damageObserver ),
- mRotationObserver( NULL ),
- mAccessibilityAdaptor( AccessibilityAdaptor::Get() ),
mClipboardEventNotifier( ClipboardEventNotifier::Get() ),
mClipboard( Clipboard::Get() ),
- mRotationAngle( 0 ),
- mWindowWidth( 0 ),
- mWindowHeight( 0 ),
mPaused( false )
{
- // this code only works with the WindowRenderSurface so need to downcast
- WindowRenderSurface* windowRenderSurface = static_cast< WindowRenderSurface* >( scene.GetSurface() );
- if( windowRenderSurface )
+ // Connect signals
+ if( windowBase )
{
- WindowBase* windowBase = windowRenderSurface->GetWindowBase();
-
- // Connect signals
- windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
- windowBase->RotationSignal().Connect( this, &EventHandler::SendRotationPrepareEvent );
+ windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
+ windowBase->RotationSignal().Connect( this, &EventHandler::OnRotation );
windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent );
windowBase->WheelEventSignal().Connect( this, &EventHandler::OnWheelEvent );
windowBase->KeyEventSignal().Connect( this, &EventHandler::OnKeyEvent );
windowBase->SelectionDataSendSignal().Connect( this, &EventHandler::OnSelectionDataSend );
windowBase->SelectionDataReceivedSignal().Connect( this, &EventHandler::OnSelectionDataReceived );
windowBase->StyleChangedSignal().Connect( this, &EventHandler::OnStyleChanged );
- windowBase->AccessibilitySignal().Connect( this, &EventHandler::OnAccessibilityNotification );
}
-}
-
-EventHandler::~EventHandler()
-{
- mGestureManager.Stop();
-}
-
-void EventHandler::SendEvent( Integration::Point& point, unsigned long timeStamp )
-{
- if( timeStamp < 1 )
- {
- timeStamp = GetCurrentMilliSeconds();
- }
-
- ConvertTouchPosition( point );
-
- Integration::TouchEvent touchEvent;
- Integration::HoverEvent hoverEvent;
- Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
- if( type != Integration::TouchEventCombiner::DispatchNone )
- {
- DALI_LOG_INFO( gTouchEventLogFilter, Debug::General, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y );
- // First the touch and/or hover event & related gesture events are queued
- if( type == Integration::TouchEventCombiner::DispatchTouch || type == Integration::TouchEventCombiner::DispatchBoth )
- {
- mScene.QueueEvent( touchEvent );
- mGestureManager.SendEvent( mScene, touchEvent );
- }
-
- if( type == Integration::TouchEventCombiner::DispatchHover || type == Integration::TouchEventCombiner::DispatchBoth )
- {
- mScene.QueueEvent( hoverEvent );
- }
-
- // Next the events are processed with a single call into Core
- mCoreEventInterface.ProcessCoreEvents();
- }
-}
-
-void EventHandler::SendEvent(Integration::KeyEvent& keyEvent)
-{
- Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
- if( physicalKeyboard )
+ else
{
- if( ! KeyLookup::IsDeviceButton( keyEvent.keyName.c_str() ) )
- {
- GetImplementation( physicalKeyboard ).KeyReceived( keyEvent.time > 1 );
- }
+ DALI_LOG_ERROR("WindowBase is invalid!!!\n");
}
-
- // Create send KeyEvent to Core.
- mScene.QueueEvent( keyEvent );
- mCoreEventInterface.ProcessCoreEvents();
}
-void EventHandler::SendWheelEvent( WheelEvent& wheelEvent )
+EventHandler::~EventHandler()
{
- // Create WheelEvent and send to Core.
- Integration::WheelEvent event( static_cast< Integration::WheelEvent::Type >(wheelEvent.type), wheelEvent.direction, wheelEvent.modifiers, wheelEvent.point, wheelEvent.z, wheelEvent.timeStamp );
-
- mScene.QueueEvent( event );
- mCoreEventInterface.ProcessCoreEvents();
}
void EventHandler::SendEvent( StyleChange::Type styleChange )
mDamageObserver.OnDamaged( area );
}
-void EventHandler::SendRotationPrepareEvent( const RotationEvent& event )
-{
- if( mRotationObserver != NULL )
- {
- mRotationAngle = event.angle;
- mWindowWidth = event.width;
- mWindowHeight = event.height;
-
- mRotationObserver->OnRotationPrepare( event );
- mRotationObserver->OnRotationRequest();
- }
-}
-
-void EventHandler::SendRotationRequestEvent( )
-{
- // No need to separate event into prepare and request
-}
-
-void EventHandler::FeedTouchPoint( TouchPoint& point, int timeStamp)
-{
- Integration::Point convertedPoint( point );
- SendEvent( convertedPoint, timeStamp );
-}
-
-void EventHandler::FeedWheelEvent( WheelEvent& wheelEvent )
-{
- SendWheelEvent( wheelEvent );
-}
-
-void EventHandler::FeedKeyEvent( KeyEvent& event )
-{
- Integration::KeyEvent convertedEvent( event );
- SendEvent( convertedEvent );
-}
-
-void EventHandler::FeedEvent( Integration::Event& event )
-{
- mScene.QueueEvent( event );
- mCoreEventInterface.ProcessCoreEvents();
-}
-
-void EventHandler::Reset()
-{
- mCombiner.Reset();
-
- // Any touch listeners should be told of the interruption.
- Integration::TouchEvent event;
- Integration::Point point;
- point.SetState( PointState::INTERRUPTED );
- event.AddPoint( point );
-
- // First the touch event & related gesture events are queued
- mScene.QueueEvent( event );
-
- mGestureManager.SendEvent( mScene, event );
-
- // Next the events are processed with a single call into Core
- mCoreEventInterface.ProcessCoreEvents();
-}
-
void EventHandler::Pause()
{
mPaused = true;
- Reset();
}
void EventHandler::Resume()
{
mPaused = false;
- Reset();
-}
-
-void EventHandler::SetRotationObserver( RotationObserver* observer )
-{
- mRotationObserver = observer;
}
-void EventHandler::OnTouchEvent( Integration::Point& point, unsigned long timeStamp )
+void EventHandler::OnTouchEvent( Integration::Point& point, uint32_t timeStamp )
{
- SendEvent( point, timeStamp );
+ for ( ObserverContainer::iterator iter = mObservers.begin(), endIter = mObservers.end(); iter != endIter; ++iter )
+ {
+ (*iter)->OnTouchPoint( point, timeStamp );
+ }
}
-void EventHandler::OnWheelEvent( WheelEvent& wheelEvent )
+void EventHandler::OnWheelEvent( Integration::WheelEvent& wheelEvent )
{
- SendWheelEvent( wheelEvent );
+ for ( ObserverContainer::iterator iter = mObservers.begin(), endIter = mObservers.end(); iter != endIter; ++iter )
+ {
+ (*iter)->OnWheelEvent( wheelEvent );
+ }
}
void EventHandler::OnKeyEvent( Integration::KeyEvent& keyEvent )
{
- SendEvent( keyEvent );
+ for ( ObserverContainer::iterator iter = mObservers.begin(), endIter = mObservers.end(); iter != endIter; ++iter )
+ {
+ (*iter)->OnKeyEvent( keyEvent );
+ }
}
void EventHandler::OnFocusChanged( bool focusIn )
}
}
+void EventHandler::OnRotation( const RotationEvent& event )
+{
+ for ( ObserverContainer::iterator iter = mObservers.begin(), endIter = mObservers.end(); iter != endIter; ++iter )
+ {
+ (*iter)->OnRotation( event );
+ }
+}
+
void EventHandler::OnWindowDamaged( const DamageArea& area )
{
SendEvent( area );
SendEvent( styleChange );
}
-void EventHandler::OnAccessibilityNotification( const WindowBase::AccessibilityInfo& info )
+void EventHandler::AddObserver( Observer& observer )
{
-#ifdef DALI_ELDBUS_AVAILABLE
- if( mPaused )
- {
- return;
- }
-
- if( !mAccessibilityAdaptor )
- {
- DALI_LOG_ERROR( "Invalid accessibility adaptor\n" );
- return;
- }
+ ObserverContainer::iterator match ( find(mObservers.begin(), mObservers.end(), &observer) );
- AccessibilityAdaptor* accessibilityAdaptor( &AccessibilityAdaptor::GetImplementation( mAccessibilityAdaptor ) );
- if( !accessibilityAdaptor )
- {
- DALI_LOG_ERROR( "Cannot access accessibility adaptor\n" );
- return;
- }
-
- // Create a touch point object.
- TouchPoint::State touchPointState( TouchPoint::Down );
- if( info.state == 0 )
- {
- touchPointState = TouchPoint::Down; // Mouse down.
- }
- else if( info.state == 1 )
+ if ( match == mObservers.end() )
{
- touchPointState = TouchPoint::Motion; // Mouse move.
- }
- else if( info.state == 2 )
- {
- touchPointState = TouchPoint::Up; // Mouse up.
- }
- else
- {
- touchPointState = TouchPoint::Interrupted; // Error.
- }
-
- // Send touch event to accessibility adaptor.
- TouchPoint point( 0, touchPointState, static_cast< float >( info.startX ), static_cast< float >( info.startY ) );
-
- // Perform actions based on received gestures.
- // Note: This is seperated from the reading so we can have other input readers without changing the below code.
- switch( info.gestureValue )
- {
- case 0: // OneFingerHover
- {
- // Focus, read out.
- accessibilityAdaptor->HandleActionReadEvent( static_cast< unsigned int >( info.startX ), static_cast< unsigned int >( info.startY ), true /* allow read again */ );
- break;
- }
- case 1: // TwoFingersHover
- {
- // In accessibility mode, scroll action should be handled when the currently focused actor is contained in scrollable control
- accessibilityAdaptor->HandleActionScrollEvent( point, GetCurrentMilliSeconds() );
- break;
- }
- case 2: // ThreeFingersHover
- {
- // Read from top item on screen continuously.
- accessibilityAdaptor->HandleActionReadFromTopEvent();
- break;
- }
- case 3: // OneFingerFlickLeft
- {
- // Move to previous item.
- accessibilityAdaptor->HandleActionReadPreviousEvent();
- break;
- }
- case 4: // OneFingerFlickRight
- {
- // Move to next item.
- accessibilityAdaptor->HandleActionReadNextEvent();
- break;
- }
- case 5: // OneFingerFlickUp
- {
- // Move to previous item.
- accessibilityAdaptor->HandleActionPreviousEvent();
- break;
- }
- case 6: // OneFingerFlickDown
- {
- // Move to next item.
- accessibilityAdaptor->HandleActionNextEvent();
- break;
- }
- case 7: // TwoFingersFlickUp
- {
- // Scroll up the list.
- accessibilityAdaptor->HandleActionScrollUpEvent();
- break;
- }
- case 8: // TwoFingersFlickDown
- {
- // Scroll down the list.
- accessibilityAdaptor->HandleActionScrollDownEvent();
- break;
- }
- case 9: // TwoFingersFlickLeft
- {
- // Scroll left to the previous page
- accessibilityAdaptor->HandleActionPageLeftEvent();
- break;
- }
- case 10: // TwoFingersFlickRight
- {
- // Scroll right to the next page
- accessibilityAdaptor->HandleActionPageRightEvent();
- break;
- }
- case 11: // ThreeFingersFlickLeft
- {
- // Not exist yet
- break;
- }
- case 12: // ThreeFingersFlickRight
- {
- // Not exist yet
- break;
- }
- case 13: // ThreeFingersFlickUp
- {
- // Not exist yet
- break;
- }
- case 14: // ThreeFingersFlickDown
- {
- // Not exist yet
- break;
- }
- case 15: // OneFingerSingleTap
- {
- // Focus, read out.
- accessibilityAdaptor->HandleActionReadEvent( static_cast< unsigned int >( info.startX ), static_cast< unsigned int >( info.startY ), true /* allow read again */ );
- break;
- }
- case 16: // OneFingerDoubleTap
- {
- // Activate selected item / active edit mode.
- accessibilityAdaptor->HandleActionActivateEvent();
- break;
- }
- case 17: // OneFingerTripleTap
- {
- // Zoom
- accessibilityAdaptor->HandleActionZoomEvent();
- break;
- }
- case 18: // TwoFingersSingleTap
- {
- // Pause/Resume current speech
- accessibilityAdaptor->HandleActionReadPauseResumeEvent();
- break;
- }
- case 19: // TwoFingersDoubleTap
- {
- // Start/Stop current action
- accessibilityAdaptor->HandleActionStartStopEvent();
- break;
- }
- case 20: // TwoFingersTripleTap
- {
- // Read information from indicator
- // Not supported
- break;
- }
- case 21: // ThreeFingersSingleTap
- {
- // Read from top item on screen continuously.
- accessibilityAdaptor->HandleActionReadFromTopEvent();
- break;
- }
- case 22: // ThreeFingersDoubleTap
- {
- // Read from next item continuously.
- accessibilityAdaptor->HandleActionReadFromNextEvent();
- break;
- }
- case 23: // ThreeFingersTripleTap
- {
- // Not exist yet
- break;
- }
- case 24: // OneFingerFlickLeftReturn
- {
- // Scroll up to the previous page
- accessibilityAdaptor->HandleActionPageUpEvent();
- break;
- }
- case 25: // OneFingerFlickRightReturn
- {
- // Scroll down to the next page
- accessibilityAdaptor->HandleActionPageDownEvent();
- break;
- }
- case 26: // OneFingerFlickUpReturn
- {
- // Move to the first item on screen
- accessibilityAdaptor->HandleActionMoveToFirstEvent();
- break;
- }
- case 27: // OneFingerFlickDownReturn
- {
- // Move to the last item on screen
- accessibilityAdaptor->HandleActionMoveToLastEvent();
- break;
- }
- case 28: // TwoFingersFlickLeftReturn
- {
- // Not exist yet
- break;
- }
- case 29: // TwoFingersFlickRightReturn
- {
- // Not exist yet
- break;
- }
- case 30: // TwoFingersFlickUpReturn
- {
- // Not exist yet
- break;
- }
- case 31: // TwoFingersFlickDownReturn
- {
- // Not exist yet
- break;
- }
- case 32: // ThreeFingersFlickLeftReturn
- {
- // Not exist yet
- break;
- }
- case 33: // ThreeFingersFlickRightReturn
- {
- // Not exist yet
- break;
- }
- case 34: // ThreeFingersFlickUpReturn
- {
- // Not exist yet
- break;
- }
- case 35: // ThreeFingersFlickDownReturn
- {
- // Not exist yet
- break;
- }
+ mObservers.push_back( &observer );
}
-#endif
}
-void EventHandler::ConvertTouchPosition( Integration::Point& point )
+void EventHandler::RemoveObserver( Observer& observer )
{
- Vector2 position = point.GetScreenPosition();
- Vector2 convertedPosition;
+ ObserverContainer::iterator match ( find(mObservers.begin(), mObservers.end(), &observer) );
- switch( mRotationAngle )
+ if ( match != mObservers.end() )
{
- case 90:
- {
- convertedPosition.x = mWindowWidth - position.y;
- convertedPosition.y = position.x;
- break;
- }
- case 180:
- {
- convertedPosition.x = mWindowWidth - position.x;
- convertedPosition.y = mWindowHeight - position.y;
- break;
- }
- case 270:
- {
- convertedPosition.x = position.y;
- convertedPosition.y = mWindowHeight - position.x;
- break;
- }
- default:
- {
- convertedPosition = position;
- break;
- }
+ mObservers.erase( match );
}
-
- point.SetScreenPosition( convertedPosition );
}
} // namespace Adaptor